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Oblivion Polymorph Mod

Via Kotaku, a post on the Oblivion forums on a polymorph mod for Oblivion. The Kotaku story has a video attached, showing the shapechanging in action with a rocking musical background. The mod seems awesome, but I'm not sure I agree with poster Eckhardt's commentary: "This could be just the thing for me to forget how unbearably stagnant and boring I ultimately find Oblivion to be: the ability to transmogrify into huge ogres, gigantic walking sticks and carnivorous cephalopods."

4 of 116 comments (clear)

  1. Wait until the ESRB reclassifies for this mod... by nick_davison · · Score: 5, Funny

    How long until we hear:

    Jack Thompson today decried Oblivion as a "bestial sex simulator" citing a new mod that allows players to polymorph in to horses and then "ride" their existing mounts. Given object clashing, this creates the appearance of two horses getting it on "hot coffee"-style. "Do we really want our children being exposed to this kind of 'conditioning'?" an enraged Thompson asked. "This kind of bestial porn must be reclassified as Adults Only, if allowed for sale at all." Thompson is now reportedly looking for horses that have been sexually abused to represent in a class action lawsuit.

  2. I blame the voice acting by Wilson_6500 · · Score: 5, Insightful

    Compared even to Morrowind, the game just felt incredibly flat, bland, and repetitive. The first thing that springs to mind when I try to assign blame is the terrible voice acting--I could go after the reduction in skills, or the blandness of the entirely similar body structures, or the totally generic feel of many of the locations, or the inane interface choices, or the (carried over from MW) completely similar nature of all the spell (effects), but I'll save those for other posts.

    If you've played the game, do you remember walking into Edgar's Discount Spells? Talking with that guy was a slap in the face; maybe I just liked the nasal, annoying voice of the Bretons from MW or something. Then I go across the street and talk to--well, to any orc or nord, khajit or argonian. Though I think--not sure--that the VAs for some of those races had been the same in MW, in Oblivion it didn't even seem that they tried to differentiate the races vocally. The actor for the female redguard came off as not even trying, like she recorded her lines at 3AM the day before going gold. I really can't say for sure, of course. One of the things that kept me playing MW was the atmosphere: you were rarely jarred out of the notion that your character was walking around in some completely alien world. Oblivion's extensive VA just lends itself to the kind of stupidity you experience when, for instance, a beggar talks to you in a meek voice, and then suddenly jumps into the same voice that every other Imperial uses.

  3. Re:Boring?! by NeutronCowboy · · Score: 5, Interesting

    No. The game IS boring. And it's got nothing to do with what you mentioned. The reason Oblivion is boring (and why I stopped playing after having put about 100 hours into sidequests alone) is that nothing. really. happens. Become arena champion? Mud crabs can still kick your butt (I'm playing that gimp of all classes, archer thief). Save children, families, farms? They briefly will mention it when you come back, but otherwise, nothing. Wipe out entire villages, restore rightful leaders to their position, save entire cities? Some characters might change what they say, but otherwise, nothing. As you get more powerful, your enemies get more powerful, which means you're just as sucky as you were 10 minutes into the game. Except you wear more shiny. And don't get me started on the leveling scheme. The more you advanced, the better you got - until the enemies caught up with you, at which point you sucked again. This was a system that actually rewarded munchkins - no, it basically made it necessary for my poor archer.

    Someone likened playing Oblivion to paddling in the middle of the Ocean. You do stuff, you exert yourself, it looks like stuff is changing.... but really, nothing's changing significantly. The reason I loved Baldur's Gate, or even Skies of Arcadia, was that stuff changed. Things got wiped out. Enemies that would chew me up within seconds at the beginning would at some point fall to my attacks. There was a feeling that the world was changing based on what I did. In Oblivion.... well, sometimes guards would attack me. Sometimes they wouldn't. Other than that.... it was like reading a giant book. Where it would take 10 minutes to turn one page, and where each story would be 1.5 pages.

    yeah, I plunked 100 hours into a game that I decided sucked. Unfortunately, it took that long for me to realize that the initial problem would never go away. And that the side quests did nothing to help the main problem of pacing and actual story. Yeah, there's some cool moments in there. I'd say I've seen about 30 minutes total of them. That's just too much filler to qualify as a good game.

    --
    Those who can, do. Those who can't, sue.
  4. Disagree by friedmud · · Score: 5, Interesting

    I guess I'm just the type of person they were targeting with this game, because I absolutely love it.

    I just got done with another 2 hour long session... which brings my total game-play hours up to 112! Yes, that's what it actually says on the save game loading screen... I really have played that long, just with one character... and _no_ I haven't finished the main storyline yet (in fact, I didn't start it until I was _90_ hours into the game!)

    So what the hell have I been doing with my time? Mostly working my way up through the fighters guild and the mages guild (I'm a custom class WarMage)... and doing every damn side quest I can get my hands on. I've also (of course) fought through the arena. I also enjoy working on obscure skills (alchemy?) and becoming expert/master with all kinds of weapons.

    I guess I just love the open-endedness of it all. If I want to run around and pick flowers for a while I can do that. If I want to go climb that mountain over there (and discover another shrine with its own quest line) I can do that too.

    I know I'm probably in the minority on this... but I love being able to be a packrat. I have chests _full_ of gear (where it even takes a couple of seconds to open the chest because it's trying to load the list!) and more chests full of ingredients... and still more chests full of books and scrolls.

    Sure the NPCs aren't much to talk to, but I do enjoy the fact that they have much more realistic daily routines (sleeping, waking, eating, working, eating, sleeping etc). They might not be perfect, but I believe they add just that little bit extra.

    But I'm not going to convince a bunch of people on slashdot.... I just thought there should be someone to post a positive experience with the game.

    If you are looking for a world to explore, and love open-ended games then you really should check this one out....

    Friedmud