Why Do We Prefer Sequels?
jayintune writes "2old2play has up an editorial about our love affair, as gamers, with sequels." From the article: "Sequels make us feel comfortable. Control schemes and gameplay doesn't need to be totally relearned. If you train to be a sniper in Halo 2, hopefully you will still be a good sniper in Halo 3. I still remember the disappointment I felt when they totally changed the light saber controls when Jedi Outcast came out. For an 'old school' player like me with many hours of practice, a new control scheme was just too much to relearn. A good sequel will retain mechanics to retain the existing user base and hopefully add new players as well."
Aside from story-related stuff, a game sequel would be better described simply as a software upgrade. Generally speaking, most sequels do exactly the same thing other software upgrades do:
- correct bugs
- improve the user interface
- adds more options
Actually, the line between console games and software has already started to blur. if you look at some of the games already out for the Xbox 360, you can perform minor upgrades of your own choosing with them, adding new characters, models, weapons and textures from a growing list of options available via Xbox Live. Future titles will eventually allow you to gradually add entirely new levels/worlds to explore, instead of making you wait a year for a simple repackaging of the same game engine with different data included on the disc.
Of course, this could eventually backfire on the end user, where if you "buy" a game from a store, it's only the game engine with a couple token levels packaged in with it, requiring you to download the rest of the game from the internet in small chunks at a collectively higher price. There's talk that the next Gran Turismo title for the PS3 will actually do just that... requiring you to purchase each car or track separately.
8==8 Bones 8==8