The Perception of 'Random' on the iPod
Robaato writes "Stephen Levy writes in the Guardian about the perception of randomness, or the lack thereof, on an iPod set to shuffle." From the article: "My first iPod loved Steely Dan. So do I. But not as much as my iPod did.... I didn't keep track of every song that played every time I shuffled my tunes, but after a while I would keep a sharp ear out for what I came to call the LTBSD (Length of Time Before Steely Dan) Factor. The LTBSD Factor was always perplexingly short." My first iPod shuffle refused to let me delete (sigh) Weird Al's Polkamon off of the flash memory.
Is the iPod Shuffle Playing Favorites?
How about an analysis of the randomness of Zonk dupes. I guess I should be happy it's not a games story.
http://en.wikipedia.org/wiki/Confirmation_bias
You know, instead of wasting your interviewee's time, you could have installed a five song list on your iPod and set it to shuffle. You'd have to carefully mark down the track number being played and listen to it for 100 songs. Do this a few times and make sure you're very methodical about what you do. Wipe the iPod, put five songs on it in order and then listen to a hundred songs "randomly." If you start to see a pattern developing or one song is obviously favored over the other, it will begin to show up.
But on the more technical side, they have to seed the random variable with something. Whether or not it's an internal clock, I'm not sure. Either way, they have to derive a random number and it's possible that their seed isn't good enough or has too few states or is prone to being seeded at the same state, etc. Based on this information, I hate to break it to you but it is very hard to be truly random.
My work here is dung.
Humans innately seek patterns in things that are random. That's why so many people wear smelly socks because they think they're lucky. Once you identify a supposed "pattern" i.e. non-randomness, you're going to keep noticing instances that fit that pattern, and ignore instances that do not. This is deeply ingrained.
Think about it, if you're at the roulette table and black has come up four times in a row, how likely are you to bet black? Most people would bet red, because, I mean hey, there's got to be a pattern. But (as I'm sure you all can understand) black has the same probability of occurring again as red does.
People have had this complaint about all sorts of playlist randomizers (not just iPod), it's just people seeing what isn't there.
Except for mathematicians and programmers, most think of "random" in a *very* different way from its technical definition. To most humans, saying that a particular sequence is "random" means *guaranteeing* certain things about it. Among them: the same element does not occur back-to-back, EVER, even if there are only a few elements total to choose from. Even more, if there are more than about half a dozen elements, the same element never occurs twice within about five positions. (So if you've got songs 1 through 7 on your iPod, and the first seven played are 5, 3, 7, 2, 4, 1, 6, then the next one has to be 5 or 3, or _maybe_ 7, or it doesn't seem "random" to most people. Yet, the order can't be the same every time through, either.) No element occurs substantially more often than any other element, even over the short term. If the elements have a natural order (e.g., alphabetical), then no three elements that are adjascent in that order can ever occur together in that order, nor should they occur together in the reverse order. (This gets particularly difficult to guarantee when the elements have more than one natural order, e.g., if the elements are people, you can't have three of them in a row by either name or age, or people notice and decide that the order is not random.) Even worse, if the elements can all be categorized into a small number of categories (e.g., by gender), you can't have "too many" from one category in a row. (How many is too many depends on the ratio, but if half of the elements are male and half female, having four of either in a row will make people cry foul, the order is not "random".) If certain elements stand out from the others in some significant way, they can neither occur first nor last. (For instance, if test questions are being drawn from a question bank, neither the easiest nor the hardest question should be first or last; if it is, people will say the order was not random.)
I could go on and on, but what it really amounts to is that when most people say "random" they mean "carefully arranged in a thoroughly mixed-up order". This is almost the *opposite* of what a mathematician or computer programmer thinks the word "random" means.
For this reason, when describing a mathematically-random sequence to an end user, I never EVER use the word "random". I generally call it something like "arbitrary" or "unpredictable". This greatly reduces complaints.
Now, as far as song frequency, I like to rate my tracks on a scale of 1-10, and rig my playlist so that anything under a 6 never plays unless I specifically select it, tracks rated 7 play twice as often as those rated 6, and the frequency keeps going up the higher my rating is. (I only have eight tracks rated as a 10, and they're all things I don't mind hearing back-to-back.) Then if I find a track is playing more often than I like, I figure I rated it too high and cut back its rating.
Cut that out, or I will ship you to Norilsk in a box.