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No Patch for Dead Rising Fans

1up is reporting that Capcom has put the kibosh on a patch for Dead Rising, frustrating fans who have complained about the games's almost unreadable text on Standard Definition screens. From the article: "So, the question is, will there ever be a patch? Unfortunately, that's a no. 'Due to the amount of text and the size of the patch necessary to change the text, a patch isn't possible for this issue,' said the company. 'We had asked the team if it was even possible but ... due to the scope of what a patch would need to cover, it wasn't possible.' As it stands, no patch is coming for Dead Rising players -- but maybe they'll change their mind if you yell loud enough."

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  1. In a nutshell... by MMaestro · · Score: 4, Informative
    Someone explain to me how changing out a font or two constitutes a large patch without there first being some ridiculous method of storing said text in the first place?

    Short version : Video games don't use wordwrap.

    Long version : Its a hold-over from the 8-bit and 16-bit days, back when text would sometimes take up more memory than the game itself. You commonly hear this problem during fan translations of SNES games. When translated into English, the text would run out of the text box and, in the worst case, off the screen where it was completely unreadable.