3dfx Voodoo Graphics Gets Windows XP x64 Support
ryszards writes, "GlideXP author Ryan 'Colourless' Nunn has turned his insanity up a notch with a driver that allows running the 32-bit NT Glide .dlls for a Voodoo Graphics board on Windows XP x64. Already supporting Voodoo Graphics and Voodoo 2 on 32-bit Windows XP, adding XP x64 to the mix lets even more folks reminisce about the good old early days of consumer 3D acceleration hardware. Any excuse to fire up GLQuake one more time!"
Really, GLQuake? you want quake-glide - it talks glide natively instead of through the OpenGL Wrapper. Or better yet Unreal/Unreal Tourment. Those games never looked better than when they were running on a Voodoo 2.
How about Quake in software mode and then in GLQuake?
Which, of course, brings up the biggest problem with 3dfx cards prior to the Voodoo 4: OpenGL support. OpenGL was implemented for GLQuake, Quake 2, Half-life, Hexen 2, Heretic 2, and Sin using special "MiniGL" drivers that changed specific OpenGL instructions to their Glide equivalents.
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
Has anyone bothered to make a Glide Emulator for some of those games that only supported Glide. There's got to be 1 or 2 Montezuma's Return fans out there :/
:(
Dunno about that...
Last time I saw it running on Glide under a recent Windows, there seemed to be a bug where it didn't wait for vsync properly and the CPU got way ahead of the graphics, leading to really ugly control latency. I probably screwed up somewhere
The win32 software renderer didn't have this problem.
-lead programmer of Montezuma's Return
32bit colour and T&L may not have set the world on fire when they were released, but that's hardly surprising. Since the hardware was new, no software yet took full advantage of them.
It's different today. Try running modern games without T&L today, even on a modern CPU, and watch your game crawl - if it plays at all. And see if you can get a gamer to play in 16 bit without noticing the difference (and complaining). The TNT and GeForce chips set the scene for modern graphics, just like the Voodoo & Voodoo 2 did in their time with real 3D acceleration, dedicated texture units, SLI etc.
3dfx made many mistakes, which resulted in them simply being out-innovated and out-executed by the competition while they struggled with their consequences of their poor business decisions. They showed the way, but Voodoo 5/6's multichip approach was never the right direction for the mainstream future.
Why would anyone engrave "Elbereth"?