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Add Another Core for Faster Graphics

Dzonatas writes "Need a reason for extra cores inside your box? How about faster graphics. Unlike traditional faster GPUs, raytraced graphics scale with extra cores. Brett Thomas writes in his article Parallel Worlds on Bit-Tech, 'But rather than working on that advancement, most of the commercial graphics industry has been intent on pushing raster-based graphics as far as they could go. Research has been slow in raytracing, whereas raster graphic research has continued to be milked for every approximate drop it closely resembles being worth. Of course, it is to be expected that current technology be pushed, and it was a bit of a pipe dream to think that the whole industry should redesign itself over raytracing.' A report by Intel about Ray Tracing shows that a single P4 3.2Ghz is capable of 100 million raysegs, which gives a comfortable 30fps. Intel further states 450 million raysegs is when it gets 'interesting.' Also, quad cores are dated to be available around the turn of the year. Would octacores bring us dual screen or separate right/left real-time raytraced 3D?"

12 of 237 comments (clear)

  1. need a reason by b1ufox · · Score: 5, Funny

    Need a reason for extra cores inside your box? No :)

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  2. How many do I need by Moraelin · · Score: 5, Funny

    Lemme see, at this rate I'll need: 9 cores for the raytracer, 7 cores for the physics simulation, 5 for the AI, 3 for the OS, and of course

    One core to rule them all
    One core to find them
    One core to bring them all
    And in the darkness bind them ;)

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    1. Re:How many do I need by Freaky+Spook · · Score: 5, Funny

      One core to rule them all

      One core to find them

      One core to bring them all

      And in the darkness bind them

      You just installed Vista onto that rig didn't you

      *Ducks*

    2. Re:How many do I need by legoburner · · Score: 4, Funny
      Lemme see, at this rate I'll need: 9 cores for the raytracer, 7 cores for the physics simulation, 5 for the AI, 3 for the OS

      Yeah, but asteroids will look AMAZING!
    3. Re:How many do I need by Frightening · · Score: 2, Funny

      Yeah, and you'll need a team of dedicated hobbits to buy all that shit and put it together.

      Also, you'll probably need a Kandalf case to put it all in.

    4. Re:How many do I need by TheOrquithVagrant · · Score: 2, Funny

      > And in the darkness bind them

      I see you're sensibly predicting the first game to use this rendering technology will be "Doom 4",
      which still won't provide ducttape for the flashlight.

    5. Re:How many do I need by Anonymous Coward · · Score: 3, Funny

      It doesn't meet the minimum system requirements for Vista

  3. Re:Won't happen soon. by DoofusOfDeath · · Score: 2, Funny

    "going after a fly with a bazooka" + raytracing in the same game? Hell, I'D BUY IT!!! :)

  4. Re:"entirely vectors" by pimpimpim · · Score: 3, Funny
    No, ray tracing is all about searching databases for ray-object intersections.

    So the choice for php+sql might not be such a bad idea after all ;)

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    molmod.com - computing tips from a molecular modeling
  5. Re:Use a moment method with physical optics by EmagGeek · · Score: 2, Funny

    Nah this was a long time ago. It may have been "cutting edge" research then, but nowadays the average 3rd grade advanced calculus student could figure it out in their head. All you have to do is take an arbitrary object in 3-space, chop the volume up into little 3D blocks that can be represented by known equations, test the incident field in those little blocks by integrating the interaction of the incident field with the material and shape of the block, and calculate the far-field by performing a fourier transform on the resulting solution matrix. Piece of cake, as long as you don't forget that the incident field at a given block is the sum of the incident plane wave and the scattered nearfields from the other blocks in the mesh :)

  6. Re:Put it on the GPU by JohnPM · · Score: 3, Funny

    The problem with raytracing researchers is that they are incredibly myopic.
    Yes but myopia would seem to be one of those problems that ray tracing would be much better at solving since it can handle refraction directly.

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  7. Re:That should read 450 million raysegs by MBGMorden · · Score: 2, Funny

    That's nothing. As long as you're running an Intel chip with a class-G phase varying containment field you should be able to reverse the polarity of the fluxing core to match that of the capaciting core, and then temporally render twice that much. That's assuming that you have a 1.21 Jiggawatt PS (I would personally recommend the 1.8 Jiggawatt unit from PC Power & Cooling just to some breathing room).

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