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Why Spore Is Special

The New York Times is running a long piece by Steven Johnson, author of "Everything Bad Is Good For You." In 'The Long Zoom', Johnson describes just what is so special about Will Wright's Spore . From the article: "Despite the fictions, many of the themes of Spore are immensely valuable ones, particularly in an age of environmental crisis: the fragility of life, the connection between micro- and macro- scales, the complex networks of ecosystems and food webs, the impact of new technology on social systems. Spore's players will get to experience firsthand how choices made on a local scale -- a single creature's decision to, say, adopt an omnivorous lifestyle -- can end up having global repercussions. They will detect similarities between one level of the game and another, the complex balancing act of global trade mirroring the complex balancing act of building a sustainable environment. And traveling through a simulated universe, from cells to constellations, will, ideally, make them more curious about the real-world universe they already inhabit -- and show them that they have the power to shape that universe as well."

14 of 77 comments (clear)

  1. Please stop the Hype by HappySqurriel · · Score: 4, Insightful

    "Despite the fictions, many of the themes of Spore are immensely valuable ones, particularly in an age of environmental crisis: the fragility of life, the connection between micro- and macro- scales, the complex networks of ecosystems and food webs, the impact of new technology on social systems. Spore's players will get to experience firsthand how choices made on a local scale -- a single creature's decision to, say, adopt an omnivorous lifestyle -- can end up having global repercussions. They will detect similarities between one level of the game and another, the complex balancing act of global trade mirroring the complex balancing act of building a sustainable environment. And traveling through a simulated universe, from cells to constellations, will, ideally, make them more curious about the real-world universe they already inhabit -- and show them that they have the power to shape that universe as well."

    With such simple, easy to obtain, objective like that I'm sure they will have absolutely no problem living up to people's expectations. After all claiming a compeletly open gameplay experience was easily obtained by Diakatana, and Black and White certainly lived up to people's expectations of a trainable, inteligent agent.

    1. Re:Please stop the Hype by MindStalker · · Score: 2, Insightful

      Wright never claimed such things this guy claims though. I'm doubting things like industrial global warming will not be simulated to the degree this guy implies. He is setting the bar higher than Wright or any Spore advertising has attempted.

    2. Re:Please stop the Hype by nEoN+nOoDlE · · Score: 2, Funny

      But it's WILL WRIGHT! If there's any game designer that can solve all the problems of the world, open people's eyes to changing environmental structures, cure world hunger and make people stop fighting and be nice to each other it's the creator of The Sims.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    3. Re:Please stop the Hype by Anonymous Coward · · Score: 2, Informative

      > Black and White certainly lived up to people's expectations of a trainable, inteligent agent.

      Actually, the creature in Black and White far exceeded my expectations. Unfortunately the rest of the game stunk.

  2. Or... by Anonymous Coward · · Score: 3, Insightful
    And traveling through a simulated universe, from cells to constellations, will, ideally, make them more curious about the real-world universe they already inhabit -- and show them that they have the power to shape that universe as well.
    ... or it'll keep them glued to their computers because it's much more conveniently fun than "the real world."
  3. Get Real... by XenoPhage · · Score: 3, Funny

    And traveling through a simulated universe, from cells to constellations, will, ideally, make them more curious about the real-world universe they already inhabit -- and show them that they have the power to shape that universe as well.

    Yeah.. sure.. Let's get real..

    Spore looks really cool and I'll be more than happy to play it for a few hours (assuming it truly is as engaging as it looks), but the first thing going through my mind was now "Wow, this has taught me that I can shape the universe," but something more along the lines of "Whoa.. I wonder if I can make a creature that kills everything on sight."

    Hrm.. maybe there is something to this video games promotes violence thing...

    --
    XenoPhage
    Technological Musings
    1. Re:Get Real... by cyber-vandal · · Score: 2, Funny

      Nerf imba sporelocks.

  4. I call bollocks by Captain+Splendid · · Score: 3, Interesting

    I'm as optimistic as the next guy, but to think a videogame will make us more aware and caring about our environment is just pure shit. We have a plethora of other mediums all telling us this and we're still not listening, what makes him think a game can do it?

    --
    Linux, you magnificent bastard, I read the fucking manual!
  5. I'm impressed by tygerstripes · · Score: 2

    What amazes me about Spore (quite apart from it looking like a FANTASTIC game) is that it seems to have developed so rapidly, to be able to demonstrate such deep quality so soon, to have such enthusiastic support from all corners. There are many games that have managed one or two of the above, but how many manage all three?

    I'm pretty sure this will be out next year, and will be one of those games that forevermore gets mentioned in the biannual "best games in history" articles that somehow get posted. And I'll probably agree.

    --
    Meta will eat itself
  6. Firsthand? by exp(pi*sqrt(163)) · · Score: 3, Informative
    Spore's players will get to experience firsthand how choices made on a local scale -- a single creature's decision to, say, adopt an omnivorous lifestyle -- can end up having global repercussions.
    No they won't. Spore is...um...for want of a better word, fiction. The dynamics of the game have been tweaked to behave this way. There's no 'firsthand' experience of 'global repercussions'. If a bunch of major polluting companies decided to release an ecological game in which the effects of any decision were always purely local could we expect Fox News to report how players could experience, firsthand, the robustness of nature against human interference?

    Now if spore was built as an accurate simulation based on parameters measured out in nature, maybe one could argue that we were experiencing 'firsthand'. Otherwise this is just nonsense.

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
  7. No other game has done this... by SimHacker · · Score: 2, Interesting

    I hate to be sappy, but I think there's a point to games that make people think about the real world. Hopefully Spore will make people think about Mother Earth, the Solar System and the Universe, the same way The Sims makes people think about their Mum, Family and Society.

    Here is a message about The Sims titled "No other game has done this...", posted in April 2000 (one month after The Sims was released) in the alt.family-names.sims newsgroup (the Sims fans took over the alt.family-names.sims, newsgroup because there wasn't a newsgroup for The Sims game yet).

    -Don

    Hi... no need to reply to this cos it's just a whimsical thought :-)

    When I first got the game I tried to make my own family, trying to get their personalities accurate too. When making myself, my dad and my sister, I attributed points to all the personality categories, and I found I had points left over. But when I made my mum I ran out of available points and was wishing for more -- I wanted to give her more points than are available. It made me realise for the first time in years how much I love my mum :-)

    Now what other game has ever done *that*? :-)

    Gavin Clayton
    --
    Take a look and feel free: http://www.PieMenu.com
  8. Why Steven Johnson, You Ask by PaulMorel · · Score: 2, Informative

    You may be wondering why Steven Johnson is writing about Spore. The answer is that he wrote one of the best books ever written about swarm intelligence, Emergence.

    For a para-scientific book, it is very deep. It goes over the entire history of swarm intelligence and really explains how local actions can have global consequences. It is also incredibly fluid and easy to read.

    In short, you are not a true computer-geek until you have read it, so check it out.

    --
    burrocrisy
    and that would be what? Ruling by jackasses? Never has a slashdot misspelling been more apropos
  9. Ugh. by Canthros · · Score: 2, Funny

    Spore could make me into a tree-hugging hippy? ... this is supposed to make me excited about the game?

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    Canthros
  10. Hippies Go Home! by ectal · · Score: 2, Insightful

    I don't think Will Wright is trying to make a statement about the Earth Goddess or the fragility of life or whatever. I remember some interview where he talked about how much fun it is to blow up planets in Spore. Maybe there's a P.C. option switch that allows you to change your UFO's weapon so that it distributes tofu and peace pamphlets to aggressive planets, but I doubt it. This game seems to be as much about the fun of destruction as the fun of creation.

    All Sims games have had that. Who hasn't hit earthquake 10 times in a row in SimCity 2K? Or removed the ladder from the pool in the Sims and watched the little buggers swim around until they die?

    What's going to be profound about Spore? The fun, man. The fun.

    --
    http://nerdcartoons.com/