Suit Blames Videogames for Homicides
An anonymous reader writes "Family members of three victims of a shooting by a 14-year-old have filed a $600 million lawsuit against the makers of Grand Theft Auto: Vice City. From the article: 'The $600 million lawsuit names several companies and Cody Posey, who it alleges played the game ''obsessively'' for several months before he shot his father, stepmother and stepsister in July 2004 ... The plaintiffs accuse the corporate defendants -- Sony Corporation of America, Take-Two Interactive Software Inc. and its subsidiary, Rockstar Games -- of a civil conspiracy, saying they should have foreseen their entertainment would spawn such copycat violence.'" It may or may not be a coincidence that Jack Thompson is the plaintiff's attorney.
This suit has absolutely no chance of success. Apart from being naive in its entirety, it would go against many precedent cases.
"Sam Donaldson's New Mexico ranch sued the makers of the video game ''Grand Theft Auto: Vice City'' on Monday, claiming the crimes would not have occurred had the teenager never played the violent game."
He would never have shot them if he didn't have access to the gun either. Simply put, since gun makers aren't accountable for unintended actions carried out with their products, neither are game makers.
"The game trained him ''how to point and shoot a gun in a fashion making him an extraordinarily effective killer."
By that rationale, most action films would also be complicit in many homicides. This accusation has been thrown out of court so many times I won't even bother to cite individual cases.
"The plaintiffs accuse the corporate defendants [...] of a ''civil conspiracy,'' saying they should have foreseen their entertainment ''would spawn such copycat violence"
Again, gun and knife makers know their products can be used to commit homicides in the wrong hands yet can't be held accountable so neither can the game producers.
I'm sure however their lawyers - who probably strongly encouraged them to pursue the case - will still get paid regardless of the absolute certainty that the case will fail.
Ok, so if the 14-year-old playing the rated "M" game (for those 17+) was playing obsessively for months, then I would argue that the fault lies with whomever was responsible for him. This sounds like the fault of parents/guardians to properly raise the child. Any child that plays ANYTHING obsessively (as in, to the exclusion of any other interests) clearly has some kind of mental/emotional problem and should have help sought for them.
Failure to parent and seek help cannot be blamed on Sony, Take-Two, Rockstar or anyone else. However, the direct consequences of allowing the child to continue to act in an obsessive manner can be blamed directly on parental negligence.
File for summary dismissal based on their own grounds for the suit.
Linux - because it doesn't leave that Steve Ballmer aftertaste.
Why not sue whoever was letting a 14 year old play a rated M game for hours on end? No, we must sue the ones with the most money instead. Great logic.
If I left my kid alone to watch slasher movies and Ted Bundy documentaries ad nauseum, should I be surprised when he starts mimicking the behavior? If I allow my kid to visit chat rooms without occasional supervision or education, should I be surprised if a pedophile tries to introduce him or herself?
I realize that parents want their kids to be happy, but you're their parent, not the birthday clown trying to entertain them. Sometimes you just have to be a bastard for their own good.
It would be impossible for me to shoot or stab or bomb another human being and even attempting to do so would make me sick to my stomach.
I used to think, back when I was a small, angelic child, that I could never punch someone. Then this kid kept pestering me, and he got a fist to the forehead, knocked him on his ass.
It's a question of when push comes to shove... I never seeked out agression, but when it came, it found me unwilling, but quite able.
Violence in video games and movies does NOT desensitize you to violence in the real world.
In fact, I think that violent movies and games are usefull in reducing agressive tendencies, through catharsis.
When I'm stressed out, and I feel like dragging jerks out of their cars and forcing them to swallow their turn-signal levers, a good violent flick will calm me down. Then I can drive and tolerate the ubiquitous stupidity for another day.
You can't take the sky from me...