The Game Design of Survivor
Wired has an article looking at a game designer working in a fairly unique space: reality television. Clive Thompson discusses the game design of the show Survivor , done mostly by the show's creator Mark Burnett. From the article: "While tweaking Survivor, he closely studied John Nash's game theory in order to better engineer the hysteria and emotional blowouts of each season's finale. 'What Nash's theory predicts is that whenever you have a group of people competing, they collude to squeeze one guy out, again and again, until there's only two guys left,' Burnett notes. 'Yet when there are only two of us left, we're surprised when one of us [screws] each other over. That's the fun part. It surprised John Nash himself, but it happens every time.'"
This interview mostly seems to be to promote Gold Rush, not that we should be surprised by that.
The bit about Survivor was interesting, but I would have liked to see more discussion about how they tried to change the game over the years to keep up with players who understood its nature.
The most fascinating thing about the first season of Survivor, for me, was that some of the players clearly understood what it would take to win, but many didn't. Starting with the second season and players having seen the game played out once, the game had a very different feel. Reading more about the things they tried to keep it still a thinking game yet unpredictable, what worked and what didn't, would have been cool.
Survivor is the one reality show I really like, and have consistently since the first season.
It works so well, in my opinion, because of the length of the "season" and the isolation of the players. It starts out, I assume, like any other reality show; with everyone acting awkward. The loud obnoxious person making an ass of him/her-self. The shy ones hiding out in the background. But over the weeks (the show lasts 39 days i think) as the field whittles down, more of eveyone's true personality comes out and eventually I think it gets as "real" as reality tv can get.
Add to that the fact that it requires a combination of physical and mental strength to win. Winning all of the challenges will certainly get you there, so will aligning with the proper people and really manipulating them. What comes off as bitchy/asshole-ish in other reality shows, really could win you the game in Survivor.
Unfortunately I still hear a lot of people lump Survivor in with any other reality show: The Bachelor, Big Brother, American Idol. But whatever, we don't all have to like the same stuff.
...describes my cube farm almost perfectly. The boss at any one time has one "favorite" and one "target." Every time the "target" gets fired or laid off, the rest of the work group gangs up on one individual and ensures that the individual ends up as the new "target."
I've been here two years and have seen this happen over and over again like clockwork.....I haven't been able to decide whether the boss, who is a big fan of Survivor, is creating this environment on purpose (through knowledge of Nash's theory) or if it's just a product of her being a crank.
God, I so need a new job.