U.S. PS3 Game Prices Staked At $59.99
Despite some confusion last week about pricing on PS3 titles, U.S. gamers (at least) will be able to buy titles for Sony's console at a manageable price. Gamespot reports that the official Sony site is listing PS3 games at about $60. This includes seven launch titles, including a first-party game. From the article: "Shoppers can now preorder Ubisoft's Blazing Angels: Squadrons of WWII, Activision's Tony Hawk Project 8, Call of Duty 3, and Marvel: Ultimate Alliance, Sega's Sonic the Hedgehog and Full Auto 2: Battlelines, as well as Sony Online Entertainment's Untold Legends: Dark Kingdom. The pricing of Untold Legends may reveal what future PS3 owners feared--that first-party games would retail for the same price as third-party games." Ars Technica's Opposable Thumbs notes that 360 games are already dropping in price, and hopes Sony will follow suit next year.
Don't forget the extra money for "microdownloads" (the buzzword for "content that should've been included in the original package"), especially for the GT series.
Oh, and don't be surprised if we're eventually forced to view in-game ads all while receiving no price break.
And you wonder why people pirate games?
Ignore news related to it.
"Glory [or defeat] is fleeting, but obscurity is forever." - Napoleon Bonaparte
Reality is nothing but a collective hunch.
The launch titles are overwhelmingly sequels. So you really are paying to play stuff you've played before all over again, just with more polys.
Sony is realizing that very few people want to pay $600 for a console and $80 per game. Even Microsoft has to realize that $400 for a console is too much. Yes there are people who will pay that much, there are people who pay tens of thousands of dollars for a watch or hundreds of thousands of dollars for a car. When a company cuts the price of its console and games before launch they are admitting that they have made a mistake in pricing.
The decreased game price will really squeeze the developers. Developing a 20+ gig game, filled with high definition pre-rendered cutscenes costs a fortune. Combined with the fact that the developers do not know how many PS3s will be out there when they release their game. This encourages developers to stick to 3 to 6 GB games and co-develop them for the Xbox 360. Sony will have to pay for exclusivity, very few developers will want to make PS3 only games without a bundle of cash from Sony. This is Sony's nightmare: games which don't require the Blu Ray drive (thus making it look like a waste from a gamer perspective) and games which exist on both of the high definition consoles. There is even some discussion that Microsoft will pay through the nose to have Resident Evil 5 exclusivity.
One of the big questions is whether or not Sony will decrease the amount of money that it demands from the developer for every game sold. This information will get out because this is the big factor on whether or not the console will be profitable overall. The investors will demand this information from Sony.
Sony has to hope that Microsoft feels that they will never succeed in the console market and drop out. If Microsoft is proud and doesn't want to admit defeat no matter what, Sony is really screwed. Microsoft can spend 10 to 20 billion dollars on winning the console war, this is without going into the red or going into debt. While Microsoft is still making billions of dollars a year in profit, it is very easy to tell investors that Windows has reached it's full growth potential and Microsoft needs to enter new markets if it intends to grow. Microsoft can buy with CASH Konami and Square Enix. How is the PS3 going to do if both Final Fantasy XIII and Metal Gear Solid 4 are Xbox 360 exclusives? Microsoft can justify the purchases by porting FF13 and MGS4 over to Windows Vista, telling investors that they are encouraging early adoption of Vista.
The question then becomes how much of a loss are they taking during this launch phase. From all I've heard those losses could be HUGE. And people still feel it's overpriced and many are waiting for a price drop. So if their launch phase accrues massive losses and doesn't even create a large enough base for developers to feel safe about making a profit from, then Sony may never FULLY make up for the losses later. Sony won't get a hundred million units sold at a profit after the first few million sold at a loss if the developers aren't making enough attractive games for it.
You read and post to Slashdot. You own previous game consoles and games for them, plus the television to play it on. You can afford a PS3 and the games for it, but not an Internet connection and all the gaming possibilities that can give you?
You either live far away from civilization, or allocate your money in other ways of your choosing and therefore shouldn't be complaining about not having money for whatever.
"It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
Sometimes just adding a few dollars can make a massive different to sales. You have to speculate where the sweet spot is for sales x price.
I'm ragingly pissed off at the 360 for Oblivion charing micropayments for "Horse armor" mods
You're pissed off at a console because a software producer decided to charge for a ridiculous add-on? You can buy the horse armour for the PC version too, you know (along with other add-ons that I also can't be bothered with).
It's official. Most of you are morons.