Massives As Your Third Home
sleepwellmyfriend writes "What is a third place? The first place is your home, the second place is work. Howard Schultz, founder of Starbucks introduced third places as somewhere besides home or work where people can socialize and feel comfortable. Think Cheers. Massive multiplayer online games are third places as defined by their characteristics: neutral ground, leveler (no not that kind), conversation, accessibility, regulars, low profile, playful mood, and "home away from home". Online games also contain social capital, which like financial capital, can be acquired and spent, but for social gains instead of financial gains. In a social relationship sense, bridging provides breadth (diverse information and resources) while bonding provides depth (comfort and advice). In online games, players come from a diverse background so they are usually bridging social capital but bonding can occur for long time players."
Are you high? Ask your parents about soda shops, bowling alleys, drive-ins, etc. Then, go read Bowling Alone by Robert Putnam - it's a great look at what he calls the collapse of the American community, because of a lack of these "third places". Good read.
The source of the theory of "third places" is Roy Oldenberg's book The Great Good Place: Cafes, Coffee Shops, Bookstores, Bars, Hair Salons, and Other Hangouts at the Heart of a Community, which has been around for quite some time. Sherry Turkle, in her Life on the Screen, also references Oldenberg. Credit where credit is due. Here is a nice summary of Oldenberg's work.