A Brief History of Videogame Legislation
Joystiq is running a new column by Dennis McCauley (who you may recognize from the Game Politics blog). This week, he's got a post up looking at the history of gaming legislation. Starting in the 90s with the creation of the ESRB, McCauley walks us through some of the more notable skirmishes gaming and the body politic have had with each other. From the article: "In 2002 the city of St. Louis took the Indianapolis law one step further, prohibiting not only coin-op play, but retail sale or rental of violent games to minors. Different approach, similar fate. The 8th Circuit Court tossed the law for much the same reasons that doomed Indy's. A city attorney expressed bitter disappointment, called the Federal Court ruling 'a blow to the parents of St. Louis County and the kids.' That was three years ago, and, last time we checked, St. Louis hadn't been overwhelmed by a GTA-like wave of youth violence. As a matter of fact, youth crime levels have been trending downward for years."
Before that, they whined about Exidy's Death Race (1975), and Chiller.
And at home, in 1982, there was Custer's Revenge for the Atari 2600 console.
And from its very invention up until the 70s, people had to go to court to prove that pinball was a game of skill, not a game of chance, and that pinball machines were therefore not illegal gambling machines.
For everything fun, there's gonna be some idiot with a (D) or an (R) beside his or her name telling you not to do it. Fuck 'em all.
Of interst may be Jon Festinger's book Video Game Law which covers the various videogame laws that have been passed, but also lawsuits involving videogames from the cases involving Ralph Baer's patents up until Blizzards suit against makers of the bnetd project. It seems to have been published only in Canada, but if nothing else it can be ordered from the publisher.
http://www.popularculturegaming.com -- my blog about the culture of videogame players