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The Words of Shodan

Via GameSetWatch, an article by Keiron Gillen about System's Shock's deeply creepy villainess, Shodan. The deeply disturbed AI is in some ways a cliche, but Gillen examines why Shodan transcends genre tropes to become a truly unique character. From the article: "The core of understanding Shodan in System Shock 2 is to understand that she's no longer the AI she once was. In the first System Shock she was the cold, perfect bully aboard citadel station. The position she finds herself in orbit around Tau Ceti, millions of miles from Earth, is somewhat different. In short, for the majority of the game, she's not the antagonist anymore - but the main supporting actor and even mentor. She's not who you try to stop - she's who you work with."

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  1. SS3 *and* Bioshock by sparkhead · · Score: 3, Informative

    While Bioshock may be the spiritual successor to SS2, EA is supposedly working on SS3, according to PC Gamer UK at least.

    Have been waiting for Bioshock for a while now, looks to be great, hopefully it can hold the feel of the SS's.

    And if EA doesn't f it up (yes, I know, little chance of that), we'll have another SS followup.

    (Side note: the linked article keeps changing. Could've sworn I saw a reference to Syndicate in there. And if there's one game franchise other than SS I want to see revived, it's Syndicate.)