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Lumines Heralds New Costs for Xbox Live Games

Game|Life reports on the upcoming release of Lumines for the Xbox 360's Live Arcade. Despite the high interest in the unique game (previously only on the PSP), gamers may be frustrated to learn that playing through the whole game will require additional purchases. From the article: "But then, once you hit a certain point in the 'Mission' or 'Vs. CPU' modes of the game, you'll be asked to pay up again for the ability to keep on progressing. All in all, you'll have to spend another 700 points ($8.75) to get the rest of the levels, bringing the real cost of Lumines Live to nearly $24. What lesson can we take from this? Clearly, Microsoft understands that there's a major disconnect here between what they'd like to make off direct-download game sales and what customers are willing to pay based on their perceived value. That's why, rather than go with straight dollar amounts, everything is priced in 'points.' 1200 points seems somehow cheaper than $15."

100 comments

  1. Odd, I like it. by Aladrin · · Score: 1

    Since I played the original Lumines for about 2 hours and wasn't past the first few boring levels, paying for part of a game and then only paying for the rest -if I care- appeals to me. I'd like to see more crappy games go this way and make my wallet happy.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    1. Re:Odd, I like it. by cerelib · · Score: 3, Insightful

      My thoughts exactly. I have never purchased one of these games, but my only concern is that customers know they are only purchasing "Part 1" of the game and are not under the impression that they are buying a full game.

    2. Re:Odd, I like it. by Abcd1234 · · Score: 1

      Yeah, but in that case, why don't they let you buy the first, say, 2 or 3 levels for $5, and then if you like it, spring $20 for the rest? Oh right, because the point isn't to let people preview the game. The point is to soak people for more money.

    3. Re:Odd, I like it. by iocat · · Score: 1

      Most XBLA games have a free demo option, exactly so you can preview the game. This has saved me many hundreds of points on games which don't appeal to me, and also gotten me to try (and buy) games I otherwise wouldn't have considered.

      --

      Dude, I think I can see my house from here.

    4. Re:Odd, I like it. by zyl0x · · Score: 1
      I'd like to see more crappy games go this way and make my wallet happy.
      I'd rather see less crappy games being produced.
      --
      Blerg.
    5. Re:Odd, I like it. by Aladrin · · Score: 1

      Why, do you think that'll somehow make more 'uncrappy games' be produced? It won't. It will simply change your perception of what is 'crappy' and you will still be dissatified with how many 'crappy' games are being produced.

      Besides that, not everyone thought Lumines was crappy. I'm actually a minority here.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    6. Re:Odd, I like it. by zyl0x · · Score: 1

      No no, I was just being hypothetical. I liked Lumines.

      --
      Blerg.
    7. Re:Odd, I like it. by twistedsymphony · · Score: 3, Insightful

      not most... ALL

      IIRC it's a requirement that all XBLA games have a free trial version (which is really just the full version but locked out of full functionality)

      As for the articles clam that the arbitrary point system is to confuse people, I'd have to disagree. I thought the same at first myself but after using it for a while I actually think it's a great idea... The Xbox Live Marketplace is GLOBAL if something costs 400MP in the Us then it also costs 400MP in Canada and 400MP all through Europe and 400MP in Japan. Rather then trying to localize the price of things for every currency in the world they just made their own pay scale, and IMO it works really well.

      After having purchased a few things it becomes easy to follow. in US dollars 400MP = $5 exactly considering most game expansion packs, XBLA games (pretty much anything other then themes and pictures) cost 200, 400, 800, or 1200 it's fairly simple to figure out in your head how much they're worth in real money.

      As for Lumines being the most expensive XBLA game to date, it's really not all that bad considering the PSP version is a whole lot more expensive, Not to mention you'll be able to play the free demo version to your hearts content before deciding to actually buy it.

    8. Re:Odd, I like it. by Abcd1234 · · Score: 1

      Not to mention you'll be able to play the free demo version to your hearts content before deciding to actually buy it.

      Yes, and then half way through, buy it again. Look, it's simple: all those people claiming "great, you get to try it, and if you like it you can buy the rest!" don't really get it. As you point out, you can *already* try before you buy. So, clearly, that isn't the point. The point is to nail people a second time, plain and simple. I just hope, as others have pointed out, that this will be made explicit to purchasers, because otherwise this could turn some people off of XBLA (after all, why would you buy a game if, half way through, you might be asked to turn around and bend over again?)

    9. Re:Odd, I like it. by Thanatos69 · · Score: 1

      I agree, every now and then I go into these little spending sprees. for example, I purchased an XBox with a couple games, I've played each of those games for about an hour and now they just sit there collecting dust. They weren't bad games, just that sometimes life gets in the way and you either don't play it again or you pick it up a couple months later. The price of a game is easier to take over time than it is in one pop.... not that $24 is a lot, just saying that if i'm going to play it for an hour then pick it up again a couple months later or never, they still get some money and I don't feel like I was raped.

    10. Re:Odd, I like it. by jvmatthe · · Score: 1
      As for Lumines being the most expensive XBLA game to date, it's really not all that bad considering the PSP version is a whole lot more expensive...

      The PSP version is $20. I've seen it for $17 used.
    11. Re:Odd, I like it. by aichpvee · · Score: 1

      So shouldn't there be a discount on getting only part of the game instead of a price hike on getting all of it?

      --
      The Farewell Tour II
    12. Re:Odd, I like it. by Aladrin · · Score: 1

      There was. They only pay $15 for the first part. The total with everything together is still only $24. That's less than it originally was for the PSP. They -did- get a discount.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    13. Re:Odd, I like it. by twistedsymphony · · Score: 1

      Ahh, so it is, the last time I had checked it was closer to $40, so I guess the XBLA version will be more expensive.

    14. Re:Odd, I like it. by rtb61 · · Score: 1
      Since when do old games sell for the same price as when they were when they were a new release.

      This kind of scheme is targeted at their 'non-main market', those under 16, who microsoft are hoping well get caught up in the game and keep paying (microsoft have to get the profits from some where but childrens pocket money via bait and hook mind games). The reality for the majority of the older so called 'main target' market is, they generally get pissed off the first time they get caught, and never go back.

      It is hard to imagine how microsoft's management (a dill at the top and yes men bellow) could possibly think this will succeed, next thing you know they'll try to get into renting yoyos, hula hoops and marbles, for the long term revenue stream.

      --
      Chaos - everything, everywhere, everywhen
  2. Just a Rumour by Avacar · · Score: 5, Informative

    While this may end up being the truth, right now it is just a rumour.

  3. not that bad of an idea... by RingDev · · Score: 4, Interesting

    So you pay $15, you get the first half the game. If the game blows, you're only out $15, if the game is good, you cough up $10 to get more content. Seems like a better idea than blowing $25 per game regardless of quality.

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    1. Re:not that bad of an idea... by gEvil+(beta) · · Score: 1

      My question is whether or not this will be made abundantly clear to the player/purchaser before they buy the game. Will they be aware that they're only getting the first half and will be asked to pay again to finish it?

      --
      This guy's the limit!
    2. Re:not that bad of an idea... by Anonymous Coward · · Score: 0

      I'd rather play a demo, it's a free ad for the game anyway that more people get to try (free = lower bar of entry)

    3. Re:not that bad of an idea... by grumbel · · Score: 1

      I think the core problem with the idea is psychological and has little to do with the actual money you spend. The problem here is that the classic videogame logic gets turned upside down, if I am good and advance in a game I want a reward, be it another level, cutscene or the credits at the end of the game. Now however the 'reward' is to spend another 10 dollars, not exactly what we were used to.

      It of course depends a lot on the timing, ie. is the basic game in itself complete and enjoyable and the $10 extra stuff is really extra stuff or will I get half a game for $15 that will abruptly stop at the climax and basically force me to pay $10 to know how it ended? With the first choice I might welcome the extra content, while with the second one I might get really pissed of with them selling me only half a game.

      In the end it depends how this 'feature' is actually used in games, it could be used for good as well as for quite annoying things, especially when it is not made clear from the beginning for you get and what you don't get for the first $15 you spend.

    4. Re:not that bad of an idea... by Mortanius · · Score: 1

      But you forget. This is Microsoft we're talking about. There's got to be an ulterior motive hidden there somewhere!

      But hey, they're better than Mitsubishi. I paid them $5,000 for my car back in 2003 when I bought it new. But now they've had the nerve to, every month, demand an additional $200 from me! Every single month since May of 2003, and they have signaled they intend to continue straight through to 2008! At least Microsoft only charges you twice.

      Seriously folks, you can get the whole game for $24 apparently, how much would it cost to get the whole game on PSP? And like some have said, what if it sucks and you don't even want to finish it? Then you can save yourself nine bucks and not buy *clears throat* the thrilling conclusion to tonight's adventure! In a way they're doing you a favor. I'm sure they inform you when you make the initial purchase that this is for the first X minutes/levels/whatever of the game, and you'll have to pay more for the rest, so there's no problem there. And no bitching just because you didn't read what it told you when you bought it.

    5. Re:not that bad of an idea... by Anonymous Coward · · Score: 0

      That is the most moronic analogy that I have ever read!

  4. Point System by colganc · · Score: 4, Interesting

    Perhaps the point system makes an easy way to decouple the prices from local currencies and allows parents to give their kids a bunch of points to spend each month. I used to go rent games at the video store when I was a child. Now some of that might be replaced by parents giving their children points to buy games.

    1. Re:Point System by grammar+fascist · · Score: 1

      It's just like amusement park tokens and other funny money, but in this case, people will eventually catch on.

      Most Americans go blank when they hear outside temperature quoted in degrees Celsius because they're not used to it. (Here's a handy scale: 0 = freezing, 10 = cold, 20 = cool/nice (just below standard office temp), 30 = warm, 40 = hot.) However, if you spend any decent amount of time in the new system and get feedback from it ("oooh, it seems hot today - wonder what the temperature is... oh, it's 34"), you start to get a feel for it.

      If Microsoft actually does this money-to-points thing to keep things decoupled, it'll only last so long for new users.

      --
      I got my Linux laptop at System76.
    2. Re:Point System by colganc · · Score: 1

      Decoupled from local currencies. I'm thinking that the amount of points to buy game Y is always the same no matter where in the world. With the points you can buy them with whatever currency you use and they will be converted into points.

    3. Re:Point System by fotbr · · Score: 1

      So does that mean it might be cheaper for the brits to buy games if they purchase their points in US dollars? (Example used because the UK'ers often complain that a $60 game here in the US is priced at £60 there, or ~$100 here, etc)

      Just a thought

    4. Re:Point System by k_187 · · Score: 1

      probably, but do you really think MS would allow that?

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    5. Re:Point System by fotbr · · Score: 1

      Oh, I know MS will try to avoid it. But unless they have some way of enforcing "points bought in country x can only be spent in country x" thus eliminating any possibility of detaching points from money, its going to happen.

  5. Good idea by Anonymous Coward · · Score: 0

    Of course the Slashbots will try to spin this as an Anti-M$ thing, but this is a good idea. Too many times people pay for games that they don't like and don't end up finishing. It would be great to be able to save a few bucks and play only to the point in the game you want to. If you really liked the game you could pay to unlock the entire thing.

    I'm not sure what the publisher was thinking though - most likely they are going to make less off of this game unless it really is good enough make gamers want to keep progressing.

    1. Re:Good idea by EddieBurkett · · Score: 1
      Of course the Slashbots will try to spin this as an Anti-M$ thing, but this is a good idea. Too many times people pay for games that they don't like and don't end up finishing. It would be great to be able to save a few bucks and play only to the point in the game you want to. If you really liked the game you could pay to unlock the entire thing.
      I agree with you (and everyone else) that paying less at the start and then paying again for additional content is better than overpaying for a full crappy game that you never complete, but I think the concern here is that this will wind up being misapplied, such that games will cost 'full price', or $50 initially, with further payments along the way. Then again, I suppose price increases are to be expected at some point. This just seems like a stealthy way to introduce that.
      --
      The only thing I hate more than hypocrites are people who hate hypocrites.
    2. Re:Good idea by Anonymous Coward · · Score: 1, Insightful

      There are elements of this that I like because it (sort of) reminds me of the old shareware games like Doom; you pick up the first episode at your local computer shop for $5 and if you like the game you pay the rest for it.

      What I dislike is simply the cost. Digital Distribution (virtually) eliminates all of the costs associated with delivering a game to consumers; you eliminate the cost of physical production, shipping, warehousing and the mark-up at retail, meaning you probably save $20-$30 per game to deliver it to the customer. If the console producer has better licencing terms for smaller/digitally distributed games you could also save an aditional $3-$5 per game from that alone. A game like Lumines should be able to sold for $10-$15 and still make as much revinue (for the developer) as a game being sold for $40-$50; the "second" charge seems to be mostly a greedy act to gouge their customers (much like all XBox Live Arcade extra content)

    3. Re:Good idea by nelsonal · · Score: 1

      Try $5-$10 for manufacture, retail, and distribution. The publisher still makes something on those bargain bin games.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    4. Re:Good idea by legoburner · · Score: 1

      Lumines especially, it is certainly not the most complicated game to design. Most of the cost must come from having the sound and art produced. Although the usual factors like testing and QA no doubt apply, it cannot be anywhere near the level of a (dare I say it) real game like GTA or (random RTS).

    5. Re:Good idea by Anonymous Coward · · Score: 0

      Im not against that proposed scheme cause with lumines live we are getting a good game that could easily be put on a dvd and bought by many of the original fans at a higher price. I think the price will allow new players to get into the game more past the demo limitations and then buy it if then reach max level and want more. I am concerned as anyone that they dont whore out xbox live arcade though. I would like to see discounts on some of the older games that are sitting there not getting played.

    6. Re:Good idea by DeeDob · · Score: 1

      I think your concerns are somewhat irrelevant [mind it's my opinion].

      If the price for the game starts at 50$ and then they charge more, at one point, the games will start to be too expansive for most people's taste and they'll stop buying them.
      When enough people stops buying them, the prices will go down again.

      The gamers will decide the price, not the gaming companies.

      In short, it's not the same situation as the gas prices. Gas is an essential for most people to go to work, shop and make groceries. A video game is not an essential and there are alternatives for entertainment out there.

  6. Not bad by Aleman · · Score: 2, Insightful

    ... when you take into account that the PSP version originally retailed for $40.

    1. Re:Not bad by Anonymous Coward · · Score: 2, Insightful

      And is currently 20

    2. Re:Not bad by Anonymous Coward · · Score: 0

      UMDs cost $16 :)

    3. Re:Not bad by bunions · · Score: 1

      ... and has none of the costs associated with selling an actual physical game cart.

      --
      there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
  7. Proof Microsoft has lost Xbox Live. by kinglink · · Score: 3, Interesting

    If this is true, it's proof Microsoft is going to destroy Live.

    Why was the first 6 monthes of Live popular? 5 bucks a game? What happened around June? Tons of new content all for 10 bucks a pop. Personally I'd buy 2 or three games for 10 bucks, but I'm sure as hell not buying legacy games for 10 bucks, I'm also not buying crap like Cloning Clydes or Bejeweled for 10 bucks a pop. I mean if it was 5 dollars I'd probably pick up both of them. If I had to pay 15 bucks for Luminies I'd be happy to pay that much but at the same time for 15 bucks I should get the puzzle pack and Versus for free. Instead I could go get Luminies for 20 bucks on the PS2, and that should contain both these modes and I'd get a CD/DVD for it.

    That being said Gamespot is saying it's likely bogus but us raising our voices against it should help it even if they were considering it. http://www.gamespot.com/news/show_blog_entry.php?t opic_id=24928329&page=1#comments

    1. Re:Proof Microsoft has lost Xbox Live. by aesiamun · · Score: 3, Insightful

      Does Microsoft own the company that writes Lumines? No, they don't. Ubisoft has the choice of the cost of the game, how they charge for content and how they release episodic content like this. Stop blaming Microsoft for this, it's not their call.

      Cloning Clyde, Bejeweled, etc are NOT written my MS either. If you have a problem with what NinjaBee thinks their game is worth, don't buy Cloning Clyde, don't by Outpost Kaloki X, don't buy any other their games. Just stop blaming Microsoft for this...god you people are so blind in your hatred towards them...they just provide the network to download other people's content, they don't set the prices.

    2. Re:Proof Microsoft has lost Xbox Live. by blowdart · · Score: 1

      Who is forcing you to pay for the games? Is Bill standing behind you with a gun to your head? Personally I found Cloning Clyde rather funny, and it keep me amused for a couple of weeks. Considering $10 is the price of a cinema ticket or DVD rental I found it a bargain. Last night I even managed to find a complete free game, Texas Hold'Em, which was a free download until 8am this morning. Unlike iTunes companies selling on Live Marketplace are free to set their own price. So are you blaming Microsoft for having a free market?

    3. Re:Proof Microsoft has lost Xbox Live. by kinglink · · Score: 1

      The question is why doesn't microsoft just say "make your games cheaper" Microsoft publishes best practices papers that they suggest stuff in. They don't require it but it's not the companies that say "we wanted to be on live" It's Microsoft who saw that Live was working and went and shopped around for games.

      Do they actually set the prices? Not exactly but at the same time it's their system, they can easily say "I'm sorry we're not going to offer your game at that price". Game stores are able to do it. If they don't want to sell or can't sell a game they won't take that stock.

      It's still Microsoft's retail store, even if the content isn't owned by Microsoft, they set the price for points and control the transaction.

    4. Re:Proof Microsoft has lost Xbox Live. by aesiamun · · Score: 1

      If the game is overpriced, it won't sell. Microsoft doesn't have to play Daddy to these companies and say "you're doing a disservice to customers...".

      Customers won't pay the price if it's too much, and at that point, they will drop the price. APparently people are buying it from the number of cloning clyde icons i see floating around.

    5. Re:Proof Microsoft has lost Xbox Live. by tgd · · Score: 1

      How little is your entertainment worth?

      I spent probably a total of 10-15 hours playing Cloning Clyde.

      I've spent probably at least the same playing Bejeweled...

      I bitch when I pay $10 to see a movie, but that only lasts 90 minutes. $10 for 10-15 hours of gameplay is a steal, in my book. Thats a far better deal than $60 for 20 or so (Tomb Raider, which was still fun, or Kameo which I got stuck in)

      Hell, I think $10 for a game, and another $10 halfway through is GREAT, if I like the game. If it holds my attention I'm out $20. If not, I'm out $10.

      The people at MS making decisions about Live know what they're doing. The loud cry of a few people on Slashdot doesn't map well to reality. You may not pay $10 for a legacy game, but someone who really liked it might. I know someone who bought Street Fighter on there. $10 is a pretty good deal for a few hours of entertainment in his mind. Just because YOU don't like it doesn't mean thats not a viable market. Just because YOU won't buy the game for $10 doesn't mean YOU will buy it for five, nor does it mean twice as many people will.

      Contrary to popular belief on /., those decisions are not made by scribbing options on the floor of the conference room and having Ballmer toss a chair and see where it lands. Not many companies spend billions without a little bit of thought or market understanding.

    6. Re:Proof Microsoft has lost Xbox Live. by kinglink · · Score: 1

      See I would agree, but I only agree when we add "worthwhile gameplay" You can play the crappiest game ever for 10 hours. I beat the first couple doors of Cloning Clyde on a copy I played. It took me about 2 hours. Actual worthwhile gameplay time? 10 minutes. Bejeweled I have gotten a lot of time out of just because I'm trying to get to the next level and it's a great relaxing game.

      The problem however is that Live doesn't work with 1 person buying a game. Live works when you sell 10,000 copies of a game. Porting a game to the 360 isn't insanely expensive for a PC game, but these are non intel games, they are arcade games.

      Street Fighter 2 was a VERY popular game, I have no problem paying 10 dollars for it especially if online worked. I personally would never pay that much but others will and I'm fine with it. That's not the "legacy" game I was talking about. I'm talking more about the crap midway has put up, reissuing tons of games like robotron and Crystal Quest. Both games remind me of Geometry wars, Mutant Storm reloaded. Both games remind me of arcade machines which I ploped quaters into, except the difference was for that same quarter I couldn't go to the next machine and play Final Fight or Final Fantasy, or Geometry Wars. Why would I pay 10 dollars for that game? Especially when I get a free trial that is enough to remember the "good times"

      Personally I'll buy Time Pilot and Sinstar for 5 bucks each with out thinking about it, but 10 bucks seems a bit much for some of the games out there.

  8. How is this a bad thing? by grapeape · · Score: 1

    I paid far more than that for it back when it was released for the PSP. The episodic release means you dont have to shell out so much money and get to play far more than free "demo" would let you. With xbox live there is also the possiblility of more dynamic content like new music tracks and themes as well. This sounds more like a good idea of what xbox live could be rather than a negative.

    1. Re:How is this a bad thing? by Winterblink · · Score: 2, Insightful

      Nobody has any problem with additional optional content, since the user still has that choice of whether they want to shell out additional cash. A game like Lumines sees NO benefit from limiting its delivery to episodic releases.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
  9. Good Idea by th1ckasabr1ck · · Score: 1
    As long as they make it clear ahead of time that this is the pricing model then I think it's a great idea. It's kinda like a step up (or to the side) from traditional shareware.

    On a side note, Lumines is fantastic. The only game of that style that I've enjoyed more than Tetris. The idea of racing "against the clock" two seperate ways (one being the speed the blocks fall and one being the thing that sweeps out your completed blocks) really is a cool mechanic. Once I got into it, I couldn't stop playing.

  10. Nickel and diming... by acomj · · Score: 3, Insightful

    The thing about Xbox is that if you keep charging for more and more functionality. MS finally has the AOL model, where they have you credit card and are going to chanrge for all sorts of things on top of the recuring subscription fee. As a casual gamer, I can't see paying all those fees. I like to buy the game and be done with it.

    1. Re:Nickel and diming... by MoriaOrc · · Score: 3, Insightful

      Charging for functionality? Since when was Lumines (or any other game) "functionality"? I could see this almost working if you were complaining about the themes/icons, but complaining that they are charging for a game?

      The fact of the matter is, XBL is still just a flat rate for the service, and charging for content (not functionality) is nothing new.

    2. Re:Nickel and diming... by Anonymous Coward · · Score: 0

      1. You don't have to give Microsoft your credit card for anything. You can buy points at a store and the same for a Gold membership.
      2. To download from Live, there is no recurring fee. Demos, video, etc are available for everyone to download for FREE. Live Gold is only if you want to play online with other users.
      3. All Live Arcade titles have a FREE demo so you can determine if you like the game before you buy it to own. To me, this is the best way. Better than buying a game and finding out it sucks. Better than renting since you don't have to wait days (or more) for a scratched-up disc plus there are no recurring fees like with a rental service.

      So stop acting like Microsoft (as opposed to the actual maker of Lumines) is putting a gun to your head and MAKING you buy anything. If you don't like the FREE demo of Lumines which you can download for FREE, don't buy it!
      People on Slashdot went ballistic when Bethesda wanted to charge $3 for horse armour in Oblivion and predicted the downfall of Live, the 360, and Microsoft. Despite the backlash (backslashlash?), it sold really well so Slashdot obviously doesn't represent the typical game consumer. If it did, everyone would running water-cooled Linux boxes editing images with GIMP.

  11. Old News by The+MAZZTer · · Score: 1

    "What lesson can we take from this?"

    People are greedy, corporations doubly so, and like to milk money from their consumers. Nothing NEW here... but if true I'm glad I'm going with the Wii, if only because at least I haven't seen Nintendo do anything spectacularly stupid yet (as opposed to the other two guys, esp Sony).

    1. Re:Old News by clontzman · · Score: 3, Informative

      Is this the same Nintendo that was charging $20 for GBA ports of ExciteBike, Ice Climbers and the NES version of Xevious? The Nintendo download service isn't going to be free, and I wouldn't get too excited before you see some pricing.

    2. Re:Old News by steveo777 · · Score: 1

      I'd like to see some kind of price points like:
      NES games- $3.00 (maybe $5.00 for uber-classics, or reworked-redone games, maybe a bit more).
      SNES games- $5.00-$7.00
      N64 games- $7.00-$10.00 (I'd even consider paying a smidge more if they were able to up the framerates on games such as Perfect Dark, if they added in networked multiplayer for some of them, I'd probably pay up to 20 just for PD or GoldenEye)
      Other systems- ??? Would be nice if they didn't cost more than 4 or 5 bucks.

      --
      This sig isn't original enough, it's time to come up with something witty...
    3. Re:Old News by ElleyKitten · · Score: 1
      Is this the same Nintendo that was charging $20 for GBA ports of ExciteBike, Ice Climbers and the NES version of Xevious?
      Oddly enough, that was after they sold those same games for $5 each for the e-reader (guess they were mad at us for not buying their $40 dongle). They also sold games like Metroid and Dr. Mario that were previously released with other GBA games (Metroid: Zero Mission and WarioWare) that were much more deserving of $20 or $30. I never really understood the whole NES on GBA thing. Though I did get Zelda when it dropped to $10. That was cool. But I wish Nintendo did a "Dawn of Souls"* type remake of Zelda and Zelda II. That would have been sweet, and worth the $30.

      *Squeenix's Final Fantasy I+II GBA remake, with better graphics, sound, and added dungeons and stuff
      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    4. Re:Old News by DeeDob · · Score: 1

      Lumines for PSP = 40$

      Lumines for Xbox Live = 25$ with all options in (if this "rumor" is to be beleived, cause this news is only at rumor status right now).

      Where do the customer get screwed? with MS or with Sony?

      Answer: nowhere near those two companies. If you're not happy with the price, go see the company that actually makes Lumines and complain to them. It's their product and they set the price.

  12. Clever by carvalhao · · Score: 1
    Actually, this may be a pretty clever way to sell a game.

    If you buy a game and later find out you don't really enjoy it, you don't have to buy all of it and the money loss won't be as bad.

    In the end, this could be a very encouraging move that allows for a reduction of the risk/cost of trying out new games.

    1. Re:Clever by Anonymous Coward · · Score: 0

      all Xbox Live games have demos. Paying 1/2 price for a game that you don't like isn't the point, and is still a rip off since you can't go ahaed and ebay it like you would a PS2/GC/Xbox CD. Instead yo pay 80% cost for what you thought was the full game and then after you've played it for a while they stick you for more. What are you going to do? stop playing a game you enjoy over $4? Or pay the $4 so you can continue to play the game. If ture this it's total BS.

  13. Scumbags with kindly potential by spyrochaete · · Score: 3, Insightful

    1200 points seems somehow cheaper than $15

    That's the trick casinos use - issue chips and cards and hide the clocks so that you mindlessly keep plugging in cash.

    Then again, this incremental pricing model isn't necessarily a terrible thing. I love buying used games, but sometimes I trade in a game for one third the price I bought it for because I didn't enjoy it. It'd be nice to pay for the first half of a game to see if I like it before shelling out the rest.

    1. Re:Scumbags with kindly potential by colganc · · Score: 1

      I thought the main reason they used chips was as an anti-theft/security measure.

    2. Re:Scumbags with kindly potential by DeeDob · · Score: 1

      But the thing is that "points" are used because of international currency.

      The price of the points vary depending on your country, but their online point cost doesn't.

      It makes for a simpler marketplace online.

      So while it does have that "casino chips" effect, i think it's more a "side-effect" to internationalization procedures.

    3. Re:Scumbags with kindly potential by spyrochaete · · Score: 1

      Ah, kind of like Microsoft Euro 1.0 for Tweens. Pretty clever way to bridge the global economy, actually.

    4. Re:Scumbags with kindly potential by TrickFred · · Score: 1

      It'd be nice to pay for the first half of a game to see if I like it before shelling out the rest. ...I refuse to pay for demos, and that's essentially what it would be.

  14. It's called a demo. by kinglink · · Score: 2, Insightful

    That's why almost all 360 games, and all Xbox Live arcade games have Demos. If you don't play a demo and just buy a game and don't like it, it's your fault. I've downloaded... well let's put it this way I've played close to 15 demos on Xbox 360. I played 0 on the PS2, I played 1 on the PC in the last 5 years and that was for work (game company).

    I tried Test Drive Unlimited last night, the controls were a little stiff, but damm if I didn't like driving with 10 real people in free drive, that's an easy "must buy" for me. I tried Just Cause and it was an interesting game however the controls completely sucked, and the game wasn't that great, I'm waiting on reviews for that one.

    1. Re:It's called a demo. by nasch · · Score: 1
      I tried Just Cause and it was an interesting game however the controls completely sucked, and the game wasn't that great, I'm waiting on reviews for that one.
      The controls completely sucked, the game wasn't that great, and you still might buy it depending on the reviews? You must be a game publisher's wet dream. And/or why the game industry is in decline.
    2. Re:It's called a demo. by kinglink · · Score: 1

      Actually the reasons why I'd get it is the game has around 1000 square feet of land, and the demo had no cutscenes at all. Assuming they just wanted to cut down on space that could be it. What I meant by not great is it didn't instantly sell me on the game. Not that the game itself was flawed. On foot controls did suck hard, but helicopters and speedboats not to meantion jets should make it worth my while.

      The biggest reasons the game wasn't that great is the demo was very timed and linear, it's missing a few implementations (dropping a car in so you can drive around) and of course the area is extremely limited. A timed demo shouldn't even be an option, or at least make the time so obscene (such as the second Test Drive unlimited demo with 60 minutes compared to the first with 15) that you don't fight it.

    3. Re:It's called a demo. by Anonymous Coward · · Score: 0

      My thoughts exactly. "I didn't like what I tried, but if I'm told that I should like it, then dammit, I'll make myself like it!"

  15. it can be good, but it can be bad as well... by Anonymous Coward · · Score: 0

    I like the idea of paying a smaller fee for a game upfront, see if you like it and see if you progress in it, and if you do, your purchsae the rest of the game. So more times than not you'll probably save money. The only problem I see with this approach is when we go beyond the two step process. I like Lumines (a lot) so I fork up the $15 and then I fork up the $10. So I end up paying $25 (maybe a special let's me buy the two for $20), I don't mind paying $20/$25 for a game I like that's been out for over a year (I have the PSP version and that cost me $40). But what's stopping them from saying 6 months down the road - ok the next part is coming out and it's another $20. So now I'm up to a $40 game for the whole package. Starting to get a little high for a simple puzzle game that's been out for a bit and when the updates are only some new music and skins...

    I'm not a big fan of the episodic price plan, since the more parts that come out, the costs seem to get a lot higher. Half Life being a prime example, 7-10 hours of gameplay for $20? Too high. Your average game goes for $40-$50 for 20 or so hours of gameplay, and these episodic products are already based on an exisiting engine and code base - it's basically buying a few levels for a high fraction of the original games cost.

  16. Except there's a demo by Asmor · · Score: 4, Informative

    Except that there's a demo for all arcade games, and I doubt lumines will be any different.

    This is greed at best, and honestly I'd call it bait and switch at worst.

    1. Re:Except there's a demo by Amouth · · Score: 1

      i don't know.. it depends on how it is presented..

      some of the demos arn't all that good because you don't have time to see what the story line is like..

      some might be intresting and then after getting it realize that the story like sucks and that it is boring..

      i don't mind the idea of paying for little bits .. if they don't charge me the full price up front too..

      it is why i refuse to play wow.. either give me the game and charge me to play or i pay for the game and you let me play it..

      now i don't know what the retail quality of this game is but if it would normaly come out at 35$ then 25$ is a good price for the download as you don't have to pay for a shiney box

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
  17. It's not bad math, it's sunk costs by Control+Group · · Score: 3, Insightful

    1200 points seems somehow cheaper than $15

    While I'm sure that plays a role (it must, or gas wouldn't be priced out to tenths of a cent), I don't think it's the largest reason MS uses points - or even the largest reason it's easier to spend points than money.

    The big reason to use points, if you're MS, is that it allows them to sell points outside the Live system. You can buy redeemable cards in Best Buy et al, which makes them convenient stocking stuffers. Yes, there could be other ways to accomplish the same result, but:

    Points are, as the article suggests, easier to spend. But not primarily because people are somehow "tricked" into not thinking of 1200 points as $15 - it's primarily because people see 1200 points as money they've already spent. The disconnect is between the perceived value of the points when purchasing them and the perceived value of the points once they've been purchased. People tend to have a reasonably good grasp of the concept of sunk costs.

    When purchasing points, it's easy to dump $20 into it, thinking of how many little purchases that will cover. Once you've got the points, though, you know you're not spending any new money.

    --

    Reality has a conservative bias: it conserves mass, energy, momentum...
    1. Re:It's not bad math, it's sunk costs by illumin8 · · Score: 1
      The big reason to use points, if you're MS, is that it allows them to sell points outside the Live system. You can buy redeemable cards in Best Buy et al, which makes them convenient stocking stuffers.
      No, the real reason to use points instead of real dollars is to hide the costs. Otherwise, they would just sell them like any other gift card you buy at Best Buy or any other big box retailer which can be charged up with money and spent like money. Look at what iTunes Music store does. They charge 99 cents, not 1000 points, for a song. They don't feel the need to hide the cost behind an arbitrary number like Microsoft does. And iTunes Music Store does sell cards at Best Buy with real dollar amounts on them, so your argument doesn't make that much sense to me.
      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    2. Re:It's not bad math, it's sunk costs by nasch · · Score: 1
      Points are, as the article suggests, easier to spend. But not primarily because people are somehow "tricked" into not thinking of 1200 points as $15 - it's primarily because people see 1200 points as money they've already spent.
      I'm sure both play a role. If MS didn't want to take advantage of the masking effect of substituting points for dollars, they would have made one point equal one dollar. By decoupling the value of a point from the value of a dollar, and not in any obvious way (1200 pts = $8.75?) they make it harder for the customer to assign a real cost to their purchase.

      People tend to have a reasonably good grasp of the concept of sunk costs.
      I think people generally understand sunk costs very poorly. This example is not a sunk cost. Having an all-you-can-play season pass for XBox Live would be a sunk cost. It wouldn't matter how much or how little you play, you have already spent the same amount of money. What people don't understand is that this doesn't mean you should play as much as you possibly can. It means you should play exactly as much as you want to. By playing an extra two hours longer than you would really enjoy just to get your money's worth, you're actually getting less value out of your season pass than you would by turning off the XBox and doing something you would enjoy more for those two hours. That is how people often misunderstand sunk costs.

      This example is not a sunk cost, because you haven't actually spent the currency yet, you've just converted it into a different form. It's true that you cannot convert it back, so that makes it *seem* like you've already spent it, but it isn't actually spent - you've just comitted to spending it on XBox Live at some time in the future. If it were a sunk cost, you would buy the points, and then you could choose to download the game or not, without incurring any additional cost. This is not so - you still have to spend the points, which are equivalent to money because you can only get more by spending more money. You did hit on the effect they're going for, though. By converting from dollars to points, with no way back out, it seems like you've already spent the money, so it's easier to spend it as points. I hope I've made sense.

      From wikipedia, which seems to have a pretty good article on sunk costs: "In economics and in business decision-making, sunk costs are costs that have already been incurred and which cannot be recovered to any significant degree. Sunk costs are sometimes contrasted with variable costs, which are the costs that will change due to the proposed course of action. In microeconomic theory, only variable costs are relevant to a decision. Economics proposes that one should not let sunk costs influence one's decisions, because doing so would not be assessing a decision exclusively on its own." Whether you buy a game with points or cash doesn't affect whether it's a sunk or variable cost.

      Sunk cost

    3. Re:It's not bad math, it's sunk costs by nasch · · Score: 1

      I realized a way to put this that might be more clear, or maybe just more correct. After you've spent the money to get the points, you still have something of value that you can choose to spend: points. Where the sunk costs come into effect is that you've already bought the points, so you should choose to spend them based on whether you want to spend them or not, not based on whether you already paid for them. However, there's nothing in economic theory (AFAIK) that distinguishes between one carrier of value (money) and another (points). So you still have a purchase decision to make: whether to buy this game or not. That decision is similar to the decision to buy with cash. The only difference is that you can only use this value carrier (points) to buy a game (or whatever else they sell on Live), so your decision is limited to 1) whether to buy a game and 2) which game to buy. However, in all other respects the decision is the same as buying with cash. In fact, if you can buy an arbitrary number of points and use them immediately, and don't have to have a minimum points balance, it IS the same as cash. Spend $10 on points, immediately spend the 1625 points on a game. This might as well be cash. Any obstacles such as a delay between purchasing and using points, or holding a minimum point balance, is there simply to obscure the relationship between the points and the money.

    4. Re:It's not bad math, it's sunk costs by Banner · · Score: 1

      Good point. Hadn't thought about it that way.

    5. Re:It's not bad math, it's sunk costs by iocat · · Score: 1

      Doesn't MS sell points cards? I swear I've seen them at EB, although maybe I'm mistaken (maybe those were Live Gold prepayments?)

      --

      Dude, I think I can see my house from here.

    6. Re:It's not bad math, it's sunk costs by Control+Group · · Score: 1

      I won't argue your point regarding the definition of sunk costs - I'm using the term as I remember it from a (mandatory) GAAP accounting class I took in college, and am not terribly surprised to find out that I'm using it incorrectly.

      Psychologically, though, the idea that it's money already spent is still, IMHO, the driving force. While in a strict sense, it's still currency, the fact that the "real" (psychology, remember) money is already spent makes the points, once acquired, of less perceived value than money. If there was an aftermarket for points, or a way to cash them out, perhaps this wouldn't be the case - but as it is, I stand by my assertion that, in the minds of most people, points are money already spent.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    7. Re:It's not bad math, it's sunk costs by nasch · · Score: 1
      While in a strict sense, it's still currency, the fact that the "real" (psychology, remember) money is already spent makes the points, once acquired, of less perceived value than money.
      Not only that, they're of less actual value since their use is restricted.

      If there was an aftermarket for points, or a way to cash them out, perhaps this wouldn't be the case - but as it is, I stand by my assertion that, in the minds of most people, points are money already spent.
      I agree.
    8. Re:It's not bad math, it's sunk costs by illumin8 · · Score: 1
      Doesn't MS sell points cards? I swear I've seen them at EB, although maybe I'm mistaken (maybe those were Live Gold prepayments?)
      Yes, they do. The point I was trying to make is that they sell them in point values, not like a Best Buy gift card with a dollar amount on it, to hide the true cost of games. If they wanted to they could eliminate the point system and make everything have a real dollar price tag on it, but they don't.
      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
  18. Shareware, all over again by TimTucker · · Score: 2, Interesting

    This just sounds like a new spin on the old shareware concept. Having to pay for the initial trial wasn't necessarily unheard of during the shareware days as well (though usually it involved buying a 3.5" disk or CD).

    1. Re:Shareware, all over again by Cruise_WD · · Score: 1

      Exactly. I'd like to know why shareware seems to have died such a death - it seems to me the perfect purchasing format for the internet age.

      Here's a large section of the game, that will give you plenty of opportunity to figure out if you like it. If you do, click here and go straight to the online ordering webpage. Enter a few numbers, click on a link, wait for the download to finish, and, oh, looky there - full game.

      Are companies afraid they'd lose sales because people wouldn't bother buying the full game after playing so much of it? Or do y'all not like the idea for some reason? It'd be interesting to have a quick informal survery on /. to see why people think shareware isn't a viable marketing strategy for the modern gaming industry. It's not like shareware companies have never been successful...

      --
      [ cruise / casual-tempest.net / xenogamous.com / transference.org / quantam sufficit ]
  19. It lets them charge the same amount of points.. by Anonymous Coward · · Score: 0

    regardless of region, and set the cost of the points to the market.

    Ie. Game costs 450 points, which is X US Dollars, X*.9 CDN Dollars, ~X/2 Euro, and X*1000 Yen.

    But they can price 1200 Points at 10 US in the US, $11.00 Cdn in Canada, 5 Euro across Europe, and 10,000 Yen in Japan.

    It means they don't care what your currency is when you're redeeming points, and they don't have to deal with fluctuating international dollar values at the Live Service. They also don't have to detect where you are and price the game in the local currency of choice. A game is 450pts in the US, Canada, Europe, Asia, it doesn't matter what the local currency is.

  20. Points vs. Dollars by JSThePatriot · · Score: 1

    I am not trying to debate whether or not paying for a game as you go is good or bad. It definitely has its pros and cons.

    What I am trying to point out is the psychological game they are trying to play. If they (Microsoft or anyone really) can get you to not look at an actual dollar amount, it will in your mind change the "worth" of the dollar. You wont be speaking in terms of dollars, but points. Points arent worth anything to you, they are just insignificant numbers on a TV/Computer screen. Dollars on the other hand are tangible objects you can hold and feel when you lose. Same reason it is easier to spend money on a credit card vs cash. You dont feel the loss of it being gone from your wallet.

    What they are trying to do is similar to stores pricing things at $19.99, have you ever wondered why they dont just price it at $20.00 even? There is psychological difference in peoples minds.

    Thanks for listening. This is my first post ever on /.. I have been a reader since 1998.

    I appreciate all of the discussions, and other things that /. provides for me as a IT Consultant.

    Personally, I am always the person that creates a conversion tool for Points > Dollars and Dollars > Points. That way people dont lose the reality that they are really spending money and not just "points".

    JS

  21. How is that different than HalfLife/SIN episodes? by DeeDob · · Score: 1

    Really this is just an online verion of episodic content like Half-Life 2: episodes and SIN: episodes.

    The only difference is that you get to buy all the episodes at once instead of having to wait a year between each episodes.

    I'd also like to point out that the Live model on the xbox is actually CHEAPER than the retail version.
    PSP Lumines = 40$
    XBLA version = 25$ (with all the content)

    So really, why is everybody complaining?

  22. Perception by Genevish · · Score: 1

    "That's why, rather than go with straight dollar amounts, everything is priced in 'points.' 1200 points seems somehow cheaper than $15"

    Yes, it does seem cheaper. That's why when you go to a casino, you don't use "money", you use "chips". Throwing $100 on the blackjack table is a lot harder than throwing a single black chip. People are used to evaluating the value of dollars and they automatically make the connection when they see a price tag. It's menatlly different when it's shown in a different way (points, chips, etc).

  23. You know, at first I was disgusted... by merreborn · · Score: 1

    But frankly this is pretty much in line with what you'd pay for incredibly comperable 'indie' games, the likes of which are available for $20 a pop at places like http://reflexive.com/ and http://gamehouse.com/

    $24 for lumines is quite in line with the market.

  24. Is there still a free demo? by BruceTheBruce · · Score: 1

    If there's no free demo available, and you're shelling out 15 dollars to play the first portion of the game, you've just paid 15 dollars for a demo of the game. That would be moot if there's a demo for download, but I personally wouldn't go spending 15 bucks a pop just to see if I like a game and want to buy the whole thing.

  25. Why this idea is stupid... by ajdowntown · · Score: 1

    What does this do to the Game Rental Market?

    Imagine that you have rented a game for a few days from Blockbuster or wherever, you have invested 20 hours of time into the game, and all the sudden, you can't go any further? How would that work? Would they make you pay to continue playing? Would there be special versions of the game that game rental companies would have, with the complete game? Sure, there are services like Gamefly that even stretch that further, because you can essentially keep a game as long as you'd like, and therefore, it will be easier to put 20 hours into a game.

    As for people who say that paying $15 up front for the game to see if you like it, I say that is pretty stupid. If you want to see if you like a game, go spend $5 and rent the thing. You may like a game, and therfore need to spend $5 more for the game. But, it only takes you not liking one game ($15) to make up for renting three games for $5 each.

    Look, this teired pricing for games is stupid. When I buy a game, I want to own the whole game, not pieces of it. Granted,in the past, I have bought expansion packs for some games, but that was not merely for new levels and maps,it was for new functionality and new gameplay, essentially, I was buying a new game...

    I say again, this paying for a piece of a game is stupid. As for game companies wanting to protect themselves against losing money on games that may not be popular, I say stop making bad games...

    1. Re:Why this idea is stupid... by aesiamun · · Score: 1

      You can rent XBLA games at Blockbuster? That's news to me.

      Games from XBox Live Arcade aren't always from houses like Ubisoft. A lot of them are from indie developers who probably don't want to front the cost of pressing hundreds of thousands of discs. XBLA gives them a channel to provide customers with their content. Most of the time you can get demos, but they are severely limited or buggy if it's not a finished game.

      This model works, if you've played lumines or even heard of it enough to feel $15 is worth half the game (it's not really a story so it won't stop abruptly), then you can go ahead and pay $15. If you like it, pay the other $10. If not, well you'd be out $40 if you bought the PSP version...

  26. Transfer games? by mezron · · Score: 1

    What happens if after you buy a game on live with regards to "your copy"? If your hard drive fails can you download it again on a new machine or do you have to repurchase it?

    What about if you sign into live on another persons xbox? Can you download it again there? Sort of like Steam allows?

    1. Re:Transfer games? by DeeDob · · Score: 1
      What happens if after you buy a game on live with regards to "your copy"? If your hard drive fails can you download it again on a new machine or do you have to repurchase it?
      What about if you sign into live on another persons xbox? Can you download it again there? Sort of like Steam allows?

      Yes you can re-download again.
      The downloaded content is tied to your xbox "gamertag" or "identity". You can play it an another person's xbox. You can also put it on a memory card and bring it with you to your friend's.

  27. This really isn't any different than... by JimMelton · · Score: 1

    ...HL 2 or Sin Episodes as stated previously. In addition, the same model is being applied, at least in principle, to Oblivion when users are paying for new and exiting things, like horse armor.

    You might as well prepare yourself for more of the same, because if this business model succeeds, the industry as a whole will jump on board.

  28. Re:How is that different than HalfLife/SIN episode by MadHatter2005 · · Score: 2, Insightful

    So really, why is everybody complaining?

    Because the groupthink notion of "making money is bad, unless I'm the one doing it" permeates this board like a cancer.

  29. Is it a bad thing really? by ThomasBHardy · · Score: 1

    Ultimately doesn't this lead to better games though.... How many crappy assed games have you bought over the years, shelved it after 2 or 3 hours of forcing yourself to try and enjoy it? If I could have all new games cost me $5 to try them out and pay a few extra bucks depending on how long/deep into it I play, isnt; that in effect promoting the survival of better games thata re more fun to play? Bad games would die quickly. There's a cottage industry of crappy games out there. Minimal cost to develop. They toss them into boxes and sell them at retail stores and bank on people not returning the crap. I know one company has changed it's name a few times because eventually people stop buying titles by the same name when they all suck. This would be the death knell for them.

    --
    Warning: Teh poster of this messaeg is lysdexic
  30. Not his business model by wift · · Score: 2, Interesting

    This business model has been suggested before but I never thought it would start so soon.

    When I purchase a game I expect a full game that I may play as often and as far as I want to what would be considered the end. This episodic content or toll-bridge gaming model is exactly what I don't want but of course it means more money for the game companys so they will continue to push it. Yes, vote w/ you $ of course but keep posting to any and all forums so that they get the message. We want a full game but will be willing to pay more for EXTRAS like maps and expansions. Oblivion(I am ignoring the horse armor) had it right with the new areas in the game because the game was so full and large to begin with. You can spend hundreds of hours in that game without ever worrying about extra content. The content was cheap compared to what it gave you. I really hope that is method of toll-booth games fails miserably.

    --
    ....... Thus ends my attempt at wit or whatever
  31. Famous Quote. by neo · · Score: 1

    "The guy who invented Poker was very smart. The who invented poker chips was a f*cking genius."

    Points == Poker Chips

  32. NOT MORE LUMINES!!! by Erich · · Score: 1
    I bought a PSP just so I could play Lumines, and now I'll have to buy an XBox 360 AND purchase it (again) online so I can play it on my big screen, play new skins, have more challenging computer opponents, and presumably other people online?

    Cruel world! Why must you tempt me with your colored blocks and hypnotizing music?!!??!

    (999,999-filled high score list. Everything unlocked. Got to about level 400 before I was too tired to keep concentration. Haven't yet done 100 blocks in 60 seconds. Playing versus the other guy in the office is really fun.)

    --

    -- Erich

    Slashdot reader since 1997

  33. I, like quite a few others, don't have a problem by goldcd · · Score: 1

    with the total price of the game. I also like online distribution, not only as it costs less, but I can get it NOW (age has not made me any more patient).
    My main gripe with paid for updates is that it is at the expense of what we used to get free. For example in Oblivion I can now pay a few pounds to get some new buildings, locations, items etc - a while back these would have just been chucked in for free in a patch.
    The same goes for the PC, I play Battlefield2 - some of the early patches included some new levels to play. Then we had the SpecOps pack which was sold (online and offline - bizarrely cheaper to buy from amazon, than download from EA) and had an updated engine - I was happy to pay and was bouncing around on ropes in no time.
    Then we had Euroforce and the latest (I've even forgotten the name of now) - all these were were a few extra maps and vehicles - wooo (that was sarcasm).
    These have shifted to online only distribution and it's not even as if you can ignore them. You're playing a few rounds online, the server then loads a map from a pack you haven't paid for and *click* you're disconnected.
    I just feel this is going to get worse as the publishers pick up on this, we'll fondly look back at the day we paid £30 for a game and that was it forever.

  34. Quoted so many times already but ... by PaganRitual · · Score: 1

    1200 points seems somehow cheaper than $15.

    There must be other people that don't see it this way as well as myself. To have this sort of logic you'd have to already have a few thousand points piled up, which have obviously cost you money in the past, a long, forgotten past that is no longer relevant to your current financial situation, which you just throw around without remembering that at some point in time they did actually cost you money. I only buy points when I want to make an immediate purchase, which means that each time I'm buying a game, I pretty much have to part with US$20.

    I haven't bought enough games to get myself a 'free' game from leftover points yet ... okay, okay, so I wasted money on some retarded gamer pictures, so technically I should have, but even then, I know that these points didn't just magically arrive for free in my account and were traded for other real life virtual currency (now this is getting confusing) from my credit card. Maybe it's just because I've bought so many games and appreciate the correlation between the number of games I have and the balance of my bank account.

    Or maybe I just couldn't think of a good analogy given the poker one has already been played to death.

    (crickets)

    bringing the real cost of Lumines Live to nearly $24

    OMIGOSH!!! ... or rather, still well less than the original version, which you can play on the go, and which was a full price PSP game, that was quite popular and that a lot of people paid that full price for. It's not going to become magically cheaper just because it's only a virtual copy.

    The UMD format might have cost Sony a lot, but they aren't actually that expensive to make.

    BOOM BOOM TISH!

    Thank you, thank you. I'll be here all week.