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'Quantum Leap' Awards For FPS Games Revealed

simoniker writes "As voted by game industry professionals, the results of the Quantum Leap Awards for the first-person shooter genre have been revealed, honoring the titles which 'brought the FPS genre forward' in the biggest ways. The winner is a truly classic title, but there's at least one seminal FPS that, surprisingly enough, didn't make the top 5." The top 5 are, from 1 to 5, Half-Life, Quake, GoldenEye, Wolfenstein, and System Shock 2.

11 of 130 comments (clear)

  1. eh? by legoburner · · Score: 2, Insightful

    No Unreal Tournament? That was the game that brought forward the genre for me though it was out at a very similar time to Quake 3. Ah well, where's the next stop Ziggy?

    1. Re:eh? by Shaper_pmp · · Score: 4, Insightful

      For games which "advanced the genre" this is a terrible list.

      How can you put System Shock 2 in the top five when SS1 was the game that first introduced role playing/immersive elements into FPSs? Even the review basically admits SS2 just continued the direction SS1 had set and added more polish to the idea!

      Now, SS2 might have been a better game, but it didn't "advance the genre" for shit compared to the original.

      Likewise Goldeneye - what the fuck? So it was the first FPS on consoles, big whoop - it wasn't exactly groundbreaking at the time compared to what the PC was doing.

      Sure it kick-started the market for FPSs on consoles, but "FPS market in consoles" != "FPS genre".

      "Games such as Halo could only have been done thanks to Goldeneye" is complete bullshit, too. Halo was originally being developed for the PC before Microsoft bought Bungie, so we clearly would still have seen Halo, just on a different platform.

      If, as they claim, we're rating "what pushed the genre forward", the list should have looked more like:

      Wolfenstein 3D (invented the genre - try pushing harder than that!)

      Doom (first made FPSs widely popular, kicked off the modding scene, invented "Deathmatch" multiplayer)

      System Shock One (introduced the idea of "plot", and first to make an effort to immerse the player in a story)

      Quake or Descent (first entirely true-3d games. Descent because it was the first, Quake because it was also massively popular and upped the bar for graphics/physics for all games to come)

      Half-Life (upped player-immersion to truly cinematic levels, and pioneered playing the story rather than "play a bit/read some story/rinse and repeat")

      Don't get me wrong - System Shock 2, Goldeneye and the rest were brilliant games (some better games than those above, but they didn't "push the genre forward" for shit.

      --
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  2. Re:From TFA... by QuantumG · · Score: 3, Insightful

    Or, ya know, that fact that you got to kill nazis with a chaingun. That might have had something to do with it.

    --
    How we know is more important than what we know.
  3. Meh? by JMZero · · Score: 3, Insightful

    I'd put Doom on the list before System Shock 2. Or Goldeneye. Or HL. Or Quake. Or Wolf3d.

    Or System Shock 2. I mean, wtf?

    I realize they didn't want to weigh down the list with Id games, but if you were going to drop one it would have to be Quake. Or Wolf3d. The BBS's were pretty excited about Wolf - but it was Doom that defined the genre and made it what it is.

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    Let's not stir that bag of worms...
  4. Doom by Anonymous Coward · · Score: 1, Insightful

    I'm glad to see Marathon and Deus Ex mentioned, but I'm not sure how seriously I can take a list of games that "advanced the FPS genre" which only feels that Doom ranks an honorable mention.

  5. Re:Huh... by Wilson_6500 · · Score: 2, Insightful

    Popular does not imply genre-advancing.

  6. Doom by th1ckasabr1ck · · Score: 4, Insightful
    Of course Doom not being #1 is beyond ridiculous. For full disclosure I program games for a living and started with Doom mods, looking at the source, etc. - if it wasn't for Doom I would probably have a different job right now.

    Doom was the first game with graphics good enough for non-gamers to understand what I was so excited about. It basically had the first big mod community, started deathmatch, brought LAN parties and big gaming tournaments into reality, etc.

    Think of it this way: There were games before Doom and there were games after Doom. This division is more clear than probably any other game in history. 13 years later (or so) we're still running around in a 3D-ish world and pointing at what we want to die.

  7. Re:From TFA... by maynard · · Score: 2, Insightful

    Don't forget Asylum, which (regardless of what Wikipedia claims) was originally released on the TRS-80 in 1980 by Med Systems Software. Prior to Asylum, they released similar 3D maze games, Deathmaze 5000 and Labyrinth. The TRS-80 had a pixel resolution of 128x48, black & white. So... uh... no textures. And, oh yeah, why has everyone forgotten Battlezone?

  8. Don't get me wrong.... by JMZero · · Score: 2, Insightful

    I'd leave Quake on there too. All I'm saying is that Doom was more important.

    Quake: introduced solid multiplayer over unreliable networks
    Doom: introduced multiplayer

    Quake: introduced quality lit/textured graphics, pushed development of 3d accelerated graphic cards
    Doom: introduced graphics

    I realize that's overstating the case a bit. But not much. Doom was an absolute revelation from on high - and it made waves far outside the gaming community. When Wolf3d came out, I started work on my own raycasting 3d engine. It was pretty good. When Doom came out, I started playing Doom. When Quake finally came out, I was fairly disappointed - it was nothing like the hype that preceded it. That said, Quake should clearly be on the top 5 list. But not before Doom.

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    Let's not stir that bag of worms...
  9. actually, I'd put it on by Travoltus · · Score: 4, Insightful

    because UT2004 brought everything together: maturity of genre, absolute adrenaline-raising fun, balanced weapons, great team play mechanics (exemplified at the next level by Onslaught, originally "invented" by threewave CTF for Quake), it made connecting to games a snap, player models worked perfectly (IME), etc etc...

    UT2004 should be in the halls of fame for getting everything right and balanced, and for looking good doing it.

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  10. Disappointed by argStyopa · · Score: 3, Insightful

    I'm actually rather disappointed in Gamasutra. It's a site I've come to respect for deep, narrow insights into the 'guts' of game programming and development. Their "what went right/what went wrong" serious is still outstanding.

    But this? It's more like "quantum leap" the TV show, you know, where it starts with the premise that the main character doesn't know shit about what he's supposed to be doing?

    It's nothing more than a collection of submissions with apparently very little editor review and no explanation of how they came to their conclusions, such as they are. I have no idea how they picked things, but frankly this list has no more (and possibly less) credibility than a list of what Gabe & Tycho played last year.

    I mean, they simply posted the (sometime anonymous) comments from people like:
    "Tribes was one of the first titles that saw the popularization of teamplay and the 'capture the flag' scenario as a critical game element."
    Um, you mean ASIDE from the plethora of Quake mods that focussed PRECISELY on this like, oh, Teamfortress (which predated Tribes by 3 years)? Fact check, anyone?

    I won't diss Half-Life - it really WAS a quantum leap forward in the ARTISTIC presentation of an FPS storyline (eat that, Roger Ebert), but to suggest that it somehow edges out Doom as the genesis of the genre? What universe did they live in?

    And FWIW, I'd argue that 'honorable mention' should go to Gamespy. Anyone remember the horrible days of early quake connections? Gamespy (the launcher, as opposed to the megalomaniacal portal-site-empire) was a quantum leap forward in multiplaying, IMO.

    Gamasutra, that was lame.

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    -Styopa