Blue Screen of Death for Mac OS X
An anonymous reader writes "Possibly nothing in the OS world has as much of a bad rap as the infamous BSOD (blue screen of death) in Microsoft Windows. On the other hand Apple hides the ugly kernel panics behind a nice looking GUI which only tells you its time to restart your dead system. Interestingly Mac OS X kernel has a secret API which lets you decide what your kernel panics are going to look like! In this Mac OS X Internals article Amit Singh explains how to use this API. Apparently you can upload custom panic images into the kernel and there's even a way to test these images by causing a fake panic. The article also shows the ultimate joke is to upload an actual BSOD image for authentic Windows looking panics right inside of OS X."
It's not like Microsoft invented it, either. I remember these quite unfondly. Before that I had a frozen screen on a C64. And before that I had stopped lights on the PDP-11 display. And before that we had random characters all over the screen of Ohio Scientific (OSI) computers.
But Microsoft is widely credited with perfecting the BSoD and giving it fame.
A system crash with a tasteful little box can be as easily dispised as all the the preceding. I suppose, like everything Apple is doing these days, they've given it a certain panache and now everybody will want one.
A feeling of having made the same mistake before: Deja Foobar
That's not NEARLY as cool as the car crash sound Macs used to make when they really, really, REALLY blew up fierce. Get a good pair of speakers, and that sound would scare the tar out of everybody in the area!
I think it only happened to me once, on a junky old LCIII, while I was just working. There was a key combo to induce it on boot, though, and I got a lot of mileage out of that...
Why yes, I AM a rocket scientist!
Kernel panic information gets logged on reboot to a file and you can capture a kernel core dump if you want.
Review... TN2063, TN2118, Debugging the Kernel, etc.
The graphical version takes slightly fewer resources. You have to run a single buffer through an RLE decompression routine directly out into a linear mapped framebuffer. To display text you actually have to use all of the console code. Remember, there is no hardware console, so you have to actually do all the text element positioning in software, and the graphics card is in exactly the same mode either way.
It does not take appreciably more resources either way, and both code paths are fairly simple and well tested.
Excuse me, Sir, but that is a misunderstanding on your part. Mac OS X does not overwrite track zero just because the disk is full.
What you have experienced is the phenomenom of Mac OS X getting caught up in: "ups, the disk is full - so now I can't save any (system) preferences." Any files written during this will end up as zero-byte files.
There is no magic "QuickTime will overwrite vital systemfiles, to which only root has access"-routines.