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Exploring the Marvel Universe Online

In the wake of yesterday's formal announcement of the Marvel Online title, Gamespot has an interview with 'Cryptic Studios' creative director, Jack Emmert, and Marvel Entertainment's vice president of Interactive, Ames Kirshen — as well as Microsoft Game Studios' senior director of business development, Frank Pape. They discuss the details of a game on Windows and the 360 (both will play in the same world), how the game will reflect the comics, and why Cryptic is involved. From the article: "Cryptic with their great pedigree, their great track record on the City of Heroes franchise — it was the perfect partner. We have access to all the characters in the history and lore of the Marvel universe to put into this game. So we're super excited. I mean this is, for an MMO player and for folks on the console that want to play an MMO and bringing in a new audience, it's as compelling a statement as we can make." And here I thought they were going to talk about that little multi-year lawsuit between Cryptic and Marvel.

5 of 88 comments (clear)

  1. Competing Against yourself? by ironwill96 · · Score: 3, Insightful

    1. Make a comic-themed MMO. 2. Get sued by Marvel, make comic-themed MMO for them that competes against two of your own products. 3. Profit?!?

    Jack "Statesman" Emmert claims that the new MMO will be more "story" based and tied into new comic book storylines etc and that they will continue to support the COX (City of Villains and City of Heroes) games. However, it seems to me that they must be competing with themselves on some level, even if with two separate development teams at Cryptic handling the different games. Can anyone here imagine them *not* using the same style of character creator that they have in the COX games? It is brilliantly executed and almost necessary for this type of game so I'm pretty sure we will see it in some form in the Marvel MMO. The Marvel MMO will probably have 40-50% nicer looking graphics which is going to woo a lot of people as well as full permission to use all Marvel charactes in the story which is also going to draw a lot of fans. I think the COX games have reached their peak in subscribers and once the Marvel MMO comes out, they will in all likelihood lose customers. However, Cryptic is probably making a % of all profits from the Marvel MMO so this works out well for them but not so great for long-term support for the COX games.

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    1. Re:Competing Against yourself? by Keith+Russell · · Score: 4, Insightful
      Just look at DAOC after Warhammer Online was announced.

      Well, this isn't quite the same thing. With DAOC and Warhammer, that was pretty much the same team moving on to the next big thing on their own.

      One thing Positron said in his letter to The Cities community was that the Cities and Marvel Universe will have totally separate dev teams. And with the kinds of cash Marvel and Microsoft can throw at Marvel Universe, Cryptic wouldn't have to siphon any money from the Cities' team. In fact, I doubt Jack Emmert would agree to this deal if he didn't think the Cities would be self-sustaining throughout the process.

      IMHO, keeping the teams separate is almost a necessity. Neither team will want new features to be dependent on the other. Certainly, there will be a new client engine, since the Cities are OpenGL. Marvel Universe will run on both Windows and XBox 360, so Direct3D would be an engineering no-brainer even if Microsoft wasn't publishing the title. And, if nothing else, the inevitable rivalry between the Cities and Marvel Universe will push both teams to prove their own worth. Marvel Universe doesn't want to be seen as a mere "re-skin" of City of Heroes, with Jean Gray and Xavier's School standing where Ms. Liberty and City Hall used to be, and the Cities don't want to be reduced to one large beta test for Marvel.

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  2. RPG or Twitch? by the+computer+guy+nex · · Score: 3, Interesting

    The only way I see a MMO doing well on a console would be twitch-style gameplay. Anything with hardcore RPG elements is better done with a keyboard.

    The only twitch-based MMO I can think of is Sony's Planetscape (I believe). I hope they go this route, it would be fun on a console.

  3. Re:I never got the "men in tights" thing... by Chris+Burke · · Score: 4, Interesting

    I'd couldn't prove it, but my thought is that the skin tight suits is a result of the historical necessity to keep art costs down in comics.

    Drawing clothes is extra work. First you draw the body, then you have to draw the clothes over that body such that they appear to hang naturally.

    Or you could just draw the body, and then color it to look like the hero is wearing clothes, maybe add a couple pieces of flair. It's faster, ergo cheaper. Add fifty years and maybe it isn't financially necessary for publishers like Marvel but it has basically become a tradition.

    I understand there's a similar explanation for why characters in Japanese comics have crazy-colored hair. Everyone in Japan has black hair, so in B&W comics it made sense to just leave the hair blank to save money and prevent printing problems and their readers just naturally filled it in with the expected color. When they started using color printing, the artists thought why fill in that blank space with black when you could use pink or blue? This, too, then becomes a tradition.

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  4. It could work by Chris+Burke · · Score: 3, Interesting

    Also, a superhero game with a license is the silliest idea ever. Either you have 200 spidermans zipping around (beyond silly), or you can't allow players to play 'name' characters, at which point the whole point of a license goes out of the window. People play license games to 'be the hero' so to speak, and that doesn't work in a MMO. The concept is just broken out of the gate.

    Expect a weak ripoff of City of Heroes with marvel (tm)(R)'s added all around, with some weak license-tieins like 'name' heroes giving missions to the player characters, and maybe villains as bosses to whack. With zero endgame gameplay at launch and nearly zero post-launch content.


    If Spidey and Wolverine are just hanging around handing out quests and tossing out catch phrases, it will be stupid.

    However if they involve these characters in the actual gameplay, it could be pretty fun.

    Imagine taking your original hero character, working your way through the ranks, proving your mettle, such that you become a full-fledged X-Man and get to go on missions with Wolverine. Would that satisfy the desire to "be the hero"? It sounds like it to me. Best of both worlds: My own creation, my personal avatar, I am a bad-ass super-hero, and look there's my favorite Marvel characters kicking ass beside me!

    Of course practically speaking I'm not expecting anything that involved. It will probably be as you describe, and be crappy. Yet it is possible, if Marvel decides to give Cryptic a serious up-front cash injection so they have enough developers to handle it. Hopefully Cryptic made money of Co(H|V) themselves and can afford more developers. If they take it seriously, spend the money, and do it right, a Marvel MMO could be great.

    I'll start holding my breath right... now.

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