Quantum Leaps in RPGs
Gamasutra has up an article, giving out 'awards' to titles that made a genre what it is. Today, they have memorable and impactful role-playing games; a top five with five honorable mentions. They're all very worthy titles, but I'm not sure about their placement on the list. None of the Ultima games make the top 5? Really? From the article: "Ultima V - The Ultima series allowed the player a level of freedom found only in a few games today. Through the origins of the series, the game had fits and starts where some ideas worked and others did not. By V, however, the central core of the game was completely worked out and many games today are 3D versions of this ground breaking title: Elder Scrolls comes to mind. Though other games at the time were similar, Bard's Tale for example, they did not have the scope of story and adventure, nor did they encompass so many technologies of the time. -James Edwards, Microsoft"
Not the best game of all time (though it was lots of fun), but I've never played a game that literally gave every single character in the game - even the ones that you would never ordinarily talk to - a real life. Play it and follow some people around for 24 "hours". Amazing.
I agree to the extent that I'd put Morrowind on the "quantum leap" list before Oblivion. Oblivion feels like "pretty Morrowind" more than any kind of new thing.
But to Oblivion's credit, I made it through the game without a single hitch or crash (that I remember). I'm not running an amazing machine, but it looked great and played smooth throughout (except a little choppy during one of the last battles). I remember having a storyline order problem or two in Morrowind - but none with Oblivion.
I don't know whether you were unlucky or I was lucky but I thought Oblivion was a great, well-executed game - with very few glitches for such a complicated setup.
Let's not stir that bag of worms...