Mizuguchi On Why Japan's Designers Are Going Indie
simoniker writes "Q Entertainment's Tetsuya Mizuguchi, creator of Rez and Lumines, has been discussing why he set up his own company as part of a wider Gamasutra interview, interesting because many major Japanese creators (such as Yuji Naka and Hironobu Sakaguchi) are leaving the big companies to form their own independent outfits. He explained: 'I don't know about everyone, but from just my case, I felt like I didn't have freedom. I was in Sega. At the time, I don't know now, but at the time, that was a big client for me, and I had a studio called UGA, United Game Artists. And I had seventy people. I had many visions, like to make casual games. Not big stuff, but small games. Not Lumines, but many other ideas. If I made a presentation to Sega executives about this kind of thing, and if they said no, that's over. That's it.'"
If little querky games didn't make there way to market we wouldn't have some of the most fun games I have ever played. Keep that in mind.
Big production games with stories are fun too, but in a diffrent way, sometimes you need a game that can make you smile without much time invested.
I don't give a damn for a man that can only spell a word one way.
Mark Twain