Students Create DS Game to Scoop Dev Prize
VonSnouty writes "We've heard a lot about how Valve's Portal was originally a Digipen student project, and Microsoft is also looking to tap the amateur scene by opening up its dev environment, XNA. But creating a prototype for a DS game? That's ambitious. A team of students in Scotland has just won a prestigious competition doing exactly that though, albeit using a Wacom tablet and a PC. The gameplay is an innovative mix of Pikmin, Pic Pax and Mario, and sounds pretty cool."
From TFA:
Go on, somebody give him a development kit.
Here you go.
From TFA:
Nintendo machines are traditionally hard for established companies to get a foothold on, let alone students.
Well, I'm a student, too, and I'm working on the port of Linux to the DS. And no, we do not have an official development kit. We use gcc and tools supplied by the homebrew community.
And there are countless others who are developing games and other applications, too. I'd say most of them are students. See here
Another difference to what TFA describes and the homebrew scene is that the homebrew scene is largely open source.
Since the team couldn't actually get hold of a DS development kit, Metalheads was made on a PC using a Wacom tablet in place of a touchscreen.
Doh. They obviously haven't informed themselves well before writing the game. They could have written it for real hardware and tested it on real hardware. See here
DS development is quite pleasant and easy to get into. It's about $80 in hardware (for a flash GBA card - $40 more if you can't find a proper Wifi card to run WifiMe) - or free if you're satisfied with emulation (which you probably shouldn't be). The hardware has a few tricks, but so does every platform. The information on development is extremely easy to find (try "Google") - there's plenty of tutorials, samples, and what not to get you started.
The game itself looks ambitious and was probably a fair bit of work - but claiming he can't do it on the DS without help is decidedly unambitious if you ask me. Of consoles for homebrew, the DS has to be one of the most well documented/easiest platforms you'll find.
Let's not stir that bag of worms...
You know, it's not actually that difficult to get into DS game development at all. The only significant hurdle is finding someone to pay to do the actual cart manufacturing. It's not god-awfully expensive, but it's more than I had originally expected; I wish I wasn't NDA bound to not give a number, but you can work out an upper bound with some common sense, and I'll just say "it's near that upper bound." If you can convince the people at Nintendo that you're not just going to turn around and sell the SDK, they'll usually sell you one for much cheaper than the price they quote on http://warioworld.com/. If you'd rather take the simple route and jus get going, the homebrew SDK is free, is GCC, and is quite easy to use.
StoneCypher is Full of BS