Miyamoto Talks Wii-mote Logic
Mr. Miyamoto, in an interview with Nintendo's .jp site, explains some of the logic behind the Wii-mote. From the Gamespot article: "In the process of contemplating how to make a controller that was not intimidating but still allowed for traditional game play, Miyamoto had this realization: 'There's no need to use both hands.' He added that the idea was to break the existing conventions a little, but not too much. 'If you go too far off the deep end, the product will be eccentric for the sake of being eccentric,' Miyamoto said."
Just so you all know, dramatic amounts of information about the Wii are going to be revealed in the next 24 hours, coinciding with September 14 as the fifth anniversiary of the release of the Gamecube. In about three and a half hours (5 PM pacific time or so) Nintendo of Japan will be holding a press conference, and in about fourteen and a half hours (6 AM pacific time or so) Nintendo of America will be holding another. Nintendo of Europe holds a press conference the next day. While all of this is going on, Nintendo has scheduled a bunch of "secret", by-invite-only parties in America and invited a bunch of bloggers and such, starting at the same time as the American press conference.
Something big is going down. We can expect that during all of this we'll be getting the release date and price of the Wii, and maybe some announcements about games and software.
Where are all of these 'innovative' games that are going to rock the console world?
Right now, they are on the Nintendo DS.
I have seen the future, and it is inconvenient.
Why yes if some company just released some silly wand controller and said "It will change the face of gameplay." Yes, Yes we would laugh.
If the same company released a silly wand controller and got some 40+ games from major studios signed up to use this controller you would be hearing a different story...
Nintendo Wii - Finally servicing the demands of pr0n gamers.