How Important is Gears of War for Microsoft?
In todays Opposable Thumbs column at Ars Technica, Ben Kuchera wonders out loud on the importance Microsoft is placing on Gears of War . Despite assurances that 360 games will look better, it's still a toss-up over whether Microsoft or Sony will emerge as the graphical powerhouse of the seventh generation. With ad copy flying fast and only a few weeks until the game's launch, this is Microsoft's last chance to persuade any on-the-fence PS3 fans. From the article: "The question is: does Sony need to beat it? It's not important right now--Sony is delivering what amounts to a paper launch this year; a few people will get systems but the vast majority will be waiting until supplies get a little heavier. It is clear that Sony is going to have to show those early adopters something strong and at least as good as Gears of War in terms of graphics: even thought it's a second generation game against first generation titles, the $200 price difference means people want to see better than 360 quality, and unless we get it now there will be some grumbly early adopters."
What's especially interesting is that this, the first game on the Unreal Engine 3 (an engine that supports OS X, Linux, Windows, Xbox 360 and the Playstation 3), is only available for the Xbox 360. I wonder how much that cost Microsoft!
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