How Videogames Became the Bogeyman
Tom Leupold, writing for the Inside Bay Area site, explores why videogames have become an American bogeyman. Talking with prof. Dmitri Williams, he discusses the rise, fall, and resurrection of games as a part of mainstream society. From the article: "Today, as games have once again infiltrated the mainstream, a growing number of adults are again enjoying gaming and understand there are games that are appropriate for different age groups. But that hasn't stopped crusaders from trying to censor them in the name of 'saving' the children. Williams, 34, said those under 38 have a different view of games than their elders. Most have grown up with games and, like television for the previous generation, games are embedded in their culture. "
'Cause all their Lemmings died.
If brevity is the soul of wit, then how does one explain Twitter?
Hey, you forgot Dungeons and Dragons. Who knows how many innocent babies have been sacrificed after their young, unwed parents learned the ritual from the Dungeon Master's handbook?
Computers are useless. They can only give you answers.
-- Pablo Picasso
Note to self: avoid HL2, too many old folks. ;)
Good. Cheap. Fast. Pick Two.
Not nearly enough because it's still too hard to find tasty baby meat for my sammiches in my grocer's luncheon meat aisle.
Sometimes I find myself wondering: 10-15 years from now, am I going to be the old fogey freaking out about something new that I don't trust, but all the kids are into?
Then I think of MySpace.
Wouldn't that require said object to exist?
Please, for the good of Humanity, vote Obama.
What, and the magic missile does? A fictional object hits a fictional object - sounds about right to me.
> a) a vast majority of buyers are over 35?
Have you ever connected to any online server, anywhere, ever? 95% of people who play games online seem to be about 12...
Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
Like those "Goth" type people.
You forgot Dungeons and Dragons.