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ATI's Stream Computing on the Way

SQLGuru writes to tell us that ATI has announced plans to release a new graphics product that could provide a shake-up for high performance computing. From the article: "ATI has invited reporters to a Sept. 29 event in San Francisco at which it will reveal 'a new class of processing known as Stream Computing.' The company has refused to divulge much more about the event other than the vague 'stream computing' reference. The Register, however, has learned that a product called FireStream will likely be the star of the show. FireStream product marks ATI's most concerted effort to date in the world of GPGPUs or general purpose graphics processor units. Ignore the acronym hell for a moment because this gear is simple to understand. GPGPU backers just want to take graphics chips from the likes of ATI and Nvidia and tweak them to handle software that normally runs on mainstream server and desktop processors."

2 of 129 comments (clear)

  1. Re:GPGPUs... by shawnce · · Score: 5, Insightful

    The point of a thing like this is to ship data in bulk to the VRAM attached to the GPU. Then have the GPU grind away on that data using the large memory bandwidth available on the adapter. Then once finished pull the data back off the adapter. Also note that PCIe is much much better then any prior PCI/AGP bus for feeding this type of thing.

  2. Good for them by gillbates · · Score: 3, Insightful

    In the original PC, the VGA interface gave the CPU a direct window into the video memory. Your CPU was your GPU as well - the only thing the graphics card did was convert the raster of bytes in a certain location to a signal recognizable by the monitor. As such, the hardware wasn't optimized for the kinds of operations that would become typical in the games that followed. So video card manufacturers began a mitigation strategy which involved moving the computationally complex parts of rendering off to the video card, where the onboard processor could render much more quickly and more efficiently than the CPU itself. The drawback of this approach was that to take full advantage of your video hardware you had to run a certain buggy, unstable, and rather insecure operating system. Typically, the drivers were written only for Windows. Reinstalling Windows became a semi-annual ritual for serious gamers.

    But, if ATI is successful in standardizing the GPGPU architecture, we may be able to take advantages of the video hardware on platforms other than Windows. While Linux has typical suffered a dearth of FPS games because of the lack of good hardware rendering support in the past, this has the potential for Linux to become the next serious gamer's platform.

    Which is a good thing, IMHO.

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