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Classes vs. Skills in MMOGs

An anonymous reader writes "The buzz in the MMO blogosphere is yet another resurrection of the Class system vs. Skill system debate. A number of prominent online gaming bloggers have chimed in with their opinions on the subject, including: Scott Jennings, Raph Koster, Ryan Shwayder, Steve Danuser, Damion Schubert, and a host of others you can find linked on those blogs. The conclusion? Most of the devs favor class systems because of their simplicity and ease of communicating character roles, while a few devs and many players favor skill-based systems because of the freedom they provide for user customization."

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  1. Comparison by neonprimetime · · Score: 5, Insightful

    FTFA

    Class
    - Simpler
    - Easier to balance
    - Heavily Contrained
    - Easy to communicate

    Skill
    - Users aren't locked into one behavior
    - skill based games are expandable
    - There's no assumption that every role is equal
    - There can be multiple reasons to play

    Summary
    Of course, the game design secret here is that class systems and skill systems are the same thing; they simply have different parameters.