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Check Out PoxNora

There's been some good previews of Pox Nora, as well as an interview with the development team. I've been playing PoxNora a bit recently, and have greatly enjoyed. The description most people have given is part collectable card game, part RPG, and part strategy game -- and roll them all together. The game itself is available for both PC and Mac with the main focus being the collection of runes to summon your champions on the battlefield. I also like that the entry level is free, whereas adding more runes in, trading with others and such is basically a la carte service. At launch, the online store will have nearly 200 Runes. Starter packs ($8.49) include 30 random Runes and boosters ($2.99) contain 10 random Runes. Players can play PoxNora with pre-constructed starter decks for free. There some more information that I've pasted below, but I'd be interested to hear about other folks playing -- or you haven't, try out and lemme know what you think. Plus, the notion of crushing my friends via online cards a la MTG is one that brings a smile to my face.

A better break down of the basic information:

In PoxNora, players collect Runes that allow them to summon champions, equipment, relics and spells to the battlefield. The game is played out across a variety of maps where champions do battle to collect Nora, a vital resource used to summon additional Runes into play. The construction of your battlegroup and careful use of powers and attacks are vital to success. Runes also gain experience during play that can be used to upgrade or learn new attributes and abilities, meaning that as your play style evolves, so do your Runes.

Runes gain experience during play that can be used to upgrade or learn new attributes and abilities, meaning that as your play style evolves, so do your Runes. PoxNora also allows players to compete against bots if they want to play alone so they can experiment tactically in a more controlled environment.

At launch, the online store will have nearly 200 Runes. Starter packs ($8.49) include 30 random Runes and boosters ($2.99) contain 10 random Runes. Players can play PoxNora with pre-constructed starter decks for free.

An expansion will be released in late October with an additional 70 Runes and many other abilities.

6 of 88 comments (clear)

  1. Bribing the judge by Anonymous Coward · · Score: 5, Insightful

    What I've always hated about these types of games, is that the central idea is that you win by paying more money to the 'judge' in the game. Sure, there's skill and tactics involved, but these games are designed to get people to plunk out ever more money for better cards/runes than the people who have spent less money have. I can only think this is a fairly uniquely American idea of what makes a good game. Life isn't fair, but I expect games to be, more or less.

    Count me out.

    1. Re:Bribing the judge by FesterDaFelcher · · Score: 3, Insightful
      I can only think this is a fairly uniquely American idea of what makes a good game.
      Yeah, because Pokemon, YuGiOh, Hanafuda, Shichi Narabe, and the 978 others with asian sounding names were started here in the US.
      --
      My user number is prime. Is yours?
  2. What's worse than cardboard crack? by Weaselmancer · · Score: 2, Insightful

    Virtual cardboard crack.

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    Weaselmancer
    rediculous.
  3. Sounds wonderful... by krell · · Score: 2, Insightful

    Sounds great, aside from the name that would make it sound like a version of Noxzema but for smallpox scars.

    --
    Where were you when the voynix came?
  4. Re:New game model by NineNine · · Score: 2, Insightful

    I play ogame.org. Another great (and very big) free multiplayer game whose only upgrade is a $3/month upgrade. This game being reviewed sounds like it'll nickel and dime you to death. Blech.

  5. Re:Nice by Red+Flayer · · Score: 4, Insightful
    I know, I know, don't feed the troll. But:
    There are only two groups who fall for this sort of scam: kids (think Pokemon) and geeks.
    This is slashdot. I don't understand your objection to geek-centered material, and I don't understand why you think it is a scam. People are willing to pay for things that have value to them; so what if that value is constructed by the company selling the product? By your reasoning, any game at all is a scam.

    Also, you don't think loss-leading teaser + profitable extras happens outside of geekdom? Maybe you need to rethink the business models of Gevalia Coffee, for example, or Columbia House & BMG prior to the mp3 revolution. How about collectible series, like the figurines you see in Hallmark stores, or the Christmas Village models that pop up every fall?

    Someone must be giddy right now that they pulled off the free slashvertisement.
    Sometimes I get annoyed by what seem to be slashvertisements. But then I think to myself, "Self, is it possible that this article is something that might be of interest to some subset of the slashdot community, people who might be happy it was brought to their attention?" And you know what? Most of the time, the answer is yes, so I quit my grumbling and move on to another article that I'm more interested in.
    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai