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Epic's Rein and the Unreal Engine's Long Arms

Gamasutra is covering comments made by Mark Rein, of Epic Games, at the GDC London event. He had some choice words on just about everything, slamming Sony's arrogance and Intel chips, showing off Gears of War while quieting detractors, and discussing the huge number of licensees for Epic's new engine. From the article: "Rein also commented on some of the most notable third-party Unreal Engine 3 titles from this year, from Bioshock through Mass Effect, but was particularly interested in Lost Odyssey, the Hironobu Sakaguchi-created Xbox 360 RPG. 'Lost Odyssey was a little lost for a while - it took the developers a little bit of time to find out how to use Unreal Engine 3,' said Rein. He noted the problem in getting Japanese developers to change their pipeline to UE3, but that it is something developers are getting much better at."

4 of 57 comments (clear)

  1. Re:Fantastic. by Warbringer87 · · Score: 2, Informative

    I figured this was inevitible, good to see it happening now, with graphics really getting pushed with every new chunk of game releases, now they can just let the big companies handle the engine. I wonder wat the negative side of this is, there has to be.

  2. Re:Fantastic. by Anonymous Coward · · Score: 2, Informative

    Not really.

    UE 2.5 runs on pc, mac and linux as well as being able to run on the consoles. I'm sure 3 will follow suite.
    Doom 3 runs on pc, mac and linux as well as being able to run on the consoles.
    Source only runs on pc. BUT it does have console ports.

    So I'm not sure what your pointing at? Source not being crossplatform? Doom 3 not looking as good(Quake Wars looks excellent)? UE being more modern?(All the engines are being updated constantly).....

  3. Re:Fantastic. by AcidLacedPenguiN · · Score: 4, Informative

    The negative side (off the top of my head) would probably be in not knowing the engine inside and out (because company X didn't write it from the ground up.) Though I imagine in a 2 to 3 year project they could learn the engine's ins and outs.

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  4. Re:Fantastic. by Chosen+Reject · · Score: 3, Informative

    The problem is that people aren't using the full capabilities of those engines. For example, the Unreal engine works on Windows, Mac and Linux. I've played UT 2003 and 2004 on all three without any emulators so I know it works. But then you have alls sorts of companies that make games using it and they do something to make it only work on Windows. Epic goes through all this work to give them easy access to Mac and Linux users and they go and blow it. A lot of developers might say it's not worth the effort to increase market share by a few points, but that's not what this is. They are effectively saying that they don't want that market share since all the effort has already been done for them. The whole thing is ridiculous. You might be singing happy diddly day for more development houses using premade engines, but that's been going on for a while now and they still don't bother taking advantage of the efforts already put forth. Stupid Developers!

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