The Many Colours of Okami
1up spent all last week looking at the upcoming PS2 title Okami. A truly original story, the game tells the tale of a Japanese wolf god. A distinctive art style and inventive 'drawing' gameplay has made it a highly anticipated release for this fall. Some of the features include a hands-on with the English version, a look at what went into the localization to make the game understandable for Americans, and a great look at the art and music in the game.
Noooo... Why do they insist on ripping out the heart of Japanese games? Mushikai isn't pronounceable? They must think we're complete morons! "Hmm, 3 syllables... They'll never make it."
Oh, and the article is VERY clear that Amaterasu is genderless... Then calls it a 'god'... And the original Amaterasu is female. Let's get more confusing next time, guys. We're haven't quite baffled everyone.
"If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
Well for one, at 2000's SpaceWorld event, Nintendo showed a GameCube tech demo of a realistic Link and Gannondorf fighting, stiring up their fanbase into believing that was what the GCN Zelda would look like. The first screens and videos emerged with it being cel shaded, and they felt left down. Additionally, the style of cel shading in Wind Waker (while it doesn't bother me personally) was more like a Saturday morning cartoon, rather then the Anime style cel shading featured in oh say Dark Cloud 2, Dragon Quest 8, and now Okami.