'Quantum Leap' Awards For FPS Games Revealed
simoniker writes "As voted by game industry professionals, the results of the Quantum Leap Awards for the first-person shooter genre have been revealed, honoring the titles which 'brought the FPS genre forward' in the biggest ways. The winner is a truly classic title, but there's at least one seminal FPS that, surprisingly enough, didn't make the top 5." The top 5 are, from 1 to 5, Half-Life, Quake, GoldenEye, Wolfenstein, and System Shock 2.
No Unreal Tournament? That was the game that brought forward the genre for me though it was out at a very similar time to Quake 3. Ah well, where's the next stop Ziggy?
Warhammer forums
Historical Correct: Wolf3D was the first popular First Person Shooter. It was preceeded by Id Software's [url=http://en.wikipedia.org/wiki/Catacomb_3D]Cat
Wolf3D's success over Catacomb probably had more to do with Apogee's marketing muscle than with it being truly the first FPS.
Javascript + Nintendo DSi = DSiCade
I'd put Doom on the list before System Shock 2. Or Goldeneye. Or HL. Or Quake. Or Wolf3d.
Or System Shock 2. I mean, wtf?
I realize they didn't want to weigh down the list with Id games, but if you were going to drop one it would have to be Quake. Or Wolf3d. The BBS's were pretty excited about Wolf - but it was Doom that defined the genre and made it what it is.
Let's not stir that bag of worms...
Bitches couldn't vote.
Popular does not imply genre-advancing.
Doom was the first game with graphics good enough for non-gamers to understand what I was so excited about. It basically had the first big mod community, started deathmatch, brought LAN parties and big gaming tournaments into reality, etc.
Think of it this way: There were games before Doom and there were games after Doom. This division is more clear than probably any other game in history. 13 years later (or so) we're still running around in a 3D-ish world and pointing at what we want to die.
I'd leave Quake on there too. All I'm saying is that Doom was more important.
Quake: introduced solid multiplayer over unreliable networks
Doom: introduced multiplayer
Quake: introduced quality lit/textured graphics, pushed development of 3d accelerated graphic cards
Doom: introduced graphics
I realize that's overstating the case a bit. But not much. Doom was an absolute revelation from on high - and it made waves far outside the gaming community. When Wolf3d came out, I started work on my own raycasting 3d engine. It was pretty good. When Doom came out, I started playing Doom. When Quake finally came out, I was fairly disappointed - it was nothing like the hype that preceded it. That said, Quake should clearly be on the top 5 list. But not before Doom.
Let's not stir that bag of worms...
because UT2004 brought everything together: maturity of genre, absolute adrenaline-raising fun, balanced weapons, great team play mechanics (exemplified at the next level by Onslaught, originally "invented" by threewave CTF for Quake), it made connecting to games a snap, player models worked perfectly (IME), etc etc...
UT2004 should be in the halls of fame for getting everything right and balanced, and for looking good doing it.
--- Grow a pair, liberals... stop letting the Republicans bully you!
I'm actually rather disappointed in Gamasutra. It's a site I've come to respect for deep, narrow insights into the 'guts' of game programming and development. Their "what went right/what went wrong" serious is still outstanding.
But this? It's more like "quantum leap" the TV show, you know, where it starts with the premise that the main character doesn't know shit about what he's supposed to be doing?
It's nothing more than a collection of submissions with apparently very little editor review and no explanation of how they came to their conclusions, such as they are. I have no idea how they picked things, but frankly this list has no more (and possibly less) credibility than a list of what Gabe & Tycho played last year.
I mean, they simply posted the (sometime anonymous) comments from people like:
"Tribes was one of the first titles that saw the popularization of teamplay and the 'capture the flag' scenario as a critical game element."
Um, you mean ASIDE from the plethora of Quake mods that focussed PRECISELY on this like, oh, Teamfortress (which predated Tribes by 3 years)? Fact check, anyone?
I won't diss Half-Life - it really WAS a quantum leap forward in the ARTISTIC presentation of an FPS storyline (eat that, Roger Ebert), but to suggest that it somehow edges out Doom as the genesis of the genre? What universe did they live in?
And FWIW, I'd argue that 'honorable mention' should go to Gamespy. Anyone remember the horrible days of early quake connections? Gamespy (the launcher, as opposed to the megalomaniacal portal-site-empire) was a quantum leap forward in multiplaying, IMO.
Gamasutra, that was lame.
-Styopa
I would personally put Descent in over Quake. I remember trying to explain to a friend in a multiplayer game how to navigate to a certain spot, and just causing confusion. When he finally got there, turns out our "ships" were upside down to one another. The fact that there really was no universal up or down, just in relation to your ship, was great, and something I really haven't seen since. It was a pain to play with just a keyboard though.
I'm surprised that no mention was made of the Half Life mod community. Sure, Doom started the FPS modding in earnest, but it really flourished with HL.
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
So, they tallied up the votes, then decided that the results were totally stupid, and put some "honorable mentions" at the front of the list, including:
Doom
System Shock (the first one)
Marathon
Deus Ex
Alien vs Predator
Descent
Tribes
I think I like the "honorable mentions" list better than the actual top-5 list. I wonder if part of the problem was people not voting for Doom because it was "too obvious", and the wanted to pick something different.