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Wired Dissects Sony as PS3 Effort Falters

PetManimal writes "Wired has an excellent analysis of Sony as it struggles to overcome the failures of the 1990s and make the PS3 live up to its promise. Sony is counting on the PS3 turning around the company's fortunes, but it may have been too ambitious. Besides being hamstrung with an unusual company culture that emphasizes small hardware teams and proprietary formats, Sony's efforts to make the PS3 kill several birds with one stone and appeal to a wider customer base is turning off the PS3's core support network: gamers. From the article: 'Then there was the decision to build Blu-ray into the PlayStation 3. Sony's logic seemed ironclad: Not only would the hi-def drive's huge storage capacity allow for far-more-realistic and complex games, the PS3 would carry Blu-ray into millions of households and drive sales of HDTVs as well. As it turned out, however, Blu-ray has done nothing good for the PS3. Blu-ray was the main reason gamers weren't able to get the new machine last spring: The launch had to be postponed because the new format's digital rights management system did not yet satisfy every Hollywood studio.'"

11 of 379 comments (clear)

  1. Re:Just for the record. by MoFoQ · · Score: 3, Informative
    From http://en.wikipedia.org/wiki/Transistor_radio

      It was Sony, then a small, aggressive concern, who produced Japan's first transistor radio, the TR-55 (in 1955). Sony's greatest success was the pocket sized TR-63 released in 1957. It was the first transistor radio to utilize all miniature components and was the first Japanese radio to be imported into the U.S.A.


    They may have not "invented" it persay but they did make the first transistor radio to use all miniature components. It's just like Edison...he didn't invent the light bulb...just perfected it ( http://en.wikipedia.org/wiki/Incandescent_light_bu lb#History_of_the_light_bulb ).
  2. Re:Just for the record. by arodland · · Score: 2, Informative

    If you can't spell "per se" properly, then there's absolutely no chance that you understand it well enough to use it in writing.

  3. Re:Just for the record. by LWATCDR · · Score: 2, Informative

    No they didn't.
    The first transistor radio sold to the public was the Regency TR-1. Sony didn't get into the market until three years later. They made a good product and it is popular with collectors but it would be like saying Oldsmobile invented the automobile.
    The transistor radio became a mainstream consumer item only when companies in Taiwan and Hong Kong started producing the super cheap little radios that you often see in sixties sitcoms.

    --
    See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  4. Re:My daily naive question by slofstra · · Score: 5, Informative
    Your post sounds suspicious so I ran a search on the WSJ. An article posted on 28 July 2006, states:
    "The games division, Sony Computer Entertainment, reported a 26.8 billion yen operating loss in the April-June quarter due to research-and-development costs for the PlayStation 3. Division sales fell 29% as fewer consumers bought PlayStation 2 consoles in anticipation of the next model."
  5. Re:Great, Sony vs. Microsoft by AttilaB · · Score: 1, Informative

    You are either unaware of, or are ignoring, Nintendo's history of anti-competition practices:

    http://digital-law-online.info/cases/24PQ2D1015.ht m

    Also, back in the days of the NES, they used to limit the number of titles that a publisher to release in a given year.

    All three companies do what is in their own best interest, regardless of what's best for the consumer. Feel free to take sides, but you are kidding yourself if you think somehow Nintendo are the "good guys".

  6. Re:State of Sony's PS3 by powerlord · · Score: 2, Informative

    First off, I'm not sure why the comment above is marked as a Troll, except perhaps the last bit knocking Zonk and Slashdot, and that is really more of Flamebait.

    As far as specs go, the parent is pretty much on the money, although I'm not sure if Sony has announced about things like 1080p over component, we haven't seen what their on-line system is, and "we" (as a community) feel a bit burned after the PS2's "Linux Support".

    On the other hand ...

    - backward compatibility is something that Sony HAS shown it "gets" (as opposed to MicroSoft's XBox), and that opens up a huge library of playable games from day 1 (similar to the advantage the DS has over the PSP, yet people seem to remember it on the handheld but discount it on the console).
    - I'm not sure if we've see a web browser announced for the PS3, but considering they got one in the PSP I wouldn't be surprised ... does it matter though?
    - The prices on 1080p TVs are dropping like stones. The set that used to cost upwards of 10,000$ is now in the 2,000$ range. Is this higher than most people will spend? Sure. On the other hand, as the price drops it enters more people's buying range. As that happens, things like HDMI output, 1080p resolution and Blu-Ray DO become significant. The mandatory hard-drive is also a neat feature to have for hooking in extra content (or caching parts of a game that you might be working on).
    - Yes, its a computer, but one available in only one configuration (the size of the hard-drive, and how it connects to the net should be transparent from the perspective of any program running on the OS). Isn't that all ANY console is?

    I expect Sony to do a lot better than Slashdot expects (which seems to be as well as the Dreamcast).

    From the launch of the iPod:
    CmdrTaco's editorial on the launch under the News Blurb, "No wireless. Less space than a nomad. Lame."
    Comments went on to include:
    "Unfortunately $400 is about twice as much as I'd want to pay for something the size of a pack of cards." , "iPod is a good product, but nothing to get excited over."

    Not all the comments were negative, but if I went by those comments alone, I doubt I would predict that people are starting to consider the iPod as a monopoly product.

    Why don't we wait until the PS3 launches, and then we can see how it does? (oh ... right ... the "pundits" need to pontificate)

    --
    This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
  7. Re:Great, Sony vs. Microsoft by Lauwenmark · · Score: 2, Informative

    Are you kidding? The only reason Nintendo can't be said to have an ulterior motive is because they have no leverage with which to accomplish any ulterior goal.

    I don't think (s)he was kidding. Nintendo had no ulterior motive than making profit, by trying to monopolize as much of the gaming market for itself. Why did Nintendo experiment so many "unusual" gaming devices ? Simple: to attract as many customers as possible, grabbing them before less inovative competitors. Somtimes, it was a huge success (Gameboy, NES), sometimes it wasn't (VirtualBoy, NES64). But their core strategy stayed constant during the last 30 years: focus on the gaming business, and try to cut the grass before their opponent's feet by "being the first" in the innovation field.

    So, how is that different from Microsoft and Sony ? Well, the goal of those two doesn't seem to make a lot of direct profit with their gaming devices, but rather use them as 'front-ends' to technologies they promote. They play a game of technological reputation: the one with the best-looking gaming device will won the label of "cool brand", and the key technologies associated with their machines will get a boost (PS3 is using Blu-Ray + PS3 is cool = Blu-Ray is cool; PS3 is a Sony product + PS3 is cool = Sony is cool). I think that Sony and MS don't care if XBoxes and PS3s are sold without any direct profit: they are seeking about indirect returns.

    And Nintendo ? Well, their strategy seems to be very different. They are still focusing on gaming - and only gaming. They underline the 'social' trait of gaming. They push forward new input devices technologies to provide a new experience to players. Why ? I think that's because they're trying to make profit out of the gaming market itself, instead of using it as a display case for their technological skills.

    In that respect, I think saying that Nintendo "has no utter motive" is quite accurate: Nintendo produces games and gaming devices to sell games and gaming devices, while MS and Sony produce those as advertisements for themselves and their other technologies.

  8. Re:State of Sony's PS3 by iammichael · · Score: 2, Informative
    After checking bestbuy.ca and futureshop.ca I found 1 1080P HDTV and it was not 1000 bucks, it wasn't even close.. I've only seen a 1080p TV in a super high end audio/video store.
    One 1080p TV from Outpost.com (Fry's Electronics) for under $1000 right here.

    http://shop3.outpost.com/product/4860630?site=sr:S EARCH:MAIN_RSLT_PG

    Too bad it won't take a 1080p signal. You've fallen for one of the great wonders of the video world, advertising scalled inputs resolutions while actual native input resolution being something different hidden amongst the fine print.
    True 1080p does exist without needing to go to a super high end store. Westinghouse has a 37" 1080p LCD panel that takes 1080p input -- the LVM-37w3. It's not under $1k, but it's pretty close: $1299 from Crutchfield. I bought mine from BestBuy after having them match the price at my local store.
  9. Re:Great, Sony vs. Microsoft by SyncNine · · Score: 2, Informative

    That amount of storage space for games would be nice to have, but really wont be utilized for a while, and only for certain types of games.

    Actually, according to Microsoft (several times) the HD-DVD add-on will never be used for games, period, end of discussion. See reference material here and here and here, just to show a few examples.

    Aside from that, I agree with your post. MS isn't doing this to promote a format as much as they're doing it to spur more sales of their console. $600 for an HD-DVD player is still a decent price at the moment, and if you consider that most people considering the add-on will already have the X360 at that point, it looks a lot more like $200 to them. Plus, it's a completely non-requisite component for the system -- as opposed to the PS3, where the BD-drive is so important to Sony that they've delayed the console launch TWICE because of it. I'm all for Sony taking as long as it takes to get it right, but there's a point where their 'top-of-the-line' console starts to look like a very, very expensive way for them to promote their new (and ultimately doomed, like UMD, betamax, and mini-disc) proprietary media format.

    --
    To the darkened skies once more, and ever onward.
  10. Re:Not inconsistant or wrong by JFMulder · · Score: 3, Informative

    Actually, I just thought about looking at Wikipedia, and I've found the information my other reply to my post was lacking. Seriously, Wikipedia is way better at finding information than Google now. Anyway... straight from Sony's website
    Playstation 1 shipping figures
    Playstation 2 shipping figures

    Now, before anybody get's excited, I know that consoles shipped != consoles sold, but they are a pretty good indicator of sales anyway. And if you go to a store right now, you'll see both PS2s and 360s sitting on store shelves.

    Sony started shipping PS2 on March 6, 2000. 10 months into the PS2 life span, they had shipped 6.4 million units. Microsft has shipped just north of 5 million consoles 10 months into their console life.

    At the same time, Sony kept on shipping Playstation 1s. The number of console shipped from march 31 2000 to december 31rst 2000 went from 71.2 to 79.61. This means they actually shipped (thus more or less sold, face it, no stores like to keep too much unsold consoles in stock), 8.41 million consoles, while the shipped only 6.4 million PS2s.

    After a year, Sony has shipped 10 million PS2 (interresting, since this is the figure Microsoft is shooting at for their first year with the 360). And shipped 9.31 million more PS1. So it nearly took a year for the PS2 to outsell the PS1.

    Now, fast forward a couple of years to the 360's launch. On June 30th, Sony had shipped roughly 6.22 million consoles since the 360 came out. 21 days later, Microsoft accounced they had shipped 5 millions.

    So where does that leave us. Yes, the 360 is selling less. Keep in mind that it's (360's retail at 400CAN$ and 500CAN$) between 3.1 and 3.8 times more costly than a PS2(129CAN$) and 4 to 5 times the price of a GameCube(100CAN$). On the other end, PS2(299US$) was 3 times PS1's price when it launched(99US$).

    So all of this considered, I think Microsoft is doing a pretty good job.

  11. Re: Nintendo is different under Iwata. by masklinn · · Score: 2, Informative

    Anyway, the point that you missed is that the PS3 is in the same position that the DS was

    Uh. No?

    the Wii and the PSP were hyped up as giant-killers

    That widely varies with the people you poll, the Wii is either extremely liked or extremely disliked (due to debatable and nearly not shown graphic abilities)

    And they didn't consider it viable because they couldn't do it. They even proved that they couldn't do it with the Gamecube.

    By your declaration, the GC should've been less powerful that the PS2. And it wasn't. Even though Nintendo sold it with an alledged poly count 10 times lower than the PS2 or the Xbox (difference being that the GC poly count was for fully textured ones).

    They failed to attract 3rd party titles the medium was crap and it was hard to juice out the maximum perfs out of the console, but saying that the GC was less powerful than the concurrence is not even misleading, it's downright wrong.

    Why not just keep your Gamecube?

    Don't have one in the first place?

    Which Nintendo will certainly discourage the use of for new games, since the whole system is based around the Wiimote.

    True that!... wait... Super Smash Bros Brawl for Wii is a Nintendo game and it will use the classic controller because the dev team considered it was fitter to SSBB's gameplay than the Wiimote... There goes your shiny theory...

    If all Nintendo can provide to the fanboys are a few first-party franchises, with the rest of the system being designed for non-gamers, how is that not dismissive of the fanboys?

    Let's see. The following have been comfirmed for Wii at or within 6 months of release:

    • From Ubi Soft
      • Rayman Raving Rabbids
      • Red Steel
      • Monster 4X4 : World Circuit
      • Open Season
      • Far Cry Instincts
      • Blazing Angels : Squadrons Of WWII
      • GT Pro Series
      • Prince Of Persia
      • Beyond Good & Evil 2
    • EA (no I don't like them either, but... oh well...)
      • Madden
      • NFS Carbon
      • Tiger Woods PGA Tour
      • SSX
      • Harry Potter
      • The Godfather
      • And EA has announced that they have a team working exclusively on the Wii, and that more games are in the pipe (and that all of the Wii titles should be sold for $49.99 versus $60 to $70 for other platforms)
    • Capcom
      • has announced that the Biohazard serie (Resident Evil) will have a Wii episode. It won't be RE5, but will be a Wii-specific iteration.

    Bah, it's just annoying to create that kind of lists, so i'll just write them inline. Not necessarily a good thing but THQ is in (Avatar, Barnyard, Spongebob, Cars) as well as Midway (Blitz: the league, Happy Feet, MK: Armageddon, Rampage: Total Destruction), Kuju will release Batallion Wars II, Sega will have Bleach, Nights, Super Monkey Ball and a Sonic episode, Gnosis' Broken Saints will be on the Wii as well as Activision's CoD3, Square Enix will start with a Dragon Quest and FF: Crystal Chronicles, Bandai/Atari will have a Dragon Ball game, Namco will have Final Furlong, a Gundam game and Digimon and Tamagotchi franchise games, NTREEV's Pangya is in, a One Piece game is in the making, and of course a bunch of Nintendo titles (AC, Excite Trucks, Obstacle Course, Project H.A.M.M.E.R., Super Mario Galaxy, SSBB, The Legend of Zelda: Twilight Princess, a WarioWare, Wii Music, Wii Sports).

    And quite a few other devs/publishers have said that they had Wii games in production or that they were planning Wii games.

    But yeah, I guess all of these are for non-gamers exclusively.

    --
    "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler