Classes vs. Skills in MMOGs
An anonymous reader writes "The buzz in the MMO blogosphere is yet another resurrection of the Class system vs. Skill system debate. A number of prominent online gaming bloggers have chimed in with their opinions on the subject, including: Scott Jennings, Raph Koster, Ryan Shwayder, Steve Danuser, Damion Schubert, and a host of others you can find linked on those blogs. The conclusion? Most of the devs favor class systems because of their simplicity and ease of communicating character roles, while a few devs and many players favor skill-based systems because of the freedom they provide for user customization."
The problem I've found with MMORPGs with a lack of classes is kids can level up all day in the school holidays while I'm at work, and if I ever dare wander near a PK area, I'm instantly slaughtered by a 12-year-old.
I'm scared of numbers that can't be written as a fraction. It's an irrational fear.
Ah, "Roll"master. Good times.
"You trip over an imaginary turtle and stab yourself in the chest. You die in three rounds..."
No problem... he simply uses his 1750 point "hook covered basket" against you.
She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.