Sony's Motion Sensing Still Lagging Behind?
Chris Kohler, over at Wired's Game|Life, had the chance to see an in-production PS3 game in action. He said that, for the most part everything looked great. The one thing that concerned him was the motion-sensing controller that Sony is pushing on developers. From the article: "The developers told us that although we'd be using real PS3 controllers, they didn't yet have the motion-sensing functionality built in. And not only that, although they referred to the build as 'feature-complete,' they did admit that the one feature that was not yet included was (wait for it) motion-sensing, although they did 'have some cool ideas.' There was plenty of speculation after Sony's E3 conference that the motion-sensing functionality was jammed into the controller at the last minute as a reaction to Nintendo's strategy. This was backed up by the Warhawk developers' offhand remarks that they'd implemented motion sensing 'in just a couple weeks'."
I think this says it all. :-/
Honestly, I *do* believe Sony that they had been considering the technology before this. What I don't believe is that they committed to it prior to Nintendo's announcement. I think that they originally considered whatever Nintendo was working on to be "gimmicks" (the exact word used by Ken Kutaragi at Sony E3), and that raw graphical technology would win the day. They only got worried once they saw the incredibly positive response to Nintendo's new controller.
In the end, I think this may end up harming Sony. Their Dual Shock controller was well liked in part because of its rumble technology. (Also "inspired by" Nintendo.) Now they've replaced this long-established feature with a simple sensor that they've had very little time to test. Which means that it may end up being useless to developers as not enough fore-thought went into it. The result will be a double-blow when the Wii introduces both usable motion sensing technology (powered by a network of sensors rather than just one!) AND rumble in their controllers.
Ouch, Sony. Ouch.
Javascript + Nintendo DSi = DSiCade
There's no point to the motion-sensing in the Dual Shake, as it's a two-handed controller. When holding a controller with both hands, making all but the simplest motions is unnatural because you can't use your wrists.
The only comfortable motion is to tilt the controller, which will basically limit its function to driving games.
I have seen the future, and it is inconvenient.
You know, that might actually be a really great use. Touch Sensitive buttons kinda worked for peeking around a corner, but imagine just tilting it ever so slightly to take a quick look around the corner. That might be really cool.
The other however, is cool, down to earth and ready to have fun. Right now. And she's fine with just hangin' out.
:(
Yeah, and she's also 12 years old.
(Kidding, kidding...)
There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon