The Indie Game Commandments
simoniker writes "As part of an in-depth postmortem of Xbox title Stubbs The Zombie over at Gamasutra, company founder and Bungie co-founder Alex Seropian has revealed his own personal 'indie game commandments' when setting up his new firm: 'First Commandment: We shall establish our game's creative direction... Second commandment: We shall own our intellectual property... Third commandment: We shall not let a third party determine our success, such as the publisher who's doing (or not doing) the marketing, or the funding source (likely a publisher) making demands that are not in-line with our goals... Fourth Commandment: We shall have a small manageable team. We don't want 50 employees making one game over three years in house (we want low overhead), and we don't want to suffer the churn of ramping up and down for projects.'"
1. Do not eat curry while playing game.
Where were you when the voynix came?
Now if they can just stick too them.
"If you have legs and are flammable, you are never blocking a fire exit." -- Mitch Hedberg
When you reach the end of the game's development, fire EVERYBODY so you can keep the royalties for yourself.
Then shut down your studio and claim you're going to make movies, rather than finish what had been an enjoyable series.
So basicaly his comandments are
don't let the bean counters near the talent.
don't let the sales vultures near the talent.
don't worry about the numbers, the game is good because we have talent.
Its arrogant, and I bet it would be fun to work there, but I can't see this as something that can be sustained in todays culture.
The sales vultures and bean counters need to justifie their existance to other dep[artments.
I used to have a cool sig, back when I cared
The game itself looks cute and well made, although I'm beginning to join the "repackaging an FPS engine sucks" camp.
We will not use an anti-piracy system that will alienate a large portion of our audiance (Starforce).
That is what turned me away from the buying the game on the PC.
I use an optical drive emulator for legal (protect my game CDs), quasi legal (pirate broken CDs that the company will not replace), and of course illegal reasons. However To play Stubs, or any other game that uses Starforce, you have to compleatly disable any emulators, as well as often having problems with your real drives.
Check. Marathon: great art direction, a cogent storyline with development potential. Myth: also great art direction, compelling gameplay mechanic for RTS, fantastic atmospheric storyline.
Check. All original development done by Bungie, with in-house artists and designers. They even bought the company that composed the music for Myth.
* Third commandment: We shall not let a third party determine our success, such as the publisher who's doing (or not doing) the marketing, or the funding source (likely a publisher) making demands that are not in-line with our goals.
Aaaaand here's his mea culpa. Microsoft buys Bungie, dramatically alters scope of Halo, makes it a one-platform-launch. Delays game for years. Alters art direction, ends up being a pale shadow of the Marathon design. Myth is sold to a 3rd party developer who produces a lacklustre sequel. Halo is a great success - the only success, really - for Xbox. Crawls onto other platforms much later, the last of which is the Mac - four years after it was demo'd on a blue and white G3 tower at Macworld.
Can't comment. Maybe Stubbs suffered from this.
If Jesus wants me it knows where to find me.
... but that doesn't make it so.
If anyone has the right to specify these commandments, it's Introversion (Uplink, Darwinia).
Meta will eat itself