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Episodic Gaming Changing Gamemaking?

Chris Morris, of CNN's Game Over column, talks this week about how episodic gaming may be changing the way games are made. He explores the possibility that, with the success of GTA and Half-Life 2, developers may start looking towards more of a 'Saturday Matinee' approach; shorter individual game units, but a longer story overall. From the article: "Whether Valve will continue with episodic content after "Episode Three" hasn't yet been decided. The company knew its fans would likely buy the first installment regardless. But they don't know if players will stick with the formula. 'So far the feedback has been really positive and led me to believe we'll be continuing to do this in the future,' acknowledged Newell. 'But we want to get these three out, then sit back and do a post mortem. ... We're really interested in trying this, then sitting down with some customers and asking them, Do you want a TV series or do you want movies - or a mixture of both? It's like they've had a diet of feature length experiences for a long time and this is their first chance to try something different.'"

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  1. Re:HL2 by Ford+Prefect · · Score: 3, Interesting

    The actual storylines of Half-Life and its sequel are practically non-existent. The worlds are brilliant, however, as is the manner in which they are presented to the player. And to be honest, I'd prefer that to a typically bloated game story with endless cutscenes and exposition getting in the way of the actual gaming; being immersed in a realistically portrayed world where everything has its place is much more interesting to me.

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