The Day Against DRM
Qubit writes, "DefectiveByDesign.org, a campaign by the Free Software Foundation, is making Oct 3rd a Day Against DRM: 'Defeating DRM is all about awareness. The direct actions that we have taken are all about this. Today we are asking you to let the people around you know that DRM is bad for our society. Let's create space for the debate. Do we want handcuffs and locks on art and knowledge? As our friends at Disney recognize, if there is this debate, we will have won.'" Bayboy adds an article from eWeek mentioning that members of DefectiveByDesign.org are going to descend on flagship Apple stores in New York and London to protest the company's embrace of DRM. And Another AC writes, "In honor of the Day Against DRM, DreamHost has released a new service called Files Forever (for Dreamhost customers only during beta) This seems to be basically an iTunes Music Store that anybody can sell any sort of files through... as long as they have no DRM. Dreamhost handles all the payment processing and stores the file forever, offering unlimited re-downloads to end users who buy files through the service. When somebody buys a file they're even allowed to 'loan' it to others for free!"
But is there anyone out there that is cool with copyrights, but thinks DRM is bad?
Here's the problem: copyrights are a limited monopoly offered by the government as one half of a bargain with creators. The other half of the bargain lies in the creator's agreement that the protected content will become available to the public domain when the copyright term expires.
DRM allows publishers to evade their half of the copyright bargain. In particular, the DMCA anti-circumvention law in the US is unconstitutional because it does not require publishers to disable their DRM protection, or arrange for it to disable itself, upon the expiration of copyright protection. That means that the DMCA explicitly sanctions perpetual copyright protection... a clear violation of both the letter and intent of the Constitution's clause that authorizes that protection in the first place. With a combination of traditional copyright law and hypothetical DRM technology that remains unbreakable after copyright expiration, a publisher will enjoy an unlimited monopoly at the public's expense.
But do they not have a right to protect their intellectual property? Are the detractors of DRM against the concept of intellectual property altogether?
Some are against the whole concept of IP, but not being an ideologue, I can't speak for them. I do, however, believe that publishers and creators should have to choose between self-enforced protection (DRM) and government-enforced protection (copyright law). They should not be able to leverage both at the same time, because the two legal concepts of DRM and the "copyright bargain" are diametrically opposed to each other.
Dahlmann tightly grips the knife, which he may have no idea how to use, and steps out into the plain.
I love copyright. I disagree with some of the details of implementation (In my dream world copyright would last 14 years with an optional 14 year renewal), but I love the core idea. A government granted short term monopoly seems like a good way to encourage creation.
However, I loathe DRM. A few highlights:
DRM makes media players more expensive: Adding DRM support to hardware or software isn't free. Implementating a device without DRM support would be cheaper that implementing one with. You, the consumer, pay more for a device that intentionally does less.
DRM must be combined with draconian laws to be effective: "Trying to make bits uncopyable is like trying to make water not wet." (Bruce Schneier) You've given me the data and the software or hardware to play the data. All the pieces are in my hands. DRM must be breakable. So to make it effective, you need laws that make it illegal to distribute implementations that break DRM. This means source code that breaks DRM must be illegal. As source code is a form of speech, we have laws that try to limit free speech to protect a business model. That's never acceptable in my book.
DRM is about making things you purchase distrust you: This is inherent to the system. This is morally repugnant. Your DVD player assumes you're trying to make bootleg copies, so it applies MacroVision to the output. The new video game you installed assumes you're trying to play a bootleg copy, so it installs low-level drivers into your system to monitor what you do. I paid money for these things, why do they serve an external company more than me?
DRM must infringe on fair use: The only DRM system that doesn't infringe on fair use is Microsoft's "Please don't make illegal copies" label printed on the CDs of some of their products. Fair use is subtle and non-obvious, no piece of electronics or software can be perfectly correct. If you err on the side of freedom, you are also creating a loophole for illegal use. You can either give people the ability to legally sample short segements of high definition video for review purposes or you can make it harder to make bootleg copies. You can give people the ability to legally format shift movies and music or you can make it harder to spread copies online.
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