Microsoft's Gamefest Explored
1up was there to cover Microsoft's annual Gamefest event, and came away with some interesting information. Across all of its gaming platforms (Xbox Live, Games for Windows, MSN Games, etc.), the company claims 100 Million gamers per month. Xbox Live, in particular, received attention at the event. The company talking about more demos, downloads, and microtransactions being the hallmarks for the future of the service. From that article: "While Microsoft wants demos and add-ons to be a critical part of the plans for games, they also iterated the importance of other parts of the Marketplace. The personalization options offered by the Gamer Pictures and Themes is something Microsoft will continue to encourage developers to create. However, the notion that these 360-pieces of flair would regularly appear free on the Marketplace should be squashed, for now. Microsoft indicated that they have very strict limitations on free content and that they intend on keeping the gamer pictures and themes pretty consistently priced."
How dare developers try to give away next to worthless items like icons for free...
I might actually considering BUYING those things if they added the super cool features to actually SEE what you buy on the console before you buy it. Maybe a 5 minute trial for themes instea of just buying it blindly for $2. If I'm going to spend money on something that's nothing more then a pretty picture, at least let me determine if the pretty picture is actually pretty.
Collector's Edition
Players will not have free stuff like on PC and it is a feature. Good to know.
If MS is going to cater to the gamer market, don't they need to realize that the best way to sell a lot of titles is to build on immediate success?
2^3 * 31 * 647
If that many gamers are being killed every month, I think it's high time we instituted some sort of "Just Say No to Microsoft" campaign in our schools. Won't somebody please think of the children?
Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
I didn't read the article of course, but... I'm sure Nokia would have at least 100 million 'gamers' playing Snake on their phones, but it doesn't count. Just because 99.5 million bored office workers play Freecell and Online Reversi (Othello... whatever) doesn't mean your #1 with the hardcore gamerz. man.
If you read TFA it says they have 7 million gamers a month and 93 million bored office workers and former AOL users.
I think microsoft is thinking too big with the marketplace, or as I like to call it, the get-rich-quick-E-mart. The idea of placing marketplace items in fable (well TFA said something about buying a fancy sword from an ingame vendor, which seems to coincide with Fable 2 IMHO) may be interesting, but I feel that it will destroy gaming.This whole idea looks like it will go from the "hrm, I'm bored I wonder if I can get a new car to race in PGR3?" impulse micropayments to forcing people to make a purchase to continue the storyline of a certain game, either making a specific race in PGR not possible to win unless you have *supercar for "just 300 points", or by some form of misconcepted episodic gaming.
I mean, at best case a specific game could force you to "spend money to make money" and at worst (and most probably) just causing you to spend money to access content which should have been included with the game in the first place.
As to the forced cost on gamer pictures and themes, it is a wonderful way of making a quick buck for them, it is easy for you to be browsing the market and find a gamer picture and grabbing it because "it's only 80 points" I know i've been a victim/guilty of that myself.
disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
Surely I can't be the only one that read the headline 7 times before seeing `game' ??
Cause you know there'll be some annoying asshole with 37 peices of flair.
You got it. You don't want to make it look like you're screwing your clients over, when you are screwing them over.
Plus, you want to keep interest in your game up. When you add new content, your name comes up again. Maybe I missed "WizzO: RPG" when it first got released, or I had other things to buy that month, but now I have some cash and 'Wow!' you can buy an attack slug for this WizzO game for just 900 credits! Maybe I should buy WizzO...
Spell cheek you've failed me four the last thyme!