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Too Human No Longer an Unreal 3 Title?

1up is reporting that Silicon Knights, makers of Eternal Darkness and the upcoming Too Human, may have decided to drop the Unreal 3 Engine from Too Human. The company is reportedly having big problems getting Epic's powerful product to work well with their title on the 360. The plan is now that they will be crafting their own rendering systems for use with the game.

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  1. Here's a Stat I'd like to know by Kardall · · Score: 4, Interesting
    From people in the industry using UE3, how many of you have had problems developing it for each console? What were the problems experienced? How did you overcome them or did you?

    If a company like Silicon Knights has issues with something, and decides near the end of their products pre-release lifespan, to scrap the backbone of the game and redo it, then there has to be either something very wrong with the Engine, or the platform.

    It's not a light decision. That will set a game back by a huge amount of time, probably inconceivable at this point, because doing their own renderer will take time in and of itself. Then they'll have to adapt everything that they've done to it. Perhaps, they'll just take parts of the Unreal Engine 3 with them, and keep some of the basics? I dunno. Seems kinda weak to say this at the end.