Life Behind The Counter
MTV Games has a run-down on a blog that relates what it is like behind a videogame store counter. The blog, DayintheLifeofVideogames relates the best and worst moments from their unique perspective on the games industry. From the article: "So pity the game store employee anxious to sell apples to people shopping for oranges. 'I die a little bit inside each time,' Post said. 'I think people are afraid to take a chance.' He gets just that close to getting people to buy the good stuff, but he said that if people haven't seen a TV commercial for a game, it's very hard to sell them on it. And cheer Post and Whitman for their acts of retail kindness, like warning customers buying EA's recent 'NFL Head Coach' that it doesn't actually let people play football. 'I warned two people, and both of them said, 'I'm glad you told me. I don't want it now,' ' Post said. 'You want to make the sale, but you don't want the guy to go home and say, 'That guy doesn't even know what he's talking about.'" It would be against the scriptures not to mention the most holy of holy books at this juncture. Yay, though I walk through the shadow of the non-believers, always do I keep the Acts of Gord in my mind.
Which is pretty much true anywhere a salesperson is involved. At least with video games I never feel like when I am at the store I HAVE to buy a game right then. If I see a few that look good, but I am not familiar with them, I can come home and look for some reviews and screenshots and be able to make a more informed decision next time I am out shopping.
Instead of shopping at big box stores, you shop at your local retailer that actually has to worry about their reputation. I have a great local store (that is a Gamestop franchise) where I know that the salespeople will always give me a straight answer. I keep going back because of that.
The point that hits hardest is the one thing a lot of the Gamestop/EB managers seem to get wrong. If people wanted cheap, they'd go to Walmart. But they come into the GAMES store for the large selection of games, and the assumption that people behind the counter know what's good and what's not. If someone asks for a recommendation and you go for the easy sale, and recommend a piece of crap game, you'll come off looking like a tool and people won't come back to your store anymore. "The guy at the store told me my son would like this game, but it sucked. That guy didn't know what he was talking about. Screw that, I'll just go to Best Buy next time." But if you recommend a great game, people might come back next week or next month and buy another, and another. Or maybe if you're really lucky they'll recommend your store to their friends.