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Mixed Impressions For Gears of War

jayintune writes "One of the writers from 2old2play had a chance to sit down with the multiplayer section of Gears Of War for a hands on review after a public screening of Texas Chainsaw Massacre. The game comes off as a little less then stellar as the author sites controller issues and game mechanics as having some disappointing flaws." Richard at Aeropause, on the other hand, just loved the game when he played the title in Chicago. "The best thing about Gears though had to be that fact that it was a breeze to pick up and play. The controls were perfect and felt as if they needed no tweaking whatsoever. Moving from cover point to cover point was easy and a lot of fun." At least, if things go badly, the game was 'cheap' to make. Mark Rein of Epic Games is quoted as saying Gears 'only' cost $10 Million to make. While that's still a lot, it's much lower than the $30 Million some companies are claiming is required for next-gen gamemaking.

48 comments

  1. From the still-tweaking-the-english-language dept by Anonymous Coward · · Score: 0
    FTFS:

    The game comes off as a little less then stellar as the author sites controller issues and game mechanics as having some disappointing flaws.


    That would be "cites". Go editors!
  2. What a surprise... by Psychotext · · Score: 0, Troll

    In other shock news reported today it has become apparent that people can have different opinions, and that you cannot please everyone all of the time.

    Is gears of war suddenly so important that Slashdot is publishing links to pre-previews as some sort of scoop?

    --
    People that believe in their opinions don't post AC.
    1. Re:What a surprise... by Osty · · Score: 2, Interesting

      Is gears of war suddenly so important that Slashdot is publishing links to pre-previews as some sort of scoop?

      Well, Gears of War is supposed to be this year's Halo. While it has a competent team behind it (CliffyB!), I'm starting to think maybe it's been overhyped and will never live up to expectations.

      Does anybody remember Brute Force? It was supposed to be 2003's Halo, got overhyped, and ended up as yet another mediocre third-person shooter that nobody remembers. To me, Gears of War looks like it's shaping up to be Brute Force rather than Halo. Hopefully the rest of the holiday titles will keep the 360 afloat if Gears of War can't. (sigh ... and I so wanted Forza 2 for the holiday. Have to wait until next year, now.)

    2. Re:What a surprise... by RexRhino · · Score: 1

      Slashdot is taking payments to hype products and push opinion on the site. It is called guerilla advertising. Take what stories slashdot selects to post with a grain of salt.

    3. Re:What a surprise... by bigman2003 · · Score: 1

      Brute Force is EXACTLY what I think of everytime I see the Gears of War hype machine.

      That game was hyped beyond all hype...at least for the time. (Now it would look like a soft launch) But the game blew.

      I was sucked in...won't let that happen again.

      --
      No reason to lie.
    4. Re:What a surprise... by im_thatoneguy · · Score: 1

      I don't even remember any marketing for it. I rented the game when I saw it in Blockbuster because it looked interesting, but I hadn't read a single preview, review or news article.

  3. $10million by j00r0m4nc3r · · Score: 3, Insightful

    Yeah, that doesn't include the hundreds of millions they have spent developing their tech over the past 10 years...

    1. Re:$10million by JFMulder · · Score: 1

      The price of the engine is irrelevant. Once a third-party licenses the Unreal Engine 3, they can make a game exactly like GoW if they want to. And it's going to cost them 10 million if they manage their team as well as Epic.

    2. Re:$10million by KDR_11k · · Score: 1

      Not only that, the whole reason they talk about the budget is to advertise their engine as the way to cheaply make games without suffering any loss of quality.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  4. I'm shocked by Anonymous Coward · · Score: 0

    Honestly, does it surprise anyone that a game that was hyped based off of its graphics and is sold based off of it's Mature content is an average game? I hate to be the one to tell you, but expect most big name Next Generation games to let you down.

    What so many people do not understand about the PS3 and XBox 360 is that with the increase in complexity of content development there is a much higher risk of producing a bad game.

    1. Re:I'm shocked by KDR_11k · · Score: 1

      A good game is good primarily because the gameplay is good, that doesn't get harder to implement as the console's complexity rises. Graphics and such get more difficult to make up to par but gameplay does not depend on the tech much. Graphical quality also gets more expensive as it gets better whereas better gameplay isn't that expensive to improve. Sure, fine balancing requires a lot of testing and polishing but a game can be good even without a lot of that simply by making sure the core rules of the gameplay are fun.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:I'm shocked by MBraynard · · Score: 1
      Disagree.

      Taking a game like Oblivion to the next level, with much more advanced AI does require much more technology. And while better graphics require more artist time, more and better story lines and quests require more writer time.

    3. Re:I'm shocked by Anonymous Coward · · Score: 0

      > And while better graphics require more artist time, more and better story lines and quests require more writer time.

      Or you could just level-list everything so that even peasants can kick your ass and you don't have to design any part of the game around character progression and just throw more monsters out of the gates instead. Thankfully the modding community is fixing Bethesda's grotesque mistake of game design, and kudos to them for continuing to make the game moddable.

    4. Re:I'm shocked by blahplusplus · · Score: 1

      "A good game is good primarily because the gameplay is good,"

      Correct, but good game not always equal what sells, See: Planescape torment, Freespace 2, and many other excellent games that flopped.

      "better gameplay isn't that expensive to improve."

      This is where we'll have to part ways, in my humble opinion gameplay *is* expensive to improve, especially when you're dealing with adding layers of complexity.

      And graphics *is* a part of gameplay, because it directly influences how a game *feels*, how the world is rendered, how it looks, God of War for instance would be a totally different experience if the art sucked, or if they went with one of the Kratos models in the "extra's" section on the game disc.

      If it wasn't no one would complain about graphics detracting from their experience.

    5. Re:I'm shocked by MBraynard · · Score: 1
      Haven't noticed the problem so much, though I kind of agree that wrapping the Arena by level 7 or 8 is maybe problematic.

      But if you can't take down a peasant easily later in the game, it is a little surprising and you may have botched your character design.

  5. Was the first artical supposed to be negative? by Anonymous Coward · · Score: 0

    If you read the first article is seems more like the author liked the overall game but just had some difficulty adjusting to the controls. I've played GoW and I can understand where he's coming from; it took me a while to master the controls, however I'm not much of a console shooter player and I have an awful time at games like Halo on Xbox. Once I got used to the GoW controls I liked them much better than most other console shooters so YMMV.

  6. Never Meant To Be MS's Main Holiday Game by Anonymous Coward · · Score: 0

    Gears of War was never meant to be Microsoft's 'big game' or 'system seller'.

    It was a easy way for Epic to crank out another bald space marine style game as an exclusive while they worked on their main focus UT. The Gears team is definitely one of Epics B teams in talent. The game is dreadfully average. Although I hear it has gotten better, it has been a jaggy and low-fps mess that has been living off of bogus high rez marketing shots - the infamous bright shiny armor shots everyone has seen so many times.

    Epic really dug their own grave with the game and the bogus screenshots. People are going to be shocked to see what it really looks like in person. The days of gamers being impressed with low-poly overly normalmapped shiny armor are long gone.

    Ignoring the outdated graphics and focusing just on the game, it pretty much is ten hours of popup, shoot,popdown,popup,shoot,move foreward through the level. Repeat.

    Microsoft isn't going to be selling anymore 360s from the game. The lack of other big games this holiday on the 360 assures the game will sell well to existing 360 owners though.

    1. Re:Never Meant To Be MS's Main Holiday Game by fimbulvetr · · Score: 1

      Yeah, you're right. I'd much rather be fighting giant crabs than this thing. Screw multiplayer, where are the CRABS!

    2. Re:Never Meant To Be MS's Main Holiday Game by DrXym · · Score: 1
      What struck me from the demos at X06 was how it was described as a stop-and-pop kind of game, and boy did the demo drive that home. The main character (seen from over the should so it's not a FPS) spent most of their time running from one piece of cover to another and it wasn't clear where the fun was meant to be. The demo was pretty limited so it probably has a lot more to offer.

      Another game that it is frequently compared to is Resistance: Fall of Man. That goes completely over the top with action and explosions everywhere. In it's own way that could be just as annoying as it was in Call of Duty 2. I hope it's not another COD2 because that game really stunk on ice once you realised everything around you was scripted and you may as well be playing a rail shooter. Even if Resistance is script heavy the makers claim it can support up to 40 players in multi-player which might be interesting to see. Not even many PC games have that many players, and frequently suffer from impasse when they do (i.e. neither side making any headway).

    3. Re:Never Meant To Be MS's Main Holiday Game by KDR_11k · · Score: 1

      I'd rather be fighting giant ants with rocket launchers and friggin' lasers but that aside, where did he say anything about the PS3?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Never Meant To Be MS's Main Holiday Game by AcidLacedPenguiN · · Score: 1
      Even if Resistance is script heavy the makers claim it can support up to 40 players in multi-player which might be interesting to see. Not even many PC games have that many players, and frequently suffer from impasse when they do (i.e. neither side making any headway).
      Can I buy some of your drugs?

      In all seriousness, I'm wondering what about this title makes you think that 40 players means that it won't have impasses? I honestly don't think the player count determines whether or not impasses are met.

      Also, what is the problem with impasses? If you're playing a war game and one side is desperately clinging to a certain beach head, and the other is desperately trying to take that beach head, doesn't that make for a good battle? Is it more exciting to win by taking all of your enemy's bases than to win by exhausting the other team's respawn tickets in a constant fierce battle?
      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    5. Re:Never Meant To Be MS's Main Holiday Game by tygerstripes · · Score: 1

      I gather they're introducing Crabs in the new Sims2 expansion pack: Nasty Rash

      --
      Meta will eat itself
  7. Do you love 2old2play now? by Anonymous Coward · · Score: 0

    Apparently, stealing entire articles and republishing them as your own right, left and center is to be rewarded. Hence 2old2play being given two Slashdottings in two days. 2old2write? 2old2research? Probably be more accurate. Plus, if you're 2old2play, what are you writing about? NOT playing?

    About 1,500 journalists played Gears of War's multiplayer mode (8 player system link) at X06 in Barcelona last week (me being one of them), and the majoritative response was that it held up well and should become one of Xbox Live's most played titles. I have to say that I agree - I thought it was superb fun and saw no issue with the control system. An above poster is right - everyone has their opinions and they should be respected.

    Just make sure they're your OWN opinions guys, huh?

    1. Re:Do you love 2old2play now? by Anonymous Coward · · Score: 0

      About 1,500 journalists played Gears of War's multiplayer mode (8 player system link) at X06 in Barcelona last week (me being one of them), and the majoritative response was that it held up well and should become one of Xbox Live's most played titles. I have to say that I agree - I thought it was superb fun and saw no issue with the control system. An above poster is right - everyone has their opinions and they should be respected.

      I don't know much about XBox so forgive me if I'm wrong, but by "8 player system link" do you mean two systems each with 4 players on it?

      If that is what you mean that I would say (for the vast majority of users) your experience was not representative of real gameplay. The fact is that when you get 4 or more people playing any game together it becomes a lot of fun regardless of the quality of the game; in fact many people I know who "love" Halo never finished the single player game and only play it when they have 2 systems and more than 4 people. Personally, I'm pretty sure that a terrible spongebob game would be pretty amazing when playing with 7 or 15 other people.

    2. Re:Do you love 2old2play now? by Anonymous Coward · · Score: 0

      Sorry, I meant 8 consoles networked, one player on each.

      Yes, most games do become fun with more than one...but the article is mentioning multiplayer...

    3. Re:Do you love 2old2play now? by Anonymous Coward · · Score: 0

      Um the 2old2play author played the game at a Texas Chainsaw Massacre promo event party. Did you even read the article? It was clearly stated at the very beginning. So how is he stealing anyone's content? He was there and anyone from the public could have gone. Are you just pissed because you had to travel all the way to Barcelona and didn't get your 5 min of fame on Slashdot because you played GoW too. You are a sad sad man.

    4. Re:Do you love 2old2play now? by Anonymous Coward · · Score: 0

      What a douchebag, apparently you were able to find this "stolen" article on other sites, word-for-word?

      No. Because it's unique content. Don't be an assclown, learn up before you post inaccurate information.

  8. Re:From the still-tweaking-the-english-language de by gEvil+(beta) · · Score: 2, Funny

    Are you sure you didn't mean FTFC? : p

    --
    This guy's the limit!
  9. Hmmm... by realmolo · · Score: 2, Interesting

    Sounds like it's one of those super-realistic FPSs, where you have to really aim and work with your team and stuff.

    I could never get into those, personally. I just want to kill things. Isn't the full "simulation"-type FPS more of a PC thing? Isn't the console market more about "fast action", like Halo (which isn't that fast, but you know what I mean)? I'm curious how 360 owners will respond.

    So far, the 360 really seems like a cheap(er) way to play high-end PC games. It doesn't have many traditional console-y games, in my opinion.

    1. Re:Hmmm... by DigitalDisplacement · · Score: 2, Informative

      Ghost Recon Advanced Warfighter is still one of the top selling and most popular Xbox 360 games, and its predecessors were very popular on the Xbox. While not as "simulation"-y as the Ghost Recon titles on the PC, it's a pretty hardcore shooter. So, no question, this type of shooter is very popular on consoles these days...or at least on the Xboxes.

  10. "Cites"! by gknoy · · Score: 0, Troll
    as the author sites controller issues


    The word is cites. A site is a location. To cite is to make a citation.
    1. Re:"Cites"! by AcidLacedPenguiN · · Score: 1

      I reacted the same way. . . I can often let some mistakes go by but this one just makes me cringe every time I see it.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    2. Re:"Cites"! by gknoy · · Score: 1

      Glad I'm not the only one. I hadn't intended to troll, it's just that using the glaringly wrong word hertz my eyes. Er, hurts.

  11. Skeptics and Hype... by ExcalHM · · Score: 1

    I always expected Gears of War to cause mixed impressions... its one of those games that looks good but doesn't play as well as you would hope. I'm sure it will be a decent game, but all this hype is starting to make me sick. I have some doubts about GoW... although I'll probably buy it anyway. And the cost of 10 million doesn't include all the time and money they spent on developing the Unreal 3 Engine... so it's safe to say it only took 70% of a traditional FPS development team to make Gears of War.

    1. Re:Skeptics and Hype... by aspect21 · · Score: 1

      Geez... people with simple minds... you can't do the math of adding how much the U3E cost to produce. What's next, are you going to add the education of the employees that made the game to the total cost too? I mean, without that education they couldn't have made Gears.

  12. Um, both reviews are very positive by Deliveranc3 · · Score: 1

    Slashvertisement much?

    I've got to say I'm definitely aching to try this game out, it's coming out for pc too right?

    1. Re:Um, both reviews are very positive by ExcalHM · · Score: 1

      Yes, but not for some time after the 360 version is released.

  13. $10 Million by atomicstrawberry · · Score: 1

    Is that $10 million total, or $10 million just for Gears of War? It's been built using Unreal Engine 3, which Epic have also been working on simultaneously, and I believe using Gears to demo the tech. Separating the cost of developing that engine from Gears' cost is fair enough, but it's also pretty deceptive.

    1. Re:$10 Million by El_Muerte_TDS · · Score: 1

      Epic is also working on UT2007 simultaneously. There are people at Epic that only work on GoW, people that only work on UT2007 and people than only work on UnrealEngine3. Some people might work on GoW+UE3 and some on UT2007+UE3.
      So it's $10M in total

  14. It's not "technically" an FPS, although it's close by jchenx · · Score: 1

    It's not technically a First-Person Shooter (FPS) game, since the view is in the 3rd-person, over-the-shoulder. It's got a lot of the same elements otherwise, though, where aiming is important and it is team-based. So technically not an FPS, but it sure acts like one. And it is a "fast action" game, not a "simulation" type.

    Lost Planet is another similar title. I just recently checked out the demo on Live Marketplace, and it has similar control-scheme. I remember reading somewhere that it was Capcom's attempt to make an FPS-like game that Japanese gamers would actually like. That is, have a lot of the action elements, without the traditional FPS control scheme that a lot of folks (myself included) don't like on a console. (I much prefer keyboard + mouse)

    If both those games really take off, then that might signify the end of the traditonal FPS control scheme ... or at least open up a new "sub-genre" of the FPS.

    BTW - I got a chance to play Gears of War as well, and I have to say that it did take a little bit of time to get used to. But that was a good thing, since as I mentioned before, I'm not a fan of traditional FPS console controls. I liked it quite a bit, and am definately looking forward to it. I suspect that all Epic Games needs to do is release a demo of it on Live Marketplace, and that alone should sell a lot of copies (similar to how it helped Dead Rising really succeed almost out of nowhere). I'm always a fan of letting people try things out themselves, rather than hyping it to death using traditional marketing.

    --
    -- jchenx
  15. Never Meant To Be MS's Main Holiday meal. by Anonymous Coward · · Score: 0

    "Screw multiplayer, where are the CRABS!"

    Check your underwear.

  16. Doesn't sound like a problem to me by Anonymous Coward · · Score: 0

    The old guy's complaints don't sound too serious to me. One is that you can't fire from cover, from what I've seen you just need to get to the edge of cover and you can fire. His ohter complaint is that you have to aim to hit your targets, and that you can't run around when aiming, well duh!

  17. It may have cost $30 Mil to make, but.. by Anonymous Coward · · Score: 0

    I bet they didn't include costs for the development for the Unreal Engine 3, which the dev team used as middleware.

    1. Re:It may have cost $30 Mil to make, but.. by KDR_11k · · Score: 1

      Of course not, they're advertising the engine with that number. "License our engine and even you can make graphically impressive games for cheap!"

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  18. Re:It's not "technically" an FPS, although it's cl by Aladrin · · Score: 1

    A friend is looking forward to this and I said 'Ah, I'll have to try the demo' and he told me there wouldn't be one. My response? 'Oh, it'll suck then.'

    There's only 1 reason not to provide a demo of such a hyped game: They think they'll get more sales if people have to buy it blind.

    Sad, but true.

    People used to say it was a size problem blah blah blah... There's demos over a GB on XBLA. Size is no excuse.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  19. Re:It's not "technically" an FPS, although it's cl by hollismb · · Score: 1

    You may be right. It may suck. I'm taking the wait and see approach myself. But, to the team's credit, they said they didn't have time to come up with a solid demo and finish the game on time.

  20. So this means it'll be cheap at retail, right? by nick_davison · · Score: 1

    Gears 'only' cost $10 Million to make. While that's still a lot, it's much lower than the $30 Million some companies are claiming is required for next-gen gamemaking.

    The justification for needing to charge $60/game rather than the more normal ~$40 for the last generation was that games had got so much more expensive to make.

    If this game only costs a third as much as these allegedly super-expensive next gen games, will that be passed on to the consumer at one third the price, too? At $20/copy, the increased volume should ensure stores, distributors, etc. can more than make up for the decrease in per unit profits.

    Unless, of course, $60 has next to nothing to do with actual costs of making a game and everything to do with carefully calculating what you can gouge consumers for in exchange for the promise of "next gen". Now why exactly was Lego StarWars II, exactly the same game as on other consoles, suddenly $10 more on a 360?

  21. Kill Switch Revisited? by fuerstma · · Score: 1

    I was actually invited to take part in the TCM / Gears of War preview through my website jackass critics but didn't take part.

    From viewing the many and trailers / previews.. I will say that Gears of War looks like an updated Kill.Switch. Painful "on the rails" gameplay, with nice looking graphics.

    I'll be interested in seeing how it works out. XBL Marketplace Demo will be very telling, when it's released.

    --
    www.jackasscritics.com