Miyamoto on Wiimakes, Dead-End Design
GameDaily is reporting on an interview that Nintendo Dream scored with legendary designer Shigeru Miyamoto. Mr. Miyamoto spoke about the future of design and Wii gaming during the interview, touching on several interesting topics. Older Gamecube titles, for example, may be remade for the Wii at some point in the future to take advantage of the console's unique control scheme. There are no announcements of which titles might see this treatment, but he seemed confident that if it does happen the pricepoint would be rather low. In some more high-level comments, Mr. Miyamoto stated that game designers have come to a dead-end as regards gaming today. Not sparing his own company, the designer thinks that future titles will have to come at gaming from a very different perspective if they are to succeed.
They should be able to use the original disc, and have the game be locally patched to handle the Wii's control scheme. I wouldn't mind paying $5 for some Metroid Prime goodness.
The Wii controller just isn't 'innovative'
There, I said it. Nintendo is really on dangerous ground in the console market if they really intend to make the Wii controller the centerpiece of their entire console strategy. Almost every Wii game shown so far shows that all gaming input comes down to a set of continuous(joystick,mouse,pointer(Wiimote)) and discrete(button,(Wii gestures)) input.
The Wii controller talk about 'actually swinging your controller like a sword' or 'use the controller like a fishing rod' reminds me of the race back in the late 80s rpg/adventure games where developers kept adding more and more real world actions to their games. Feeding, equipping items, moving/manipulating objects in the world. In the end it became tedious.
So far Wii games appear to be broken down in to two categories - games that are simple mappings of control schemes on to the Wii(Joystick input->Wii aiming) and (Button presses -> Wii gestures/button presses) and a few games that mimic real world actions.
I don't need to re-buy a souped up GameCube for the first type - I have one already and it works fine. And I don't want the second type anymore than those old games where you had to manually perform every real world action.
There, I said it. Never before has there been a consumer interface device with the following properties:
;) The rest of us can't wait to wave our hands around like idiots and laugh while we do it!
1 - Full 3D spatial location tracking
2 - Accelerometer
3 - Gyroscope
It is the combination of all these things that make the controller TRULY innovative, not just innovative in the sense that it is going against the current grain of "more buttonz everywherez". Imagine the effects this controller can have on a game - Splinter Cell's lockpicking mini-game is no longer a matter of jiggling joysticks. You actually have to reach TOWARD the television in order to slide the pins in. Trauma Center will not need a special zoom tool anymore - just reach toward the TV, and it will zoom the image for you! Even launch titles like Twilight Princess are using this to let you actually draw your bow and arrow back.
I don't know how you can possibly say that this approach is not "innovative". You might not personally like it, and that's fine. A lot of people dislike fun! That's why the PS3 exists
It seems a lot of people on internet fourms don't consider the possibly of the DS keeping the Wii market share low. There is a big difference with casual mobile and casual on the console. Also the recent Xbox Live arcade has more to do with the lack of titles than the appeal of the actual games. What happens if you can get the same title for DS as Wii? Which do you think people would buy? This is one of the ideas leading analysts to think of Wii as a '3rd place' in next gen. Once it gets down to the SNES and 'arcade' titles people will want to play those on DS more than Wii.