Playstation Emulator for PSP Released
Joan Cross writes "Today sees the release of the first Playstation Emulator for the PSP to play commercial games; the emulator plays games such as Ridge Racer at up to 10fps, and once dynarec is added full speed is easily in grasp. The emulator works on all PSPs except those with firmware 2.80 and higher." Update: 09/26 12:19 GMT by Z :Fixed dept.
Absolutely right. Running MIPS code at full speed on a MIPS CPU is clearly impossible, even with a 4-5x clockspeed increase. It'd be like running win32/x86 apps at full speed on Linux/x86 - as if that's ever going to happen!
Running MIPS code at full speed on a MIPS CPU is clearly impossible, even with a 4-5x clockspeed increase.
Running MIPS instructions on a faster MIPS core isn't the problem. It's emulating the support hardware of the Playstation -- the sound hardware, the Geometry Transformation Engine, the Data Decompression Engine et al -- that requires a lot of overhead, and has to be done mostly in software. Even where the PSP hardware offers a close analogue, you'll need at least twice the power of the original Playstation, to translate the opcode and then execute it.
Jesus, this is the OLDEST Internet rumor that has yet to die off. It's damn near "640k should be enough for anyone" in legend.
Please read this this and get educated.