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Classes vs. Skills in MMOGs

An anonymous reader writes "The buzz in the MMO blogosphere is yet another resurrection of the Class system vs. Skill system debate. A number of prominent online gaming bloggers have chimed in with their opinions on the subject, including: Scott Jennings, Raph Koster, Ryan Shwayder, Steve Danuser, Damion Schubert, and a host of others you can find linked on those blogs. The conclusion? Most of the devs favor class systems because of their simplicity and ease of communicating character roles, while a few devs and many players favor skill-based systems because of the freedom they provide for user customization."

3 of 224 comments (clear)

  1. No classes is the problem by kirun · · Score: 3, Funny

    The problem I've found with MMORPGs with a lack of classes is kids can level up all day in the school holidays while I'm at work, and if I ever dare wander near a PK area, I'm instantly slaughtered by a 12-year-old.

    --
    I'm scared of numbers that can't be written as a fraction. It's an irrational fear.
  2. Re:Hybrid system by Salamande · · Score: 2, Funny

    Ah, "Roll"master. Good times.
    "You trip over an imaginary turtle and stab yourself in the chest. You die in three rounds..."

  3. Re:Trial and error. by Maxo-Texas · · Score: 2, Funny

    No problem... he simply uses his 1750 point "hook covered basket" against you.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.