Are Videogames Art?
Game Politics, as always, has some meaty thoughts on offer. Today they're revisiting the perpetual question, 'Can videogames be considered art?'. They touch on the words of Roger Ebert, and discuss a recent piece on the subject in the Sydney Herald. From the article: "Brendan McNamara, game director for Team Bondi, makers of the upcoming film noir PS3 game L.A. Noire, has no doubt his team is creating art. With a project plan that includes 170 pages describing cinematic moments, and 1,200 pages detailing interactive events, the game has a Hollywood-like budget of more than $30 million. 'We control the delivery of the information ... We give players a setting and a framework, we control what they see and do. So how are we not authors?' McNamara wonders if video games are stigmatized because they are a mostly commercial venture. At the same time, he believes that being driven by sales is a good thing." What is the Slashdot opinion? Are games too different from other form of expression to be considered art? Is Shadow of the Colossus comparable to Leaves of Grass or Citizen Kane?
Sorry, but the number one reason that games are not considered art is that they are thought to be for young people only--in particularly, only boys. It has nothing to do with "commercialism". I'm not saying it is good or bad. Go to your local game store--see how many little boys you see. Chances are, it's a lot more than 50%. Yes, you have some (still male) people in their 20's and 30's who grew up with them.
I remember, just on the radio, how a professional personal ad writer said that an example of an unworthy person is "living in his mom's basement, playing Nintendo". Sorry, but that's the public's view.
McNamara wonders if video games are stigmatized because they are a mostly commercial venture.
Because movies, of course, are made for no more reason than pure artistic expression...
You must think in Russian.
Let's be controversial here.
I think the deeper message that we can draw out here is that there is no such thing as art. In other words, there is no unbreachable division between what is art and what is not, and there is no magical quintessence that makes something automatically artistic. Art, I propose, is just a label applied by self-appointed judges regarding their own arbitary tastes. The proper response is not to endlessly try to justify electronic entertainment as 'art' in the eyes of pretentious old men, but to note that their opinion does not actually matter. The next generation, no doubt, will have their own idea of art, and their own view of what will be culturally significant, and the scorn of today's judges have no meaning in this respect.
Well, I think they probably are, but bringing up the budget and number of pages they wrote is kind of missing the point.
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As a game developer, I would say that games are not quite art. There are a great many aspects of a game that can be considered art. The games visuals, the music composition, and the story are all art. But simply because the medium can make great use of art, not all aspects quite qualify.
The definition of art, for example, does not quite cover things like the gameplay design, the AI, and the game mechanics. Can anyone here actually consider the game Pong as art?
The word 'art' is all about aesthetic properties of the object or thing in question. Pong proves its possible to have a solid game with essentially nothing in it that is aesthetically pleasing. The sound effects suck, the graphics suck, and there is no narrative what so ever. It is still very much a game, but it is not art.
It is possible to create a game that has very compelling art that utterly fails as a game due to ill conceived controls, or having other short comings that basically make the game unplayable.
Art can make a game much better, but that does not mean video games in general are art. So to paraphrase the C++ inheritence concepts from Effective C++:
Games possess a 'has a' relation ship to art, not an 'is a' relationship.
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Yes. No. Maybe. Depends.
I've often considered that the thing which is most functional for its purpose is the best art. Think "chair." Four legs, seat, back. A perfect representation of "that upon which people sit," and you can actually sit on it.
So let's think about videogames. Are they art? Is Monopoly (the board game) art? Is chess? Is a paper airplane? Is masturbation? All these things entertain us, in one form or another.
Fact is, whether or not $THING is art is wholly subjective, depending on the person making the determination. Beyond that, there's whether or not $THING (which may or may not be art) is good art or bad art.
That's a whole other discussion.
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I think the deeper message that we can draw out here is that there is no such thing as art. In other words, there is no unbreachable division between what is art and what is not, and there is no magical quintessence that makes something automatically artistic.
Maybe "everything is art" is closer to what you are getting at?
Wikipedia, as usual, as a good writeup on Defining art ( Why the editors don't routinely include WP links on core concepts, is beyond me ).
My personal definition of art is anything that inspires without obvious utility.
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With these definitions, I consider video games to be art. I always have considered them art. They are simply an expression of human creativity. Being on an interactive medium only adds to the art.
Mankind has been try to define art for thousands of years, and, you know, I'm not sure you quite solved it with three links and a few sentences.
When I play a game, it's a work of art. Seriously, I'm creating a dynamic, variable expereince for myself from a set of hardware and software tools. Why should the fact that I intereact with a video game disqualify it as art? I interact with all other forms of art: I adjust the angle and distance with which I view a painting, there is a variety of ways I can tweak and play around an mp3 while listening to it with Winamp, my DVD player has more buttons to control movies than my PS2 and GC combined have to control a game, and I attach meaning to a work's sights and/or sounds further manipulating them beyond the original, raw sensory information I had received.
Physical and mental interaction is true of all art forms. I know that when I write a story, I'm not writing with complete control. The reader will give meaning to my words and create a text different than I had intended and possibly a better one. The reader is creating an experience from the tools I've provided. Such reading is an integral part of the art of writing. Otherwise, they're just meaningless symbols. And if I make a game out of the same story, the story evolves into a more interactive form with more room to explore and more potential for meaning attachment. The story doesn't cease to exist and neither does the fact that it's art. Games simply give more ''authorial control'' to their users than other works of art. In doing so, games are more postmodern than the arts of the past and many of those that are emerging.
Also, video games themselves are syntheses of other art forms. One might be able to argue about how well they are assembled, but even if a work art is produced through undeveloped skills, it doesn't cease to be art. And the parts of games some may claim are non-art (AI, game play) are just as much art as others, since they are representations, alterations, and extensions of reality (human intelligence, movement and physical intaction with objects), which is what art does.
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