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How Videogames Became the Bogeyman

Tom Leupold, writing for the Inside Bay Area site, explores why videogames have become an American bogeyman. Talking with prof. Dmitri Williams, he discusses the rise, fall, and resurrection of games as a part of mainstream society. From the article: "Today, as games have once again infiltrated the mainstream, a growing number of adults are again enjoying gaming and understand there are games that are appropriate for different age groups. But that hasn't stopped crusaders from trying to censor them in the name of 'saving' the children. Williams, 34, said those under 38 have a different view of games than their elders. Most have grown up with games and, like television for the previous generation, games are embedded in their culture. "

125 comments

  1. How Videogames Became the Bogeyman by rob1980 · · Score: 4, Insightful

    See: How Rock'n'Roll Music Became the Bogeyman in 1950. Bunch of wound-up old people that don't like change.

    1. Re:How Videogames Became the Bogeyman by Gnostic+Ronin · · Score: 4, Insightful
      You forgot comic books. People honestly thought Batman comics and True Crime comic books would make kids go out and kill people. Before that, I think Flappers were the end of Western Civilization.

      In fact, I think everything that came along since the Roman Era has been the "End of Western Civilization". Kids have always been lazier and less interested in knowledge than privious generations. Evil currupting forces have always pulled them from the Straight and Narrow(TM). Even Christianity, when it first came along was a threat.

    2. Re:How Videogames Became the Bogeyman by Kelson · · Score: 5, Funny

      Sometimes I find myself wondering: 10-15 years from now, am I going to be the old fogey freaking out about something new that I don't trust, but all the kids are into?

      Then I think of MySpace.

    3. Re:How Videogames Became the Bogeyman by Opportunist · · Score: 1

      Even Christianity, when it first came along was a threat.

      Considering it is necessary to actually call for a separation of science and church, I could see that happen again.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:How Videogames Became the Bogeyman by rob1980 · · Score: 1, Interesting

      Even Christianity, when it first came along was a threat.

      It's still a threat even now, considering some of the shit going on these days.

    5. Re:How Videogames Became the Bogeyman by Schraegstrichpunkt · · Score: 1

      Heh. Atheism is the new Christianity. Go figure!

    6. Re:How Videogames Became the Bogeyman by Jerf · · Score: 1
      10-15 years from now, am I going to be the old fogey freaking out about something new that I don't trust, but all the kids are into?
      "Son, I don't care what your friends say. You don't want to directly interface your brain to the Collective Conciousness."

      OK, probably more than 10-15 years from now, but, yes.
    7. Re:How Videogames Became the Bogeyman by Anonymous Coward · · Score: 2, Funny

      In fact, I think everything that came along since the Roman Era has been the "End of Western Civilization".


      Like those "Goth" type people.
    8. Re:How Videogames Became the Bogeyman by edunbar93 · · Score: 1

      Sometimes I find myself wondering: 10-15 years from now, am I going to be the old fogey freaking out about something new that I don't trust, but all the kids are into?

      Not me man. I not only grew up with video games, I grew up with Slayer and King Diamond. Marilyn Manson came a little later on, but by then it was a schtick that had been done before. After that, *nothing* is shocking.

      My kids are worshipping satan? Hell man, giv'er!

      --
      "No problem. I have the capacity to do infinite work so long as you don't mind that my quality approaches zero."-Dilbert
    9. Re:How Videogames Became the Bogeyman by LKM · · Score: 1
      Even Christianity, when it first came along was a threat.

      Well, seems like they got at least one thing right.

    10. Re:How Videogames Became the Bogeyman by Yaotzin · · Score: 1
      Even Christianity, when it first came along was a threat.
      Those darn kids with their bibles and their crosses...
      --
      Error: No error occurred
    11. Re:How Videogames Became the Bogeyman by jackbird · · Score: 1
      When your kids start dressing and talking like victorian dandies and being really polite, it's gonna grind your gears real good.

      Remember, it's not the content of the youthful fad that's important, it's the fact that it pisses off your parents.

    12. Re:How Videogames Became the Bogeyman by kabocox · · Score: 1

      Sometimes I find myself wondering: 10-15 years from now, am I going to be the old fogey freaking out about something new that I don't trust, but all the kids are into?

      Then I think of MySpace.


      Um, MySpace isn't even wrong. It's just that those kids should be capable of so much more than that. I think webdesign or just basic published page layout may need to be an elementary school class now. Forget reading. Learn the basics of just put 2 ad banners up: one at the top and one at the side, and 2 nav panels and 1 large clean block of content. "Reading" really needs to be seperated out into different skill sets. Looking through a poorly designed website is much harder than just reading a book except if it has any decent search utility. The KISS prinicple in page design needs to be hammered into kids before they start building masses of ugliness.

    13. Re:How Videogames Became the Bogeyman by kalirion · · Score: 2, Funny

      You forgot Dungeons and Dragons.

    14. Re:How Videogames Became the Bogeyman by westlake · · Score: 1
      You forgot comic books. People honestly thought Batman comics and True Crime comic books would make kids go out and kill people.

      The comic book argument is revisionist history. The true story is something like this:

      Sales of comic books like the older pulp magazines sank like a rock after World War Two. There were new and more compelling, forms of entertainment. TV. The paperback novel.

      The crime and horror comics were an attempt to recapture that older audience---but, let us be honest here---the cover art and the writing were no match for Mickey Spillane.

      You also had the newspaper story strips for comparison. Al Capp. Milton Caniff. Walt Kelly.

      The most intractable problem was that comics were only distributed only through standard news outlets.

      The cigar store that was hit last week by the vice squad for selling porn out of the back room to minors. The neighborhood drug store where the terror comics shared the rack with Casper and Scrooge McDuck.

    15. Re:How Videogames Became the Bogeyman by mstahl · · Score: 1
      Kids have always been lazier and less interested in knowledge than privious generations. Evil currupting forces have always pulled them from the Straight and Narrow(TM).

      I disagree. I think what happens is that the world continuously changes more and more rapidly, and each successive generation is more and more equipped to deal with that change. I have a lot of criticisms for my generation (I was born in the early 80s; please don't call me a "millennial", I hate that), and for the one coming right afterwards, but I can't really take myself that seriously. My parents probably felt that way about my generation.

      If your appraisal of things were completely accurate, society would've dissolved into rampant chaotic stupidity hundreds of years ago. The percentage of the population interested in knowledge and doing something positive for themselves and humankind is largely constant; I think it's just that those people get less exposure in today's culture than they have previously.

      Right with you on the comic book comment though.

    16. Re:How Videogames Became the Bogeyman by mgblst · · Score: 2, Insightful

      Really, what about if your kids go in for self-mutiliation future style?? Say, removing an arm or a leg, because all the kids are doing it.

      What if they want to slice out a part of their brain?

      What about when they want to listen to music that is jsut a high pitch whine, that gives you a headache in under a minute??

      Don't ever think that you have seen it all. It will make it even more shocking.

    17. Re:How Videogames Became the Bogeyman by KDR_11k · · Score: 1

      In a history lesson we were given a quote from a Roman that said pretty much that.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    18. Re:How Videogames Became the Bogeyman by KDR_11k · · Score: 1

      Ooooh, that'd be a great storyline for a clicheed Hollywood adaption. The father becomes the Arm Commander, the son the Core Commander and at the end of the movie with the forces of Core crushed and the implosion countdown ticking down the father tries to reawaken the humanity in his son-turned-machine to save the galaxy! The drama! The explosions! It's gonna be a box-office smash hit!

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    19. Re:How Videogames Became the Bogeyman by Yusaku+Godai · · Score: 1

      And that would be a bad thing?

    20. Re:How Videogames Became the Bogeyman by Opportunist · · Score: 1

      To view Christianity (or religious fundamentalism altogether) as a threat? Would only be bad if you make a religion and crusade out of it.

      Erh... thinking about it, replace "would be" with "is".

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  2. Some parent's don't like responsibility by Eightyford · · Score: 5, Insightful

    First it was radio... then it was television, rock and roll and comic books. After that it was video games, rap, heavy metal, and goth music. Now it's the internet and more realistic games.

    Message to parents! If your child screws up, it is probably your fault! Sucks, doesn't it?

    1. Re:Some parent's don't like responsibility by Anonymous Coward · · Score: 5, Insightful

      "Message to parents! If your child screws up, it is probably your fault!"

      Or possibly the child's...

      (That shouldn't seem like a radical idea, yet somehow always seems to be missed.)

    2. Re:Some parent's don't like responsibility by Anonymous Coward · · Score: 3, Insightful

      I would actually argue that Rock and Roll is the best comparison to violent videogames for one important reason; in the 1950's Rock and Roll was a musical format which was created to appeal to Teenagers.

      As much as people will argue against this, the fact is that the majority of Mature games are targeted towards Teenagers and if they could no longer sell them to teens the sales would evaporate. Being 26 I believe that I'm reasonably representative of most adult gamers and I can honestly say that I purchase 1 or 2 Mature games in a year and the vast majority of games I own are Teen or Everyone rated; on the other hand, one of my friends (who was working his way through university at EB) claimed that 95% of people who were buying games like Soldier of Fortune and what not were 13-17 years old.

      I don't know if there is any damage, but people who think they're adult forms of entertainment are delusional.

    3. Re:Some parent's don't like responsibility by lawpoop · · Score: 2, Funny

      Hey, you forgot Dungeons and Dragons. Who knows how many innocent babies have been sacrificed after their young, unwed parents learned the ritual from the Dungeon Master's handbook?

      --
      Computers are useless. They can only give you answers.
      -- Pablo Picasso
    4. Re:Some parent's don't like responsibility by wwiiol_toofless · · Score: 1

      Before that it was wearing loincloths that were far too big and sagged and they grunted in fashion the elders were unaccustomed to...

      --
      the mods may say you posted flamebait, but to me it's a flame that warms my heart. rock on, brother! --chebucto
    5. Re:Some parent's don't like responsibility by Anonymous Coward · · Score: 0
      Hey, you forgot Dungeons and Dragons. Who knows how many innocent babies have been sacrificed after their young, unwed parents learned the ritual from the Dungeon Master's handbook?

      I'm going to go out on a limb here and say: zero

      Not that you'll be able to convince the fundies of that fact. Jack Chick told them D&D had real magic rituals in it!

    6. Re:Some parent's don't like responsibility by sqlrob · · Score: 1

      You do know that
      a) a vast majority of buyers are over 35?
      b) Less than 10% of games are M
      c) 2/3 of gamers are over 18?

    7. Re:Some parent's don't like responsibility by Knara · · Score: 3, Funny

      Not nearly enough because it's still too hard to find tasty baby meat for my sammiches in my grocer's luncheon meat aisle.

    8. Re:Some parent's don't like responsibility by TubeSteak · · Score: 1
      Or possibly the child's...

      (That shouldn't seem like a radical idea, yet somehow always seems to be missed.)
      Since a child can't exactly be responsible for anything...

      Up until a certain age, we (society) pretty much assume that anytime a kid screws up it is the parents' fault. An being oblivious/ignorant does not give the parents a free pass for their kid's behavior.
      --
      [Fuck Beta]
      o0t!
    9. Re:Some parent's don't like responsibility by Anonymous Coward · · Score: 0
      on the other hand, one of my friends (who was working his way through university at EB) claimed that 95% of people who were buying games like Soldier of Fortune and what not were 13-17 years old.


      Since when did Elder-Beerman sell video games? *me ducks* ;)
    10. Re:Some parent's don't like responsibility by Stalyn · · Score: 3, Informative

      Don't forget the role society plays as well.

      Up until a certain age, we (society) pretty much assume that anytime a kid screws up it is the parents' fault. An being oblivious/ignorant does not give the parents a free pass for their kid's behavior.

      Which translates to, until a child is able to determine social norms independently, society blames the person who is responsible for instructing a child on how to act within society when the child does not conform to social norms.

      --
      The best education consists in immunizing people against systematic attempts at education. - Paul Feyerabend
    11. Re:Some parent's don't like responsibility by WilliamSChips · · Score: 1

      It's missed because something causes the child to mess up. Things don't just happen, they happen for a reason. Just blaming "the kid" doesn't get us anywhere.

      --
      Please, for the good of Humanity, vote Obama.
    12. Re:Some parent's don't like responsibility by Nephilium · · Score: 3, Insightful

      And of course... an appropriate quote to refute:

      'Juvenile delinquent' is a contradiction in terms, one which gives a clue to their problem and failure to solve it. -- Colonel Dubois in Starship Troopers

      One who is a child does need to be instructed on how to behave... the responsibility for this education does not belong to anyone except the parents... it is no one else's responsibility to teach a child how to act well...

      The problem is that too many parents now (and most likely in the past as well), think that children can grow up fine with no supervision of their activities... no knowledge of what their kids are doing...

      Without a parent/grandparent/aunt/uncle/sibling teaching/raising a child... it's a total crapshoot as to how the kid will turn out... the downside to this is it's actually WORK to raise a child, and not just let the TV turn into a babysitter...

      Nephilium

      The trouble is that things never get better, they just stay the same, only more so. -- (Terry Pratchett, Eric)

    13. Re:Some parent's don't like responsibility by Atzanteol · · Score: 1

      Don't forget D&D! It was supposed to suck all those poor children into satanism!

      --
      "Ignorance more frequently begets confidence than does knowledge"

      - Charles Darwin
    14. Re:Some parent's don't like responsibility by Nephilium · · Score: 1

      I'm still upset that none of the Jack Chick pamphlet pushers I've met have had a copy of Dark Dungeons with them... I've requested it over and over... and they never have it... bunch of slacking hobos...

      Nephilium

      "The big foreign car drove itself, but I held the wheel for the sake of appearances." -- Farewell, My Lovely (Chapter 9)

    15. Re:Some parent's don't like responsibility by Anonymous Coward · · Score: 0

      Or, you know, maybe it actually is their fault? I don't care what age you are, if you do something, you ARE resposible for your own actions.

    16. Re:Some parent's don't like responsibility by smallfries · · Score: 2, Funny

      > a) a vast majority of buyers are over 35?

      Have you ever connected to any online server, anywhere, ever? 95% of people who play games online seem to be about 12...

      --
      Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
    17. Re:Some parent's don't like responsibility by WilliamSChips · · Score: 2, Insightful

      Why did child X do it and not child Y? You can get to your conclusion but not through that logic.

      --
      Please, for the good of Humanity, vote Obama.
    18. Re:Some parent's don't like responsibility by Anonymous Coward · · Score: 0

      When does "the kid" stop being a mindless child and start being responsible for their own actions? Of course it is not as simple as just the legal age of 18. But then what? How do you decide?

      Or are you taking the argument further saying that we are fundamentally influenced by our upbringing in a way that never leaves? (In which case, the cycle of irresponsibility never ends.)

    19. Re:Some parent's don't like responsibility by NetRAVEN5000 · · Score: 2, Insightful

      Because they're two different children with different experiences and separate minds. Maybe one gets more attention than the other, maybe one wants a lot of attention. . .
      We can blame the child but it would be useless because until a certain age, he doesn't know better and has no idea of the consequence of his actions. And once he's past that point he's already got his own personality and way of thinking, and his own set of experiences that are beyond his control which are affecting the courses of action he takes.

    20. Re:Some parent's don't like responsibility by Anonymous Coward · · Score: 0

      That's so gay.

    21. Re:Some parent's don't like responsibility by voice_of_all_reason · · Score: 1

      When does "the kid" stop being a mindless child

      When they commit a crime we really don't like.

      For a strictly numerical answer, how about 14? I didn't bother to look for anyone younger.
      http://www.sfgate.com/cgi-bin/article.cgi?file=/ch ronicle/archive/2004/01/09/BAGRV46SBI1.DTL%20

    22. Re:Some parent's don't like responsibility by DavidTC · · Score: 2, Insightful

      Just because they seem to be 12 doesn't actually make them twelve, it just makes them idiots.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    23. Re:Some parent's don't like responsibility by tfinniga · · Score: 4, Informative
      It's almost shocking to see a moderate argument. It seems that the average slashdot poster is an idiot, and half are below average. However, I think it's mostly because a balanced argument is much longer to type and less fun than firing out a quick one-liner, or shooting talking points back and forth.

      Here's my take on the whole thing - raising kids is a tricky business. Many people take different approaches, and very few parents will agree on everything. Most parents that I know want their kids to grow up to be better people than they are. Most work quite a bit to reach that goal.

      One argument that seems common is that anything that is banned or censored is controlled at the request of parents who don't want to take responsibility for their own kids. So, the argument goes, it is the fault of bad parenting that I can't watch saturday-morning porn on NBC - lazy parents that don't want to raise their own kids. However, the laziest parents I've known don't care about what their kids listen to, see, or do, certainly not enough to try to ban it.

      On the other hand, it seems that there are a lot of parents that don't spend enough time with their children, but still act as if they did. It's easy to imagine parents like these being shocked that their kids are into bad things, and going ballistic. Legislating a solution, instead of trying to work one out with their kid. These are not always helpful.

      Personally, I try to spend a lot of time with my kids, get a good relationship, teach values and social expectations. (Currently we're working on pooping in the potty.) However, I appreciate the fact that my kids don't have to grow up too fast. I'm glad that Nick Jr. doesn't have violent or racy ads inbetween shows, and I'm glad Dora the explorer doesn't swear. It's nice that there's entertainment that's age appropriate, and I appreciate the help. As kids get older, there's a delicate balance between letting them make their own mistakes and bad judgments, and cushioning their fall. At the end of the day, it's up to the kid to decide whather he wants to take what you taught him and try to be good, or ignore it and seek other pursuits.

      So, you try to be a good parent, try to help your kids be good people, and appreciate any help you can get from society in general. Some people would like the world to be adults-only, but I really appreciate that there are some places that are safe for kids.

      In relation to the perception of games, I personally hope that the Wii will help change people's perceptions. Unfortunately, the current crop seems to be more aimed at hardcore gamers, who expect adult-themed games to be an option. My 3-year-old probably couldn't handle a dual shock, but I bet she could have a lot of fun with a Wii. Hopefully there will be better content out there which will show a kid-friendly side to this medium as well. Heck, if the devkits are cheap, I'd be happy to make some.. :).

      --
      Powered by Web3.5 RC 2
    24. Re:Some parent's don't like responsibility by rts008 · · Score: 1

      I understand where you're coming from with this:
      "However, I appreciate the fact that my kids don't have to grow up too fast. "

      But they will still grow up faster than you want them to, and you will always feel you have not quite have them ready to go out on their own, but go they will- wide eyed and full of energy.

      Always try to keep in mind that you will be teaching by example more than any other method. They can emulate you sooner and easier than they can grasp any "instruction" you try. and will.

      Like most anything else in life, it's what you make of it;From burden to great joy- like the Prego commercial:"It's in there."

      Have fun, and good luck with the young 'un.

      --
      Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
    25. Re:Some parent's don't like responsibility by AcidLacedPenguiN · · Score: 1

      Too Long/Didn't Read.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    26. Re:Some parent's don't like responsibility by tomservo84 · · Score: 1

      On what planet does "Too Long/Didn't Read" get pushed to Score: 2???

      Oh wait...I forgot...this is Slashdot.

      --
      Agile Spaceport - You will never find a more wretched hive of scrum and villainy. We must be cautious.
    27. Re:Some parent's don't like responsibility by AcidLacedPenguiN · · Score: 1

      actually its the karma bonuses.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    28. Re:Some parent's don't like responsibility by kreyg · · Score: 1
      Or possibly the child's...

      My grade 8 teacher was always one of the most reasonable people I have ever met, primarily because, as he said, he never forgot what it was like to be a kid.

      I have tried as best as I can to do the same, and one thing I remember is this: at age 14, every one of my peers was responsible and self-aware enough to think that being absolved of responsibility for our actions because of our age was an absolute joke. We knew what we should and should not do and were fully in control of our actions (despite the imminent doom 80's heavy metal was going to bring upon us all).

      Kids sometimes do stupid things, but they do it with their eyes wide open and full comprehension of the possible consequences. There are bad kids just as there are bad adults. Not holding them responsible for their actions is a disservice to everyone.

      --
      sig fault
  3. They're just pissy by Shadow+Wrought · · Score: 2, Funny

    'Cause all their Lemmings died.

    --
    If brevity is the soul of wit, then how does one explain Twitter?
  4. Games and Movies and Music oh my! by davidwr · · Score: 0

    Games and Movies and Music oh my!
    Games and Movies and Music oh my!

    We can't be exposing our youth to violence and smut now can we?

    Won't somebody please Think Of The Children?

    Nobody under the age of 18 is allowed to read this post.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
  5. Lobbying Money by WiseWeasel · · Score: 5, Insightful

    I'm willing to be it's because television, music a movie industry interests are lobbying our representatives to place restrictions on the games industry, which they see as a threat. The games industry just isn't ponying up enough money to counterract the rest of the entertainment industry's lobbying dollars and stay off the regulation radar, and now they're paying the price. It's a terrible way to run a country, but people in power are making too much money to change it...

    --
    "I like systems, their application excepted", George Sand (French)
    1. Re:Lobbying Money by Opportunist · · Score: 1

      I wouldn't say it's just lobbying. It's simply knowing a thing and growing up with it, and thus not seeing a threat in it since, after all, you grew up ok as well, so the thing you grew up with can't be that bad.

      See D&D for reference. It was a HUGE issue in the 80s, college kids spending nights brooding over some dungeon puzzle, hurling fireballs around and resurrecting their friends. MADD was all over it, and the hype was up.

      Today? A sizable population of the RPG market actually IS adults, a wide range of RPG products carters to more mature players that want to get away from hack'n slash and the only ones still going apeshit about it is the religious right who get ridiculed for it by the rest of the population.

      And I doubt anyone could say that the RPG biz had any lobbying going akin to TV and comics.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Lobbying Money by neutralstone · · Score: 2, Interesting

      Agreed. But I think Tycho put it best.

    3. Re:Lobbying Money by DavidTC · · Score: 1

      Yeah, D&D is the greatest example. With rock and roll, people can, in fact, seriously argue that did cause a lot of problems, namely, the 60s. It didn't, it was the other way around, but people can stand there and pretend otherwise, even those who were actually around then and participated.

      Same with lots of other stuff that got protested, like cop-killing rap (Remember that?) and comic books. They didn't cause problems, they existed at the same times as problems, as outlets, and people looking for scapegoats blamed them. And while they might have read comic books, they read 'good' comic books, and they can convinced thinking comic books have changed. And they never liked rap.

      But you point at the big D&D flap and they have no response, because D&D isn't even slightly associated with any bad behavior. D&D didn't do anything, except probably caused some kids to flunk of out college, and I think society at large realizes it's probably better to flunk out of college because you stay up all night playing D&D and skip your classes than because you stay up all night partying and skip your classes, which college students have been doing since time immortal.

      And RPG players are everywhere. Computer groups, theatre groups, college kids. There are groups of guys who, instead of catching the game, play a game instead, and you'd never know it. And with the continual release of D&D-based computer games, it can't help but suck in new players. I think, with any random person under, say, 30, you have at least 50% chance of hitting somoene who's participated in a RPG at least once, and another 25% of the people didn't, but know 'normal' people who did regularly and aren't going to think of it as weird.

      So the response to 'Grand Theft Auto might make kids violent!' is 'Oh, you mean like D&D?'

      And they think 'Hey, wait, I've played D&D, and it didn't make me violent, no matter what those idiots said back then. Maybe the people I've been listening to are the same idiots.'

      Incidentally, when you think about it, GTA is actually somewhat like D&D, except that people are encouraged to play evil characters instead of good ones. They've very open-ended, just walking around and doing missions, except the missions in D&D are usually for good, and the missions in GTA are usually for evil, or at least chaos.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    4. Re:Lobbying Money by rts008 · · Score: 1

      LOL!
      "So the response to 'Grand Theft Auto might make kids violent!' is 'Oh, you mean like D&D?'"

      I love that...good stuff.

      I'm probably older than than the average aged /.'er (weather changing reminds me I turn 50 this winter), but not what I would think of as "old".
      Anyway, we played "Army", "Cowboys and Indians", "Cops and Robbers", and "Space Explorers and Martians" growing up. Real-time RPG at it's finest...massivel destruction frequently entered the plot: EVERYBODY DIES!!! Oh Noooo!

      Videogame violence is only new because it's in videogames, which are new.

      If you're a Christian, then it's been happening since Cain and Abel. (Any other religion:insert theology here)
      If more (arguabley) scientific-minded, it's been happening since Alley Oop picked up a club.

      Fundamentalists/fanatics have always pushed for prohibitionist legislation- trying to legislate morality, and it only serves to increase courts and law enforcement's budgets without tangible results. (except in the eyes of the prohibitionists)

      This type of approach always seems to backfire. For example- alcohal prohibitions in USA's early 20th century spawned moonshiners, but more importantly, shine runners- the 733t drivin' mofo's that transported the moonshine.

      These guys formed the backbone of what would later turn into a multi-billion dollar entity: NASCAR
      (cue redneck jokes here:)

      Our "War on Drugs" has caused us to invade Panama, covert ops in Columbia, enabled the rise of the Columbian Cartels, etc.

      These "videogames are teh evil" campaigns always make me think of the SG1 episode where T'ealc was helping the researchers out by "playing their VR combat sim", and a bug in the software (or design flaw) kept him in a respawn with no exit loop until he beat the adaptive game AI. I want to strap Jack Thompson into that VR interface and let him battle the Go'uld berserker-for real.

      --
      Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
    5. Re:Lobbying Money by DavidTC · · Score: 1

      Actually, prohibition was for moral reasons, but not the moral reasons people think. It was to stop an actual problem.

      Men would spend all their money on alcohol, and abuse their wives under alcohol's influence. Prohibition was to stop wife battering, and irresponsible men who would literally walk into a bar with their paycheck on Friday night and out of the bar Sunday night without it.

      At that time, it seemed a reasonable way to solve the problem. And, in fact, it possibly helped that a little, although that's obviously hard to tell with the skyrocketing crime rate in areas that actually enforced it.(1) It would be rather hard to see 10% less violence toward women with 150% more violent towards everyone!

      Just wanted to clear up that common misconception. All too many people think it was some sort of moral judgement on drinking, but, while the rhetoric of the time liked to call it 'demon rum', in actuality a lot of the people involved in the movement would have, for example, been happy restricting prohibition to married men if that had been at all plausible.(2)

      Yeah, there were some people who were in it for different reasons, crazy moralists who thought, for no explicably reason, that alcohol use was a sin, period. But it was mainly the dying gasp of the progressive movement, and progressives tend to actually solve problems, and they saw that alcohol was causing problems, and either didn't think of, or did think of, but realized it couldn't happen, the other way to solve the problem. Which was the way we eventually adopted about 30 years later, with no-fault divorces, child support, and women actually having rights WRT their husband's behavior towards them.

      Sadly, the same misguided movement produced the laws against prostitution that are still hurting women, by the effect of keeping prostitutes from accessing the laws created later on to protect women. And, to get back to the parent post, some of the original support of outlawing drugs.

      I say that as someone who considers himself a progressive, FYI. But I'm willing to admit that, while progressives have been almost uniformly correct about the existence of social ills they try to solve (As opposed to conservatives, who often try to solve social ills that don't actually exist or do exist but are not actually problems.), sometimes they solve them incorrectly, in ways that are more damaging than the originial ill! We need to be willing to say 'No, that obviously didn't work, let's stop that and try something else'.

      1) Some areas didn't enforce it, like California, but you obviously wouldn't be able to see an effect there.

      2) The temperance movement actually had a very large overlap with the suffrage movement. For a lot of women, outlawing alcohol was a backup plan to letting them vote. (Presumably, once they could vote, they would vote for changes in the law to protect women.) The history of Utah is a fun read there, as they were way out in the front for both those issues.

      --
      If corporations are people, aren't stockholders guilty of slavery?
  6. typo; be = bet by WiseWeasel · · Score: 1

    That should read: "I'm willing to bet it's..."... Caught it too late.

    --
    "I like systems, their application excepted", George Sand (French)
  7. 38? by Schemat1c · · Score: 3, Insightful

    Williams, 34, said those under 38 have a different view of games than their elders.

    I think he needs to go higher than 38, I'm 41 and I too grew up with video games. I play HL2 deathmatch on a server where the majority of players are older than me.

    --

    "Nobody knows the age of the human race, but everybody agrees that it is old enough to know better." - Unknown
    1. Re:38? by DittoBox · · Score: 2, Funny

      Note to self: avoid HL2, too many old folks. ;)

      --
      Good. Cheap. Fast. Pick Two.
    2. Re:38? by Anonymous Coward · · Score: 0

      > Note to self: avoid HL2, too many old folks. ;)

      Yeah... alays embarrassing to be schooled by one of us gheezers, isn't it. :-)

    3. Re:38? by LoRdTAW · · Score: 1

      You wouldn't happen to live in Korea would you?

  8. How Videogames Became the BogeymanMonday Morning Q by westlake · · Score: 2, Interesting
    I don't recall any campaign to censor game content for adults.

    I do remember a campaign to restrict sales of adult-themed games to adults and a profound distrust of developers who pushed the limits of the M-rated game to protect their sales through Walmart.

    If you want to know why videogames became the Bogeyman, you only have to look at adolescent idiocies like Hot Coffee and Super Columbine Massacre RPG!

    It is not Fallout, or System Shock, Resident Evil or Half-Life, or any of a hundred other significant, popular, M-rated games published within the last ten years that make the headlines.

    It is the handful of games from the handful of publishers we all know are aiming for the flashpoint.

  9. just you wait... by immerohnegott · · Score: 1

    Wait until the Wii drops...imagine small children maniacally hacking their way through hordes of enemies with a machete, FarCry style. Their parents will most assuredly be outraged and write obscen letters to nintendo and ubisoft for creating such a monstrousity. I find it humorous that they would feel so entitled after having disregarded the large 'Mature Audiences' rating on the box and placed it into their preteens' wii little hands.

  10. The culture war by VTMarik · · Score: 3, Interesting

    Ah yes, first it was The Novel, then it was Radio, then Movies, then Comics, then Television, then it was Lenny Bruce, and now it's video games. Anything that is new and exciting to the younger generation (AKA what wasn't around for the previous generation) is evil simply because it is new and untested. The game The Texas Chainsaw Massacre for the Atari, which had no blood and only showed death as children flipping upside-down before disappearing, caused a massive storm of controversy for all of two days before everyone started speculating about the end of the fad.

    Thanks to Nintendo, the fad has now become a staple of entertainment and everyone's left wondering why. This confusion quickly leads to hatred and FUD which brings us up to date. And now you know the rest of the backstory....

    Good day.

  11. Bogeyman is right by digitalhermit · · Score: 5, Insightful

    Back in my time it was Dungeons and Dragons. You'd watch the news and see these "exposes" on the kids who are LEARNING TO LOVE SATAN because of the EVIL D&D game. Oh yeah, and Satanism was also a dire threat to our kids. Oh and Styx and Kiss too. Then 2 Live Crew. My neighbor tells me that in his day it was Bob Dylan that was symptomatic of evil.

    1. Re:Bogeyman is right by Fulcrum+of+Evil · · Score: 1

      "I cast Magic Missile at the darkness!"

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    2. Re:Bogeyman is right by Opportunist · · Score: 1

      You hit the religious zealot's brain for 1W6+2 damage.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:Bogeyman is right by WilliamSChips · · Score: 2, Funny

      Wouldn't that require said object to exist?

      --
      Please, for the good of Humanity, vote Obama.
    4. Re:Bogeyman is right by Anonymous Coward · · Score: 1, Funny

      What, and the magic missile does? A fictional object hits a fictional object - sounds about right to me.

    5. Re:Bogeyman is right by Opportunist · · Score: 1

      If only I had mod points...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    6. Re:Bogeyman is right by CronoCloud · · Score: 1

      You can't cast MM at a target you can't see.

      Fireball on the other hand is an area spell that doesn't demand a target.

      Use the right tool for the job.

    7. Re:Bogeyman is right by Anonymous Coward · · Score: 0

      I was right in the middle of the D&D witchhunt thing. I stopped the stupid parent questions by pointing out what was said in a newspaper article and then showed them the books and asked them if they were now crazy and saw spirits rising out of the books. Which was actually what the newspaper said would happen, dementia leading to seeing images of demons floating from the books, sounds crazy but was taken as seriously as the anti-video gamers now.
       
      What further amused me was when I was going through my grand parents stuff (and they never threw out anything), I found really old literature that was the same stinking crap - articles and essays on why listening to anything but classical music meant the devil had his hooks in you and looting and murder were next. Seriously, it stated that to go so far as to listen to Jazz meant you were already a lost cause if not a minion of Satan. In comparison to today, there isn't anyone who thinks Kenny G. is dangerous, but turn the clock back and he was worse than Bin Laden, sadly I am actually not joking.
       
      Nobody is going to do anything about video games, it's a minority complaining and whining group that the majority couldn't give a crap about. They get some press, I'm sure Tom Hanks will star in some "all my friends are dead by video games" movie or something, but really that's about it. These groups have a short attention span and something else will piss them off next year and they will forget. There have been thousands of Jack Thompons in history and 95% have had little to no effect on the world. Just have a laugh at his expense while he is still around.

    8. Re:Bogeyman is right by Richard+Steiner · · Score: 1

      "Blade Barriers are better," said the High Priest of Poseidon. It's the gift that keeps on giving. ;-)

      --
      Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
      The Theorem Theorem: If If, Then Then.
  12. Control by PresidentEnder · · Score: 2, Insightful

    The vast majority of what goes on in the world, from legislation to war, can be attributed to people's desire to control other people's actions.

    --
    I used to carry a bottle of whiskey for snake bite. And two snakes. -Nefarious Wheel
    1. Re:Control by miskatonic+alumnus · · Score: 1

      ... and speech, and thoughts.

    2. Re:Control by Anonymous Coward · · Score: 0

      ... which is about actions.

      Nobody cares what you think, only what you might do because of what you think.

      Ultimately it's all about controlling actions - controlling speech and thought is just a step along the way.

    3. Re:Control by TheFlyingOrc · · Score: 1

      That's true, but you can't paint that immediately as if it were a bad thing all the time - I really do want to control other people's ability to kill me and get away with it.

    4. Re:Control by miskatonic+alumnus · · Score: 1

      uhhh, no.

      Lots of people care what you think. If, for example, you believe in a different god than they do, some people think you should be converted, and failing that, you should be killed --- regardless of whatever actions you may take. Doubly so if you speak about your god, or theirs ... witness the furor in the muslim world over the pope's recent speech. Don't you think that if they had the power to keep him from saying those things they would exercise it?

  13. Movie Ratings in America by brunes69 · · Score: 1
    This reminds me of somting I noticed while cruizing IMDB the other day. Ever compare the ratings for movies in other countries to America?

    Take for example, The Whole Nine Yards. For those who haven't seen this movie, it's a compedy. There is nothing beyond comical violence in it. There *is* some nudity when Amada Peet is topless.

    Now, take a look at the ratings. Pretty much every single country except the US has it rated for Young Adults 13-14. The US has it rated "R", which means it is barred from anyone under 17.

    I will let you draw your own conclusions.

    1. Re:Movie Ratings in America by Anonymous Coward · · Score: 1, Informative
      US has it rated "R", which means it is barred from anyone under 17.

      No, it's not. You should probably familiarize yourself with the rating system before criticizing it. It means that it's barred to unattended children under 17. Parents can bring a child of any age they like to the film. Basically the rating says, "We think a significant amount of parents might find this inappropriate for their teenagers, so we'll let them make the call." Sorry but I can't find a single thing wrong with that. Children are subject to the control of their parents.

      If they said "Under no circumstances should children be allowed to see this movie" it would be rated NC-17. Some of the other countries listed are actually more restrictive. The famously liberal (especially about sex and drugs) Netherlands rated it a 16, meaning no one under 16 is admitted at all. Germany also gave it the same rating. Many other countries set firm limits as well in their age ratings, overriding the parental authority. That's quite a bit more restrictive than the US, which merely requires the parent to approve.

  14. Lower crime is who's fault then? by nuggz · · Score: 3, Insightful

    People would rather blame than take responsiblity.

    What can we blame for the lower per capita crime rates?
    Particularly when we consider some things weren't crimes, or weren't widely reported earlier.

    Yes we have had graphic headline grasping crimes lately, but there has always been something. I'm sure there were pissed off kids taking swords or clubs to each other before they invented guns.

    1. Re:Lower crime is who's fault then? by TubeSteak · · Score: 1
      What can we blame for the lower per capita crime rates?
      This answer is both snarky and serious at the same time:
      Immigration

      Snarky, because so many people hate the Mexicans for pouring into the U.S.A.

      Serious, because immigration and the children of immigrants are pretty much the only thing driving population growth these days.

      More people + steady crime rate = less crime per person

      (unless you didn't mean to say "lower per capita crime rates")
      --
      [Fuck Beta]
      o0t!
    2. Re:Lower crime is who's fault then? by Anonymous Coward · · Score: 0

      Uh, your math is off there buddy. Unless you meant to imply that immigrants never commit crimes (or commit them at a far lower rate). After all, if you increase the number of people in the country, then you increase the number of criminals (assuming that the percentage of criminals remains the same per unit of population).

    3. Re:Lower crime is who's fault then? by Don_dumb · · Score: 1

      Well all the experts who predicted 'a bloodbath of crime' before the crime rate dropped in the mid 90s, sought many reasons why the crime rate dropped so no one would point out they were wrong. But from reading 'Freakonomics' it would seem that the three reasons the authors could actually support with statistical evidence were abortion, stronger jail sentencing and more police officers, many other reasons given simply have no numbers to back them up.
      What is also interesting is that it gave evdence to show that what one's parents did to/for their child had no impact on the childs life. What did have an effect was who the parents were (how successful they were) and the child's peers.

      And yes they did say abortion. An excerpt from the chapter is here- http://www.freakonomics.com/ch4.php

      --
      If this were really happening, what would you think?
  15. Attention Jack Thompson... by subl33t · · Score: 1

    ...What videogames were Duane R Morrison playing that prompted him to kill Emily Keyes in her school in Colorado? What video games made into a sexual abuser?

  16. Games? Oh yes... by Criceratops · · Score: 5, Insightful

    Yes, games are a terrible waste of our time and money, and a contributor to drinking, institutionalized violence, and selling sex!

    It sucks billions and billions out of foolish peoples' pockets...

    More riots, beatings, and other assorted violence take place because of games!

    During games, people are exposed to repeated messages selling them alcohol and sex as well!

    Did I mention that hundreds of pro and amateurs are permanently injured or killed playing these "harmless" games?

    In fact, there are numerous studies proving that these games suck money away from vital education programs and game-players often score lower on standardized tests!


    Yes, they are evil.

    Wait a sec, we *are* talking about sports aren't we??? ... ooops!

    --
    crappy triceratops
  17. I never understood that... by Anonymous Coward · · Score: 2, Insightful

    It seems like the media and some parents just point the finger to anything that there child loves. While I never enjoyed it, Pokemon was a good example. Some Christians found it to be Satanic and animal lovers found it supported animal cruelty. However if these people just sat down an watched an eposide of the anime, I'm sure that they would find that it was a good (as in good and evil) show.

  18. Shifting the blame, that's all by Opportunist · · Score: 2, Insightful

    You can usually find those claims at the end of some drama. Some teenager goes bonkers, goes on a killing spree, kills himself or just rapes the girl next door, THEN, and only then, you get those witchhunts for the culprit.

    The parents? How DARE you! Those poor people gotta live with what their son did now! They cannot be the ones to blame. So it has to be... ... in the 20s, that aweful dances ... in the 30s, the damn radio ... in the 40s, that aweful swing music ... in the 50s, that godforsaken rock music ... in the 60s, that hippy music ... in the 70s, that disco music ... in the 80s, that devil's spawn D&D ... in the 90s, those gangster-rappers ... and today, violent video games

    Glad we found a culprit.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  19. Other bogeymen (reworded) by Original+Replica · · Score: 1

    Today, as pot ha(s) once again infiltrated the mainstream, a growing number adults are again enjoying pot ... But that hasn't stopped crusaders from trying to censor them in the name of 'saving' the children. Williams, 34, said those under 38 have a different view of marijuana than their elders. Most have grown up with ganja and, like television for the previous generation, pot (is) embedded in their culture.
    Off the topic of video games but on the topic of blaming everyone but the parents.

    --
    We are all just people.
  20. Re:Games? Oh yes... by Solra+Bizna · · Score: 1

    Very well said. Wish I had mod points today.

    -:sigma.SB

    --
    WARN
    THERE IS ANOTHER SYSTEM
  21. great example of this by bunions · · Score: 1

    I went to Canada a few years back to visit friends. I stayed the night in Seattle because, hey, it's a long drive. At the hotel, there was some crappy movie on broadcast tv with Richard Gere and either Darryl Hannah or that other actress I always think is Darryl Hannah. As coincidence, a week later I saw the same movie on some broadcast channel in Vancouver. In the movie, two things of note for this conversation occurred:

    1) Darryl Hannah got topless for about 3 seconds.
    2) Some guy got hit in the face with an axe.

    In the US, #1 was censored, #2 wasn't. In Canada, you got the boobs but no axe.

    One of many reasons I currently have documents filed with Immigration Canada.

    --
    there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
    1. Re:great example of this by Anonymous Coward · · Score: 0

      One of many reasons I currently have documents filed with Immigration Canada.

      Where you'll get your face hit with an axe before you can ogle any boobs.

    2. Re:great example of this by ShadowsHawk · · Score: 1

      Boobies are your reason for emmigrating? I guess you missed that little room at the back of most video rental stores.. (just kidding btw :)

  22. don't blame all of us.... by Anonymous Coward · · Score: 3, Insightful

    I'm an Old Person (tm), and a gamer. I've been doing it since line-printer lunar lander games on mainframes. Pac-man is newfangled :). I'm as against this idiotic blame shifting as anybody.

    Blame it on stupid people, instead, some of whom happen to be old. We're not all like that.

  23. Ummmm by Sycraft-fu · · Score: 1

    I can't speak for everyone, but speaking for me and my friends, of which I'm the youngest at 26, we love the M rated games and buy lots. GTA: SA rules. Also turns out I can get a lot more games now than when I was a teen since I hold my own job. I'm not saying I don't buy lower rated games, Civ 4 is another favourite of mine, but there's tons of good M rated games. I don't buy based on rating, but I wind up with plenty of them all the same.

    1. Re:Ummmm by Shawn+is+an+Asshole · · Score: 1

      Of my friends, I'm the oldest at 24. They're are between 17 and 23. Just about the only games we play are rated M. Like GTA:SA, GTA:VC, True Crime:LA, True Crime:NY, etc. The only games I play that don't have an M rating are some open source games like Dope Wars, Pingus, SuperTux, and Frozen Bubble (damn that game is addicting).

      --
      "It ain't a war against drugs.it's a war against personal freedom" --Bill Hicks
  24. Music is the weapon. Retail is the defense. by Animats · · Score: 5, Interesting

    Rock and roll used to evoke similar hostility. But that's changed, as rock moved from rebellion to senility and lost its political connection.

    It's suprising how little hostility hip-hop and rap evoked, considering that much of '90s rap was about killing people. ("Devil, to gangbanging there's a positive side and the positive side is this--sooner than later the brothers will come to Islam, and they will be the soldiers for the war; what war, you ask; Armageddon; ha, ha, ha, ha, ha" -- "Armageddon"; RBX, The RBX Files, 1995, Premeditated Records, © Warner Brother Records, Time Warner, USA.) But hip-hop and rap switched from guns to "bling", thereby encouraging shopping. "According to American Brandstand, a Web site that tracks brand names on the Billboard top singles chart, of the 111 songs that made the Billboard Top 20 in 2003, 43 mentioned a product; 84 different brands were named."

    So we can expect that as in-game advertising becomes more pervasive, media criticism of games will become muted.

    1. Re:Music is the weapon. Retail is the defense. by l0cust · · Score: 4, Insightful

      Well said. Though I think there is another aspect of why the hip-hop/rap thing did not get so much OPEN negative publicity. It may sound a bit NPC but the whole hip-hop/rap culture is generally associated with the black community and no politician or major public figure would risk commenting openly against it for the fear of being dubbed a racist. OTH calling games the reason for their sons/daughter indulging in sex/violences/whatever accomplishes two goals - It absolves them of the responsiblities of the actions of their children by providing a proverbial witch to be burnt at stake, plus it there is no obvious race/culture/demographic attached with the games so they can curse it all they want without fear of repercussions from potential voters etc.

      I honestly don't know what to make of the current situation. It is really easy for me to imagine all old ignorant hags sitting in the position of power and trying to restrict my choices/actions/thoughts for monetary, power or whatever reason but then it may happen that when our generation comes to that stage and have the same kind of power in our hands, we may end up trying to restrict something which (some of us atleast) genuinely feel is wrong but is really popular with the younger generation. Oh well, I just hope the concept of karma works. Will suck really if things don't balance out in the long run.

      --
      Politicians and Pedophiles: Two groups of exploitive bastards who are most dangerous when they're thinking of children.
    2. Re:Music is the weapon. Retail is the defense. by Anonymous Coward · · Score: 0
      So we can expect that as in-game advertising becomes more pervasive, media criticism of games will become muted.
      Are you sure? Why would the other media allow a competitor for advertisement dollars take their lunch? Watch the debate get more heated as ingame advertisement gets more prevasive and targeted.
    3. Re:Music is the weapon. Retail is the defense. by jackbird · · Score: 1

      What other media? Is Vivendi going to get upset if WoW in-game advertising takes revenue from Universal Pictures product placement?

  25. Re:Games? Oh yes... by Headcase88 · · Score: 1

    Even more interesting is that most politicians love sports, or at least pretend to.

    --
    "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  26. Re:How Videogames Became the BogeymanMonday Mornin by Sigma+7 · · Score: 1
    I don't recall any campaign to censor game content for adults.


    Two words: Jack Thompson.

    If you want to know why videogames became the Bogeyman, you only have to look at adolescent idiocies like Hot Coffee and Super Columbine Massacre RPG!


    The Super Columbine Massacre RPG was designed to attract media attention (i.e. it was a media whore, just like you know-who). In the same manner of JFK reloaded, it causes a massive amount of "omg-evil" reaction to something that is ultimatly minor - in the same way that Cecil, the brooding Dark Knight, has to prove his goodness in a quest that is ultimatly meaningless in the grand scheme of things.

    Hot Coffee was not intended to be released. Also, the video game that it appears for was developed in Europe, not America - wherein the culture has more tolerance for sex stuff but less tolerance for violence. It's no different than a Canadian accusing all American stores of selling "prohibited" automatics and handguns because they are banned in Canada. Regardless, it closed off a loophole in the rating system that excluded content that is not available on the disk.

    Hot Coffee is also tame compared to Duke3D.

    Also, your list was missing I'm O.k., a video game designed by Jack Thompson that is just as violent as the Super Columbine Massacre RPG.

    It is the handful of games from the handful of publishers we all know are aiming for the flashpoint.


    GTA3, is rated 'M', which is 17+. If anyone is emotional enough to react negativly to this kind of content to a degree where they want games banned, they are not 'M'ature. (A person emotional enough to react negativly to not like the game is A-OK.)
  27. Re:How Videogames Became the BogeymanMonday Mornin by Anonymous Coward · · Score: 0

    Wait just a minute!

    Super Columbine Massacre RPG is a satire about games and gameplay conventions, and it is also an attempt to encourage serious discourse about a socio-cultural event in the context of a game. It is decidedly *not* an "adolescent idiocy."

  28. Re:How Videogames Became the BogeymanMonday Mornin by NetRAVEN5000 · · Score: 1

    No, it's the fact that the people who legislate the games aren't the ones who play them. They also don't realize that "Hot Coffee" wasn't made by Rockstar Games, "GTA" was. "Hot Coffee" was something some bored programmer threw in there as an Easter egg for his own enjoyment.

  29. Apropos Quote from Dr. Edward Castronova by Anonymous Coward · · Score: 0

    "...it is hard not to conclude that video games are just the latest in a series of bugbears of parents who have become frustrated and frightened about how violent American society has become. In sympathy with those parents, I truly wish that video games, TV, rock n' roll, the nickelodeon, and wireless radio receivers were at fault, because then we could just have banned these things in sequence and our problems would have been solved long ago."

    -- "Synthetic Worlds: The Business and Culture of Online Games," p. 64

  30. Target #473a: video games! by swordgeek · · Score: 1

    As others have mentioned, this is an old saw made new.

    At one point, it was it was rock 'n' roll, or jazz for the elite rebels. In the '60s it was pot and long hair. Acid (courtesy of the CIA) has been used as a target at times, as has heavy metal, movies, cartoons, video games, and now online chat/blogging communities.

    On the one hand, they're all scapegoats. Someone is always looking for a _cause_ for evil or deviant behaviour. Bad messages for the sake of entertainment are meant as entertainment, and will always be there. It's only the broken psyches that believe in the message or take it seriously.

    However, that's not the entire story. There's at least a legitimate cause to question the content. On the one hand, all of these things preached rebellion, and thats a disrupting influence on the norm. Destructive rebellion is generally not a good thing. However, one should also look at the specific details. Elvis' gyrations made girls faint in the aisles at concerts. Did they encourage promiscuitity? Perhaps, perhaps not--the message was still fairly implicit. Compare that to these lyrics:

    I see you windin n grindin up on that pole,
    I kno u see me lookin' at you and you already know
    I wanna fuck you, you already know, i wanna fuck you, you already know

    Hard to mistake that for anything innocent.

    Likewise with movies. Psycho might have inspired dementia in an already-unbalanced individual. Compare that to something like the remade Texas Chainsaw Massacre, which is more like an instruction manual.

    The messages are getting more graphic, and more explicit. It's wrong to point at them as the cause of problems because it still comes down to individual responsibility. However, the medium and the content aren't totally free of blame either. Makers should have some sense of responsibility. However, they don't and they won't--money is money, and the bigger the audience, the more money there is to be made.

    --

    "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
  31. Re:How Videogames Became the BogeymanMonday Mornin by westlake · · Score: 1
    Hot Coffee was not intended to be released

    There are three problems with this argument.

    The first is in Rockstar's disastrous PR which claimed that Hot Coffee was a third-party mod.

    The second is the fact that mini-game could be unlocked in the PC and two console pressings of GTA:SA. That strains coincidence when you have already been caught in a lie.

    The third is that you will not be allowed any excuse if you release AO content into the wild. Mark Twain had to pull a first print run of "Huckleberry Finn" because an unknown engraver made pornographic changes to an illustration.

    the video game that it appears for was developed in Europe, not America - wherein the culture has more tolerance for sex stuff but less tolerance for violence

    Rockstar North was based in Scotland, I believe.

    But this is precisely why they ran into trouble. You can't exploit the gang violence of the American inner city in a game without expecting a reaction from the inner city itself. Least of all when your core market is the suburban, adolescent, white male.

    Rockstar was blind to the realities of the inner city. Blind to the realites of suburbia. Where it is the instincts and passions of the soccer mom which govern, not the gamer.

    Thompson is a distraction. Insignificant in the larger scheme of things.

    But a gamer cannot afford to ignore Mrs. Clinton, who is very strong in these very different environments.

  32. Obigitory Fat Bastard: by rts008 · · Score: 1

    "Hmmm...Baby, the other, other white meat!"

    --
    Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
  33. Re:How Videogames Became the BogeymanMonday Mornin by pNutz · · Score: 1

    A bored programmer inflitrated the Rockstar headquarters, set himself up as a regular employee, and stealthily inserted content into the gold master that was never meant to be in there. HE USED MAGIC!!! HOW COULD THEY HAVE KNOWN!?!?!?!?

    --
    Death and danger are my various breads and various butters.
  34. Core Issues by Anonymous Coward · · Score: 0



    Video games, tv violence, music messages--these have little to do with today's societal problems. Accountability is today's major concern. Three examples:

    1. The common acceptability of divorce--people don't have to hold themselves accountable for being careful about selecting a mate and then they don't hold themselves accountable for maintaining the relationship.
    2. The lack of accountability for good parenting--I have many friends who 'require' dual income to maintain the Escalade in the driveway and the nice home in the richest neighborhood. So both parent's go off to work and leave the majority of the raising of the children to daycare centers. They comment to my wife and I that they wish they could manage as we do, with me working and her staying home to care for the kids during the work week...but they can't 'afford' to do so.
    3. Bankruptcy without accountability--you can claim bankruptcy and the government doesn't hold you accountable for your mistakes, nor do they force you to learn how to manage your expenses. I know someone who has claimed bankruptcy twice. This person now makes a low-to-mid income wage, has a monthly alimony and childcare payment, but just purchased a $30,000 car on credit 6 months after the bankruptcy. The government doesn't restrict the amount allowed for a car or home purchase just after a bankruptcy and the bankrupt individual is doomed to repeat the same mistakes.

  35. How Videogames became the Bogeyman by Snakus+Originus · · Score: 1

    Videogames are just another in the long line of topics that talking head politians use to campaign for family values. Whatever draws the most attention is where you'll find these people, if some kid kills his abusive father but has a copy of Vice City in his house then it's obviously the videogame's fault [sarcasm]. However let me get one thing strait just because videogames have no direct connection with violent behavior doesn't mean some twelve year should be playing a game like Manhunt, on the other hand it also means that videogames can't simply be a media for companies to exploit the most base of human nature. Sure game makers have the right to create whatever the hell they want, but they also have a responsibilty to others within the gaming community to try and push games to a greater stage in modern culture, so that people can finally get past stigma of thinking videogames are just kids.

  36. Re:How Videogames Became the BogeymanMonday Mornin by ChaosDiscord · · Score: 1
    If you want to know why videogames became the Bogeyman, you only have to look at adolescent idiocies like Hot Coffee and Super Columbine Massacre RPG!

    id you actually pay attention to Hot Coffee or SCMR? Hot Coffee required players to download and install a mod, the content was not available to players who simply purchased and played the game. There was no "cheat code" you could enter to get the content. SCMR was an attempt at serious social commentary, it emphasized imagry the killer's deaths, as well as imagry of the mourning families of those slain. It specifically didn't show images of those murdered.

    Congrats: you've bought into the misinformation. You've passed judgement on things you didn't know and erroneously concluded that some unusual outliers are worth focusing on.

    It is the handful of games from the handful of publishers we all know are aiming for the flashpoint.

    Completely unlike people who create books, comic books, film, music, or movies aiming for the flashpoint. We got over our irrational fear these other forms of media, this too shall pass. These days if someone makes an offensive movie or publishes an offensive book, the specific work is criticized, but people manage to avoid running around blaming the medium for the message.

  37. Two words: by KDR_11k · · Score: 1

    Post-natal abortion.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  38. And this is why I don't have kids by pestie · · Score: 1

    What the fuck, I have karma to burn...

    Currently we're working on pooping in the potty.

    This is one of many reasons I will never have kids. Somehow, giving birth, or becoming a sperm donor, slowly but surely transforms one from the kind of person I might actually want to talk to into the kind of person who posts on Slashdot about their kid's progress in the taking-a-shit department and uses phrases like "age appropriate" in everyday conversation. As life becomes more routine and mundane the brain atrophies, conservative tendencies sprout and grow, and within 3 years of producing a child, the parents are agonizing over the fact that they're turning into carbon-copies of their own parents. I'd rather be dead than sleepwalk through a life of PTA meetings and play-dates.

    Someone's going to have to explain to me some day how, exactly, swearing "hurts" kids. Or how nudity or knowledge of sexuality "hurts" kids. I'm willing to bet one of two things: either no honest, unbiased study of such things has ever shown any such harm, or that any harm shown is the result of puritanical societal attitudes that, despite being wholly irrational, are so deeply ingrained that psychological harm can actually result from contravening them. In either case, the solution is to become more, not less, permissive about these things until those archaic remnants of Judeo-Christian authoritarian morality fade away. We'll all be better off for it.

    If people want to be oversensitive about something, they should try violence. It truly is abhorrant and harmful. Bitch to the FCC about the torture and killing on TV, not Janet Jackson's nipple.

    tfinniga, I'm sorry to single you out like this. You may well be the kind of person I'd enjoy talking to, parental status notwithstanding. But your post reminded me once again of a phenomenon I see everywhere, all the time, and it bugs me, so I rant about it. I find myself bugged by more and more these days, so rather than just accept it all with a sigh of resignation, I exercise what free-speech rights the Bush administration has left me and I say something. Maybe a lot of people disagree with me, but I'm OK with that. I still intend to stand up for, and speak out about, what I believe in.

    1. Re:And this is why I don't have kids by marshallbanana6 · · Score: 1

      Before you go tossing aside "Judeo-Christian authoritarian morality" you should think about it a little. You might be unhappy with the result of this.

      I try to follow the teachings of Jesus myself (often failing of course), and very often I too find myself wondering why parents of all sorts seem to have such a problem with their children being exposed to say, a Victoria's Secret ad, and yet have no problem whatsoever exposing their children to violence, essentially telling them this is ok. While the Bible does teach about monogamous relationships (specifically marriage), hiding the facts of life from your kids and making the subject of sex taboo is only harmful to the child, who will grow up, as you said, with some degree of psychological damage and low self esteem when he/she finds out he is a "dirty" sexual creature, etc. Jesus never spoke against sex itself(that woulda been interesting, Christianity wouldn't have been around long!), and while it is inferred he believed that promiscuious behavior was morally wrong, the Bible (in this specific verse Paul) teaches to reach out in love, not in judgement(this is another difficult one, if you're honest with yourself) to all people. However, certainly to love your neighbor as yourself speaks against violence, and yet while parents are very VERY careful of their kids' sexual behaviours, many seem to deem violence one of those things that is more like "eh, whatcha gonna do?? *wink wink*".

      If you want my opinion on swearing as well (maybe you don't but I'm in a strange mood tonight so I'll give it anyway), here's the short version. Yeah, swear words are just words to express strong emotions. It's difficult to argue against this, and say that any word in itself could be inherently bad. However, the entire purpose for these words is to convey strong, often angry, even hateful emotions, that if you listen to Yoda, lead to violence and the dark side. So yeah, there's nothing inherently wrong with swearing, but words hold a lot of power, and should be chosen carefully, if you ask me. Casually telling someone to "fuck off" is both desensitizing people (i.e. destroying the meaning of the word) and conveying a feeling that maybe you have, but are anger and hate good emotions to nurture and harbor? I certainly wouldn't want to raise my children in a bitter, angry home.

      If you truly believe that morality is a construct of humans, and is archaic and should be gotten rid of, then I would ask you why you do display such compassion to speak out against violence and torture.

      Not to pick on you or anything, because I totally get where your coming from, and some of your sentiments are dead on. Ultra-conservative-pretend-it-doesn't-exist-and-we 're-a-perfect-family is certainly not helping raise children in a balanced manner, but to toss aside morality is rather bold, and I truly wonder how the world would be better for it... Then again, maybe I am exaggerating your statements in my mind, and writing all this for nothing.

      But I really hope I have the joy of having children with my fiance someday, and I think that maybe this great act of bringing new life into the world will be an experience you might one day have and love as well. Or maybe not, but that's where I'm at right now. XD Please enjoy your life! Live, love, be happy and make others happy!

      Oh, and of course VIDEO GAMES ARE TEH DEVIL!!!11!11

      So for those of you who actually read this, I'm curious, would you consider these views to be "conservative"? Not to say that would be inherently bad (conservation itself has an important role to play in society) but at the point I'm at in life I like to think of myself as somewhat "open-minded". Please blow my mind and tell me how closed minded "my" ideas are. Broaden my horizons, I'm sure I could use it. :P

    2. Re:And this is why I don't have kids by pestie · · Score: 1

      Thanks for the intelligent, well-reasoned reply. I figured I'd either be ignored, or I'd ignite some sort of flame war. I'm glad that didn't happen.

      First of all, I didn't mean to imply that all morality should be thrown out. I do believe that all morality originates from people, ultimately, but I also believe that a moral code is a necessary, good thing. People are social creatures, we have to live together and depend on each other for survival, so we're going to need a set of rules we mostly agree on for that to happen. There are clear, obvious benefits to rules like "don't kill" and "don't steal" and "treat others with respect." But when it comes to morality that has no basis in logic (or, for which the logic derived from a historical context that ceased to exist 2000 years ago), there's just no reason we can't discard those rules and be better for it. Almost all sexual taboos (except, I'd say, those against rape, incest and sex with children) generally fall into that category. The same is true of rules against gambling. These things make about as much logical sense as not eating meat on Friday.

      For the record, as much as I see swearing as basically harmless, I also totally agree with your point about choosing words carefully. I try very hard to say exactly what I mean and I'm generally appalled when people don't see the value of doing so. But really, these days swear words have evolved past simple expressions of anger. They're still used that way, sure, but they're also used for everything from friendly greetings to meaningless verbal punctuation (e.g. using "fuck" as every third word in a sentence). Diluting the meaning of swear words only diminishes their power, which derives from their shock value and taboo. I see nothing but good in that.

      Video games may be t3h d3v1l, but not because they incite violence. It's because they're just another opiate to keep people sleepwalking through life, with their brains only half switched on. Our world is so full of blinking plastic distractions that very few of us have the will to stand up for anything any more. I'm still fighting the apathy in myself, but at least I'm working on it. Video games can be a fun distraction, but too often they're abused, like any other addictive substance or behavior.

      As for whether your views are "conservative" or not, that depends a lot on the frame of reference of the reader, I suspect. I'd say your beliefs are middle-of-the-road, politically. You're certainly not one of the rabid, fire-breathing Neocon darlings of the religious right - the ones who get all the press these days. Instead, you seem to be someone who's actually thought about why you believe what you believe. Very few people seem to take that rather important step these days. I wish intelligent, moderate Christians like yourself got more attention in the media, that's for sure. But then, that wouldn't accomplish the goal of polarizing the populace for easy and convenient control, would it?

    3. Re:And this is why I don't have kids by Anonymous Coward · · Score: 0

      Just a lurker's 2 cents but...

      Of course, everyone is entitled to their own opinion on parenthood etc etc but I enjoy playing devils advocate and I've recently had a life event that really made me think.

      My father was recently in a serious car accident and had to be life-flighted to the nearest trama-1 center; he still sits in the ICU at this very moment.

      Despite the fact that he is well-read, successful lawyer/business man, none of that really helped him / mattered when it came down to his life hanging in the balance - his family members who rallied around him, took care of his affairs and have been frequently visiting him in his hour of need are the only thing that has helped my father on the road to recovery.

      While you may perceive family as a political vessel in American politics and tout people like your parents and mine as people with "brain atrophies" - who will be by your side in the hospital when you unexpectedly land there?

      It's OK that you dislike parental culture (poopy talk and the like) but having kids is a lot more than all that - its really the best investment you could ever make because your investing in people - something that you can't forget, spend or eat away at.

  39. Boogeyman? This guy is too kind by Anonymous Coward · · Score: 0

    The only difference for those 'above 38' and white supremacist is target of discrimination! The only solution is to lobby laws that prohibit such behaviour!! WE NEED CONSTITUTION REFORM NOW!!!

  40. Re:How Videogames Became the BogeymanMonday Mornin by NetRAVEN5000 · · Score: 1

    He was an employee but he was probably bored at work one day and put that in there, the other guys thought it was pretty cool but didn't want the boss to see it so they disabled it so no one would know (unless they hacked it, which is what they had to do to enable Hot Coffee).

  41. Re:They're all right by Corwn+of+Amber · · Score: 1

    What? I've had a severe unipolar depression for 11 years, I play very dark doom-metal, and I listen to depressive music all the time. (Try Avrigus for a taste.)

    I never hurt myself because of music...

    --
    Making laws based on opinions that stem up from false informations leads to witch hunts.
  42. Re:They're all right by Anonymous Coward · · Score: 0

    Maybe you'd feel cheerier if you listened to happier music? Come on, lets sing the Mario theme together! Do do do, do do do do, do do do-do-do-do-do do do do...