The Future of Human-Computer Interaction
ChelleChelle writes "Starting with the Xerox Alto and the Star, ACM Queue briefly covers the history of human-computer interaction from past to present. It doesn't stop there, however. Using a hypothetical situation involving context-awareness in cellphones, the author lays out his thoughts on the future of HCI, offering opinions, advice, and examples."
Most of mine consists of:
And that's usually on a pretty good day. Right now I'm experiencing a lot more gremlins than usual.
A feeling of having made the same mistake before: Deja Foobar
I work at a worldwide software engineering company. We recently had a programmer from China visit to learn how to implement our system over there. He spoke fairly poor English yet when asked how he was coping he replied- :D
Oh i understand ok, it's all computer terms seperated by swear words, same as back home.
The mouse in its current form is about to be rendered obsolete. With XGL, Quartz3D, AeroGlass, and Looking Glass, we are most assuredly moving twoards fully-3d computer enviroments. As the mouse only moves in two dimensions, it will be time for some change. The Wiimote is perfect for a 3d enviroment. It also has very little learning curve (as much as the adjustment to 3d will have, anyway).
"I think an etch-a-sketch with an ethernet port would beat IE7 in web standards compliance."
# wtf? stupid humans!
# You #&%*!! humans!
# #$*@ %&*@!! humans!!!
# $$&*^ piece of $*&^#@! human!!
# Dropped battery again? You #&^%*@ *#&%&@ pile of $&^@#! human!
# [Fist on human's head] NO! That's not what I meant!
# [Human against wall] &#%*#$@ you God!