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Folding@Home Releases GPU Client

SB_SamuraiSam writes, "Today the Folding@Home Group at Stanford University released a client (download here) that allows participants to fold on their ATI 19xx series R580-core graphics cards. AnandTech reports, 'With help from ATI, the Folding@Home team has created a version of their client that can utilize ATI's X19xx GPUs with very impressive results. While we do not have the client in our hands quite yet, as it will not be released until Monday, the Folding@Home team is saying that the GPU-accelerated client is 20 to 40 times faster than their clients just using the CPU.'"

3 of 177 comments (clear)

  1. Two words: closed architecture by J.R.+Random · · Score: 4, Insightful

    "With help from ATI, the Folding@Home team has created a version of their client that can utilize ATI's X19xx GPUs with very impressive results."

    And therein lies the rub. While GPU's are getting more and more like general purpose vector floating point units, they remain closed architectures, unlike CPUs. Only those that can get help from ATI (or Nvidia) need apply to this game.

  2. Re:Folding@home versus Grid.org by Matt+Perry · · Score: 3, Insightful
    It seems that folding@home is not directly working on producing a cure and they are focusing on understanding "how" something happens.
    Understanding how something does or doesn't work is the first step to fixing things. Maybe what is learned by Folding@Home can be applied to solve problems in other areas like cancer.
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  3. Security Risk? Nope, much safer than games by billstewart · · Score: 3, Insightful
    Folding@Home and similar projects aren't a security risk, as long as they're from trustable sources. They're certainly far safer than the closed-source game software that was the reason you bought a high-end 3-d accelerated video card in the first place. I'd prefer to see projects like that being open-source (at least in the sense of "you can read the source and do anything you want with it", as opposed to the stricter "accepts changes back from the community" part of the model.)


    Most of the distributed-computation projects have a very simple communication model - use HTTP to download a chunk of numbers that need crunching, crunch on them for a long time, and use HTTP (PUT or equivalent) to upload the results for that chunk, etc. Works fine through a corporate firewall, and the only significant tracking it's doing is to keep track of the chunks you've worked on for speed/reliability predictions and for the social-network team karma that helps attract participants.


    Online games normally have a much more complex communications model - you've got real-time issues, they often want their own holes punched in firewalls, there's user-to-user communication, some of which may involve arbitrary file transfer, and many of the games are effectively a peer-to-peer application server as opposed to the simple client-server model that distributed-computation runs. Fortunately, gamers would never use third-party add-on software to hack their game performance, or share audited-for-malware-safety programs with their buddies, or "share" malware with their rivals, or run DOS or DDOS attacks against other gamers that pissed them off for some reason.....


    As far as the effects of running a CPU or GPU at high utilization go, most big problems will show up as temperature, though there may be some subtle effects like RAM-hogging number-crunchers causing your system to page out to disk more often. Not usually a big worry if you're running a temperature monitor to make sure your machine doesn't overheat. Laptop batteries are an entirely separate problem - you really really don't want to be running this sort of application on a laptop on battery power. I used to run the Great Internet Mersenne Prime Search when I was commuting by train, and not only did it suck down battery, the extra discharge/recharge cycles really beat up a couple of rounds of NiMH battery packs. Oh - you're also contributing to Global Warming and to the Heat Death of the Universe. But finding cures for major diseases is certainly a reasonable tradeoff, and we'll do that faster if you're using your GPU as opposed to 10 people using general-purpose CPUs.

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    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks