Study Shows that MMOGs Promote Sociability
chrisb33 writes "After studying several MMOs, University of Illinois researchers have concluded that the games 'promote sociability and new worldviews.' The study found that the games did not foster social isolation, but actually encouraged meetings between players of differing backgrounds, supplying the 'social horizon-broadening...sorely lacking in American society.' While they caution that, in extreme cases, fixation on internet gaming could diminish offline relationships, the tone of the press release with regard to gaming is remarkably upbeat compared to that of most recent news about gaming."
Saying that MMOGs Promote Sociability is like saying that playing Counter Strike all day long improves your skills of teamwork, makes you react better, and will let you easily survive if someone attacks you. Gah, we can prove anything, can't we?
Unless of course, "sociability" is meeting in strange places and buying strange items of a strange game from strange people.
and there are no posts. Apparently this article doesn't promote sociability..
"..But honey it isn't a raid.. its a multicultural exchange of ideas!"
The only new worldview MMORPG'ing has provided me is looking up at the 3 level 60 Alliance gankers who just obliterated me for having the audacity to be Horde in a disputed zone.
"Sociability", indeed.
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