Oblivion Confirmed for PS3 Launch
1up reports that Elder Scroll IV: Oblivion will be a PlayStation 3 launch title. From the article: "Yes, the rumors are true: Oblivion is heading to PlayStation 3, and an upcoming cover story in Official PlayStation Magazine has the exclusive first look. Here's what we know so far. The game will introduce a new faction to the Oblivion world, one that's available right at the beginning called Knights of the Nine and described by the developers as 'the good Dark Brotherhood.' The goal here is to become the Divine Crusader (think part warrior, part priest), and the quest features new locations, characters, armor and weapons."
I knew it, the PS3 is going to bring about the apocalypse.
It's a port, so most of the assets are already done. Why not do a port of a 'big' title for a launch which is most likely going to be low on games, and take in some easy cash?
Every new console launch has it's share of easy ports raking in the launch madness - when people buy just about anything just to get another game for their shiny new thingy (since there's like 5 titles to choose from)
I'm getting sick of reading "the PS3 is harder to program for" from people who've never written code on it.
You do realize the PS3 dev kids come with a huge number of SDKs including massive middleware options for physics, 3D rendering, audio, etc. and a great toolchain? It may not be as idiot-friendly as MS's tools (something Microsoft has always been good at -- their tools that is), but its very thorough. Its not like Bethseda had to sit down and write Cell assembly all day every day. The Unreal engine is available for use (although I doubt they used that), the same tree engine they use on the XBox360 is available, movie codecs are already written, etc.
Sure, optimizing for the low levels of a PS3 engine would be more challenging perhaps than the simpler XBox360 core, most of this can be written in high level languages and compiled easily (with GCC no less) to work quite well out of the box. Go read some real developper information on what Sony provides with a dev kit. The major complaint was that the dev kits weren't as plentiful as hoped -- which indicates that quite a few companies wanted them.
- Michael T. Babcock (Yes, I blog)
"PS3 launch is destined for Oblivion"
Meta will eat itself
i lasted about 45 minutes with this game on the xbox 360. load times and frame rates were excrutiating. it got the point where i didn't open doors due to the loads. an adventure game that discourages exploring..that's rich. maybe the 'feature' that the ps3 port will add will be...wait for it...playability!
Go read some bible: nubible.com
Also, it doesn't say so on the box, but Oblivion really does require the HD to play smoothly. Running Oblivion on a 360 with no HD attached is just asking for trouble.
If the console does have a HD, and you're still experiencing troubles, you can restart the game with A held down (I believe; you can look it up) and it'll reset the cache it keeps. This means the initial load will take much longer, or as long as the HD-less 360s, but from then on it should behave much better. At least until the cache gets full again.
From my experience playing it for extended periods with the HD, you should reset the cache every 15-20 hours of play for best performance.
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