Upcoming Game Movies And Their Likelihood to Suck
Via Kotaku, a story on the Destructoid site about upcoming game movies and their likelihood to suck. Mr. McVengeance runs down the upcoming pixels-to-big-screen adaptations, and amazingly it appears the situation isn't completely hopeless. Just mostly. From the article: "Prince of Persia: The Sands of Time, Probability of Suck: Moderately Low. This gives me mixed feelings on the fact that there are two writers. First is the guy who actually wrote the script for the game, which is a good thing. Second, we have the writer for 'The Day After Tomorrow'. Then, we have Jerry Bruckheimer working as Executive Producer. Y'know, the guy who's name is attached to Pirates of the Carribean and a whole host of other films? I think this film will end up doing OK. I'll be interested in seeing who gets the job as director."
Here's the Definition of Executive Producer: My point is, a famous person executive producing a movie means nothing. None of their talent, none of their expertise, none of their influence is put into the movie. If you use this as reasoning as to whether or not a movie will do good, you're not using sound judgement.
Why do video game movies suck? Because the name is all that makes the cash. Not the story. Not the acting. Not the originality. Those who are interested in making a profit (and everyone is) will put the money down while the movie makes money only because of title recognition. You need to recognize this and stop playing their game for these horrible movies to end. Everyone has to. We're all falling for this trick where names get attached but you need to realize that they're just "producing" it, not directing or writing it. They know it works, look at the sequels roll out as the viewers pay to see them.
As for the writer, they're kind of forced to adhere to an idea already in someone's mind. Whether it be the original game studio that made the original concept or some hollywood bigshot. If writers aren't given absolute control over the story and script, they tend to suck. Collaboration is good but trying to force feed a writer a plot is bad. You'll see it time and time again.
My work here is dung.
That wasn't based on Crazy Taxi, the awesome Sega game. It was based on Taxi, the awesome French film.
Or maybe you were joking?