Oblivion Polymorph Mod
Via Kotaku, a post on the Oblivion forums on a polymorph mod for Oblivion. The Kotaku story has a video attached, showing the shapechanging in action with a rocking musical background. The mod seems awesome, but I'm not sure I agree with poster Eckhardt's commentary: "This could be just the thing for me to forget how unbearably stagnant and boring I ultimately find Oblivion to be: the ability to transmogrify into huge ogres, gigantic walking sticks and carnivorous cephalopods."
For those of you who are kinda slow (like me). After a few minutes of thinking, it finally hit me that BG==Baldurs Gate.
...I think.
Anyone else think the comments just weren't rendering right before they turned off ABP and saw ads?
How scary is it that I knew that but had to look up DD and DOT? (Direct Damage and Damage Over Time for anyone else out there who's painfully out of touch)
"You will soon be more aware of your growing awareness." - My first recursive fortune cookie!
> There is a mod you can get that "un-Xboxes" the UI
BTMod is I think the one you're referring to. A 'must have' mod for Oblivion really.
Press the "R" key. Did you try reading the instruction book?
The game was not designed for 3rd perspective. It does not play well that way. I found the combat all but impossible in the 3rd person view.
There are about 100 or so mods around that change Oblivion's main problem, the creatures auto-levelling with the player.
Have you tried any of them? Check Realism 1.0 for example, it has you running for your life from wolves early in the game, but since they don't level with you they are easy prey a few levels down the road.
Assorted stuff I do sometimes: Lemuria.org