NVIDIA GeForce 7900GS Benchmarked
Spinnerbait writes "NVIDIA has launched another salvo of more competitively priced graphics cards, this time hitting the sub-$200 mark. The
new GeForce 7900GS is built on a 90nm fab process with 20
pixel shaders and 7 vertex shaders. The end result is that just about any
medium to high res gaming situation can be handled with high levels of
anti-aliasing and anisotropic filtering, while maintaining more than acceptable
frame rates. Best of all, you can actually purchase a card in retail
today, so this is no paper launch."
Given that this discount/budget card is intened for more casual gamers, its too bad there's no AGP version forthcoming. I suspect I'm in the same boat as many Slashdotters, having a hard time justifying the replacement of an 18 month old motherboard + cpu just to get PCI-Express -- especially since X2 AMD cpus are just now coming to the end of manufacturing.
I'm a dedicated ATI user, but I'd buy the best price/performance card for if someone was still supporting AGP.
John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
Can you spot which one makes this card a hit?
._Windows XP/XP 64/ME/2000
._Built for Microsoft Windows Vista
._Linux
._Macintosh OS X
Operating Systems
With tax in most places, it's over $200.
This how these things work though. If they wanted to price it at $150, they would set the actual price at $149 and say that it's priced at "sub-$150."
Isotropic = Identical in all directions. An = a prefix meaning not, so anisotropic means something that is directionally dependant. With respect to filtering of computer graphics, it deals with textures that are off angle to the camera. If a texture is facing the camera (screen) it is easy to scale up and down in size and thus scale off to the distance. However if something is off angle, such as the ground, it quickly gets blurry in the distance with standard bilinear or trilinear filtering. Thus anisotropic filtering. When enabled, card perform special filtering on off angle textures that makes them much more clear.
It is a very pleasing effect, however it does require some power to do and thus can slow down higher end games.
Seems like a good casual gamer card. Of course the NIC integrated with my MotherBoard (bought/built in January) has been good enough for my PC gaming so far.
Sub $200 is nice
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I am confused by this. Is it Nvidia's decision for OSX to support a new card, or Apple's? In the past, Apple's high quality control has in part been a result of targeting only selected hardware.
Umm, actually in the past video cards did not support Macs for two main reasons. First, they often used ADC, which pulled power for the monitor as well as the video feed and which required extra work to support the power requirements. This has not been the case in the last several revisions of all macs. Second, the macs use EFI or OpenFirmware instead of BIOS, meaning the video card needed to support all three types of firmware. Older Nvidia cards did not support OpenFirmware which Apple used on PPC macs. Now that Apple is using EFI, Nvidia has released a couple of cards that use the DVI connector now standard on macs and which has firmware for both BIOS and EFI in the same ROM. It marketed them as video card blah for Mac and PC. Presumably, this card is continuing that beneficial trend.
The more Mac hardware resembles PC hardware, the more manufacturers will be offering Mac-compatible products. Are they automatically welcome to do so, or can Apple say, "sorry, if you put that in your case it's no longer a Mac"?
Apple is pretty open about letting anyone plug anything they want into macs and as far as I know have never locked out anything in OS X, except motherboards. As far as I know, Apple has never refused to bundle the drivers for any devices pre-installed in OS X, but should they not want to do so, the user would simply have to install them from an included CD or download.
I'm not sure where you got the idea that Apple was holding back video card manufacturers, but as far as I know, that has never been the case. ATI and Nvidia have both had Mac offerings for a long time, often with nothing more than a different ROM and clock speed, and at half again the price of the PC version.
There has been tons of speculation on what the cause might be (excessive heat, bad batch of RAMs, signal integrity problems, bad/weak power supplies, too-close-to-the-edge memory timings), but no concrete explanations from anyone.
I personally bumped into this. I built a brand new rig for myself about four months ago, and gave it an NVidia 7900GT made by eVGA. It wasn't long before stuttering graphics and exploding triangles showed up. Happily, eVGA were very committed to their product, and cross-shipped a replacement which, so far, has worked almost entirely without incident. It's my understanding that customers of competing board vendors have not been so lucky.
So whenever I see a review of the latest NVidia product, I'm afraid my first question is no longer, "How fast is it?" but, "How reliable is it?" I think burn-in tests should become a standard part of a reviewer's benchmark suite.
Schwab
Editor, A1-AAA AmeriCaptions
Why is the submitter only pimping the HotHardware review? Here's more (in no particular order):
HardOCP
Guru3D
Anandtech
Bjorn3D
PCPerspective
nV News
I have a geforce 6800 GT which i purchased around this time last year. Would it be so much to ask that they append reviews of older cards, 1 or perhaps 2 years back, so that we can see where our cards would rank in relation to the new shit? I would really like to know if there has been a significant performance increase so that what is now a budget card, could outperform my one year old highend card.
If any reviewer is reading this please please put more context in the form of older models into your reviews. Comparing them against the current mid/high range cards does nothing for someone who doesnt obsessively follow video card benchmarks.
I'll just use my special getting high powers one more time...